Player Matchup

Ymir
Ymir
BiG TANKE
Ymir
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Set
Set
NebirosZael
Set
Level 69
God Stats
0W - 1L
1,140 SR
Queue Stats
2W - 5L
1,303 Elo+
Solo
Anhur
Anhur
salchichoferro
Anhur
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 41
1,380 SR
1,434 Elo+

VS

Team Averages
Level 59
1,505 SR
1,363 Elo+
Baron Samedi
Baron Samedi
Hitller666
Baron Samedi
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 23L
1,415 Elo+
Solo
Hou Yi
Hou Yi
daweedsbr
Hou Yi
Level 27
God Stats
11W - 6L
1,491 SR
Queue Stats
22W - 23L
1,327 Elo+
Party 1
Ymir
Ymir
xRasBob
Ymir
Level 69
God Stats
5W - 5L
1,524 SR
Queue Stats
25W - 28L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
0 / 4 / 3
7,206
721
5,683
13,171
12,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
3 / 4 / 0
7,977
798
5,512
12,165
8,494
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
0 / 6 / 3
6,306
631
4,515
11,369
4,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Hitller666
Baron Samedi
14
3 / 2 / 8
8,296
830
9,220
7,411
3,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
daweedsbr
Hou Yi
14
7 / 1 / 7
8,812
881
12,771
6,638
2,564
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
xRasBob
Ymir
14
4 / 0 / 8
9,069
907
7,068
6,819
5,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
3
Kills
14
14
Deaths
3
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
4
3
0.38
W
Baron Samedi
Hitller666
Baron Samedi
3
2
8
3.5
L
3
4
0
0.75
W
Hou Yi
daweedsbr
Hou Yi
7
1
7
10.5
L
0
6
3
0.25
W
Ymir
xRasBob
Ymir
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,710
Damage
29,059
36,705
Taken
20,868
24,658
Mitigated
11,348
5,367
Healing
6,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
5,683
482
412
1,954
13,171
12,010
0
5,978
7,193
18,776
0
W
Baron Samedi
Hitller666
Baron Samedi
9,220
1,510
1,452
2,271
7,411
3,616
596
2,093
5,318
37,890
0
L
5,512
2,306
885
1,548
12,165
8,494
0
5,450
6,715
0
22,719
W
Hou Yi
daweedsbr
Hou Yi
12,771
6,737
0
757
6,638
2,564
1,539
1,340
5,298
0
34,673
L
4,515
1,916
0
568
11,369
4,154
0
4,864
6,505
0
10,208
W
Ymir
xRasBob
Ymir
7,068
1,759
0
1,618
6,819
5,168
312
2,297
4,522
19,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,489
Gold Earned
26,177
75
Minions Killed
129
0
Camps Cleared
0
521,080
Distance Traveled
558,938
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,206
721
24
2
0
174,671
0
W
Baron Samedi
8,296
830
53
5
0
176,155
1
L
Set
7,977
798
35
4
0
183,788
1
W
Hou Yi
8,812
881
43
4
0
189,359
1
L
Anhur
6,306
631
16
2
0
162,621
0
W
Ymir
9,069
907
33
3
0
193,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role