Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
LapisLezli
Tiamat
Level 84
God Stats
2W - 3L
1,571 SR
Queue Stats
27W - 22L
1,577 Elo+
Party 1
Bellona
Bellona
csbeno10
Bellona
Level 38
God Stats
1W - 1L
1,467 SR
Queue Stats
21W - 10L
1,675 Elo+
Party 1
Team Averages
Level 51
1,512 SR
1,584 Elo+

VS

Team Averages
Level 40
1,617 SR
1,404 Elo+
Ares
Ares
RawasCZ
Ares
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,343 Elo+
Solo
Set
Set
Witas
Set
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,379 Elo+
Party 2
Sol
Sol
Woweee
Sol
Level 10
God Stats
3W - 2L
1,850 SR
Queue Stats
3W - 7L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
17
1 / 2 / 6
12,722
707
19,111
22,096
35,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tiamat
LapisLezli
Tiamat
18
5 / 1 / 1
12,676
704
17,542
13,401
11,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
csbeno10
Bellona
17
1 / 2 / 5
12,102
672
13,628
15,526
20,268
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
RawasCZ
Ares
17
3 / 0 / 2
12,534
696
10,844
24,041
41,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Set
Witas
Set
16
1 / 4 / 2
11,802
656
16,372
18,922
19,088
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
Woweee
Sol
15
1 / 3 / 2
10,570
587
13,898
15,271
9,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
7
Kills
5
5
Deaths
7
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
2
6
2
W
Tiamat
LapisLezli
Tiamat
5
1
1
5.5
L
Ares
RawasCZ
Ares
3
0
2
4
L
Set
Witas
Set
1
4
2
0.5
L
Sol
Woweee
Sol
1
3
2
0.67
W
Bellona
csbeno10
Bellona
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,281
Damage
41,114
51,023
Taken
58,234
67,565
Mitigated
69,392
10,628
Healing
14,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
19,111
4,121
769
2,693
22,096
35,666
259
11,565
10,531
48,737
0
W
Tiamat
LapisLezli
Tiamat
17,542
1,707
0
1,926
13,401
11,631
1,375
4,809
8,592
83,596
0
L
Ares
RawasCZ
Ares
10,844
1,421
0
3,076
24,041
41,219
52
14,515
9,052
31,813
0
L
Set
Witas
Set
16,372
5,170
1,996
3,874
18,922
19,088
0
9,881
8,764
0
58,922
L
Sol
Woweee
Sol
13,898
4,599
0
6,004
15,271
9,085
57
11,293
3,682
49,393
3,522
W
Bellona
csbeno10
Bellona
13,628
5,401
2,868
2,372
15,526
20,268
133
8,001
7,525
0
35,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,500
Gold Earned
34,906
222
Minions Killed
191
0
Camps Cleared
0
998,854
Distance Traveled
947,068
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,722
707
44
2
0
338,931
4
W
Tiamat
12,676
704
149
8
0
323,298
1
L
Ares
12,534
696
35
2
0
346,954
1
L
Set
11,802
656
77
4
0
330,381
2
L
Sol
10,570
587
79
4
0
269,733
2
W
Bellona
12,102
672
29
2
0
336,625
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role