Player Matchup

Cernunnos
Cernunnos
II Big Secsee
Cernunnos
Level 97
God Stats
1W - 1L
1,385 SR
Queue Stats
7W - 27L
1,179 Elo+
Party 1
Ymir
Ymir
SerWilbert
Ymir
Level 89
God Stats
5W - 12L
1,380 SR
Queue Stats
27W - 50L
1,302 Elo+
Party 1
Hercules
Hercules
Timbus2K
Hercules
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 15L
1,246 Elo+
Party 1
Team Averages
Level 90
1,422 SR
1,242 Elo+

VS

Team Averages
Level 67
1,593 SR
1,295 Elo+
Gilgamesh
Gilgamesh
ArkChaos34
Gilgamesh
Level 97
God Stats
3W - 1L
1,579 SR
Queue Stats
22W - 31L
1,340 Elo+
Solo
Artemis
Artemis
RIslitas
Artemis
Level 65
God Stats
12W - 4L
1,522 SR
Queue Stats
44W - 85L
1,293 Elo+
Solo
Hera
Hera
Skynynyflvko
Hera
Level 38
God Stats
3W - 1L
1,678 SR
Queue Stats
19W - 29L
1,252 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
II Big Secsee
Cernunnos
9
0 / 2 / 0
6,100
610
4,684
7,201
3,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 3 / 0
6,283
628
2,079
10,657
6,793
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
Timbus2K
Hercules
10
0 / 2 / 0
6,168
617
2,694
10,296
8,606
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ArkChaos34
Gilgamesh
13
4 / 0 / 3
7,981
798
8,472
7,869
7,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
RIslitas
Artemis
12
1 / 0 / 6
7,138
714
4,383
3,215
1,284
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

13
2 / 0 / 5
7,413
741
9,617
4,157
1,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
7
7
Deaths
0
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ArkChaos34
Gilgamesh
4
0
3
5.5
L
Cernunnos
II Big Secsee
Cernunnos
0
2
0
0
W
Artemis
RIslitas
Artemis
1
0
6
4
L
0
3
0
0
W
2
0
5
4.5
L
Hercules
Timbus2K
Hercules
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,457
Damage
22,472
28,154
Taken
15,241
18,751
Mitigated
9,921
6,464
Healing
3,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ArkChaos34
Gilgamesh
8,472
2,658
0
1,115
7,869
7,215
179
792
7,077
0
28,644
L
Cernunnos
II Big Secsee
Cernunnos
4,684
2,017
98
920
7,201
3,352
0
2,093
5,108
0
17,326
W
Artemis
RIslitas
Artemis
4,383
2,142
0
1,379
3,215
1,284
603
388
2,827
0
24,012
L
2,079
283
285
2,445
10,657
6,793
0
4,222
6,435
19,982
0
W
9,617
1,744
0
1,258
4,157
1,422
52
994
3,163
29,935
0
L
Hercules
Timbus2K
Hercules
2,694
806
477
2,239
10,296
8,606
0
3,323
6,973
0
12,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,551
Gold Earned
22,532
81
Minions Killed
135
0
Camps Cleared
0
484,689
Distance Traveled
572,434
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,981
798
38
4
0
209,439
1
L
Cernunnos
6,100
610
34
3
0
134,878
0
W
Artemis
7,138
714
49
5
0
175,978
3
L
Ymir
6,283
628
30
3
0
171,185
0
W
Hera
7,413
741
48
5
0
187,017
3
L
Hercules
6,168
617
17
2
0
178,626
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role