Player Matchup

Fenrir
Fenrir
Alienate Myself
Fenrir
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 117L
1,376 Elo+
Solo
Agni
Agni
JohnyPickle
Agni
Level 132
God Stats
2W - 3L
1,535 SR
Queue Stats
131W - 164L
1,357 Elo+
Solo
Mulan
Mulan
MFMelloMike
Mulan
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,377 Elo+
Solo
Tiamat
Tiamat
SsSNAKEBELLYsS
Tiamat
Level 156
God Stats
18W - 22L
1,446 SR
Queue Stats
751W - 767L
1,409 Elo+
Solo
Izanami
Izanami
pasy420
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,570 Elo+
Solo
Team Averages
Level 109
1,496 SR
1,418 Elo+

VS

Team Averages
Level 123
1,465 SR
1,391 Elo+
Tiamat
Tiamat
Belial187
Tiamat
Level 136
God Stats
2W - 3L
1,348 SR
Queue Stats
144W - 130L
1,421 Elo+
Solo
Hera
Hera
PL4YER 9
Hera
Level 101
God Stats
7W - 4L
1,599 SR
Queue Stats
279W - 293L
1,383 Elo+
Solo
Ravana
Ravana
TheElephant9206
Ravana
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 55L
1,390 Elo+
Solo
Neith
Neith
robertorsl20
Neith
Level 106
God Stats
1W - 1L
1,261 SR
Queue Stats
56W - 61L
1,406 Elo+
Solo
Serqet
Serqet
rodrigothaddeo
Serqet
Level 149
God Stats
5W - 3L
1,616 SR
Queue Stats
366W - 383L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 5
9,462
676
5,786
13,769
10,963
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
5 / 7 / 5
10,376
741
19,432
13,780
6,364
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 6 / 7
8,256
590
7,490
16,205
10,835
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
4 / 5 / 4
10,477
748
12,425
13,412
9,401
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
pasy420
Izanami
17
2 / 4 / 8
9,745
696
8,206
11,534
5,425
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Belial187
Tiamat
18
2 / 1 / 15
10,616
758
8,222
8,970
7,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hera
20
6 / 2 / 14
12,054
861
16,085
10,311
5,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
3 / 5 / 13
10,504
750
9,081
15,746
21,512
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
10 / 2 / 8
11,979
856
18,037
15,236
9,208
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 4 / 12
10,507
751
8,256
11,882
7,643
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
88
14
Kills
26
26
Deaths
14
29
Assists
62
Player
Kills
Deaths
Assists
KDA
L
3
4
5
1.38
W
Tiamat
Belial187
Tiamat
2
1
15
9.5
L
5
7
5
1.07
L
0
6
7
0.58
W
Hera
6
2
14
6.5
L
4
5
4
1.2
W
3
5
13
1.9
L
Izanami
pasy420
Izanami
2
4
8
1.5
W
10
2
8
7
W
5
4
12
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,339
Damage
59,681
68,700
Taken
62,145
42,988
Mitigated
51,707
16,708
Healing
24,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,786
1,434
3,051
2,992
13,769
10,963
0
4,311
8,789
0
11,129
W
Tiamat
Belial187
Tiamat
8,222
0
2,000
4,648
8,970
7,524
688
6,272
2,698
19,024
0
L
19,432
2,285
1,151
1,261
13,780
6,364
0
5,643
8,047
44,838
0
L
7,490
1,265
1,131
2,833
16,205
10,835
0
5,457
10,256
0
13,853
W
Hera
16,085
3,564
1,390
3,266
10,311
5,820
1,922
4,282
6,029
45,809
0
L
12,425
311
605
2,476
13,412
9,401
0
4,161
8,943
34,513
0
W
9,081
1,640
1,390
2,109
15,746
21,512
507
5,317
10,429
63
13,801
L
Izanami
pasy420
Izanami
8,206
4,696
164
1,044
11,534
5,425
0
4,770
6,764
0
20,716
W
18,037
5,498
315
6,834
15,236
9,208
2,706
8,831
6,405
0
37,055
W
8,256
719
1,040
1,169
11,882
7,643
2,077
7,155
4,727
0
9,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,316
Gold Earned
55,660
143
Minions Killed
153
0
Camps Cleared
0
1,135,070
Distance Traveled
1,311,339
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,462
676
13
1
0
262,264
3
W
Tiamat
10,616
758
17
1
0
318,678
0
L
Agni
10,376
741
57
4
0
179,242
0
L
Mulan
8,256
590
12
1
0
232,406
1
W
Hera
12,054
861
59
4
0
251,969
0
L
Tiamat
10,477
748
40
3
0
234,668
0
W
Ravana
10,504
750
10
1
0
264,450
1
L
Izanami
9,745
696
21
2
0
226,490
0
W
Neith
11,979
856
54
4
0
233,827
3
W
Serqet
10,507
751
13
1
0
242,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role