Player Matchup

Maui
Maui
 
Maui
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
LucasVokes
Cu Chulainn
Level 70
God Stats
2W - 2L
1,571 SR
Queue Stats
54W - 45L
1,505 Elo+
Party 2
Danzaburou
Danzaburou
SLU-Alejandro
Danzaburou
Level 69
God Stats
5W - 5L
1,566 SR
Queue Stats
189W - 198L
1,473 Elo+
Solo
Janus
Janus
xALIxZOMBIEx
Janus
Level 128
God Stats
13W - 15L
1,529 SR
Queue Stats
307W - 266L
1,553 Elo+
Solo
Guan Yu
Guan Yu
xKidsSeeGhostx
Guan Yu
Level 95
God Stats
0W - 1L
1,730 SR
Queue Stats
200W - 144L
1,570 Elo+
Party 2
Team Averages
Level 104
1,579 SR
1,520 Elo+

VS

Team Averages
Level 140
1,434 SR
1,507 Elo+
King Arthur
King Arthur
 
King Arthur
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
BigGingerAle25
Freya
Level 131
God Stats
2W - 1L
1,482 SR
Queue Stats
97W - 91L
1,494 Elo+
Solo
Ravana
Ravana
DPierce 360
Ravana
Level 159
God Stats
9W - 4L
1,536 SR
Queue Stats
275W - 240L
1,559 Elo+
Solo
Sol
Sol
Waffle_head13
Sol
Level 108
God Stats
2W - 6L
1,297 SR
Queue Stats
372W - 376L
1,498 Elo+
Solo
Nemesis
Nemesis
blackitachi98
Nemesis
Level 155
God Stats
1W - 1L
1,355 SR
Queue Stats
338W - 324L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
7
1 / 3 / 3
4,338
620
2,516
6,970
3,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cu Chulainn
LucasVokes
Cu Chulainn
8
0 / 1 / 0
4,487
641
4,077
6,143
2,747
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
SLU-Alejandro
Danzaburou
8
3 / 0 / 1
4,625
661
3,565
4,401
1,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

1
0 / 0 / 0
2,865
409
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 1 / 0
4,423
632
1,848
4,931
2,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
1 / 0 / 1
5,000
714
3,710
6,553
2,513
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
2 / 2 / 1
4,569
653
2,968
4,664
1,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ravana
7
1 / 2 / 3
4,427
632
3,693
4,805
1,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 0 / 0
4,972
710
1,349
1,672
636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
6
0 / 0 / 1
3,945
564
1,937
4,632
1,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
4
Kills
5
5
Deaths
4
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
1
3
3
0.83
W
King Arthur
 
King Arthur
1
0
1
1.5
W
2
2
1
1.25
W
Ravana
1
2
3
1.25
L
Cu Chulainn
LucasVokes
Cu Chulainn
0
1
0
0
L
Danzaburou
SLU-Alejandro
Danzaburou
3
0
1
3.5
W
1
0
0
1
W
Nemesis
0
0
1
0.5
L
0
0
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,006
Damage
13,657
22,445
Taken
22,326
10,187
Mitigated
7,585
6,685
Healing
8,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
2,516
721
0
1,500
6,970
3,938
0
1,799
4,715
12,727
0
W
King Arthur
 
King Arthur
3,710
655
0
2,189
6,553
2,513
0
0
6,553
0
29,695
W
2,968
1,524
0
1,713
4,664
1,351
0
1,283
3,381
20,836
0
W
Ravana
3,693
1,422
359
1,981
4,805
1,864
0
677
4,128
0
17,923
L
Cu Chulainn
LucasVokes
Cu Chulainn
4,077
661
0
2,429
6,143
2,747
0
0
6,066
0
27,769
L
Danzaburou
SLU-Alejandro
Danzaburou
3,565
1,591
0
2,340
4,401
1,311
0
1,517
2,779
0
25,755
W
1,349
855
0
1,157
1,672
636
0
260
1,412
29,953
4,063
W
Nemesis
1,937
1,113
0
889
4,632
1,221
0
296
4,336
0
20,633
L
0
0
0
0
0
0
0
0
0
0
0
L
1,848
508
0
416
4,931
2,191
0
883
4,009
0
28,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,738
Gold Earned
22,913
186
Minions Killed
248
0
Camps Cleared
0
572,266
Distance Traveled
709,101
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
4,338
620
21
3
0
137,619
1
W
King Arthur
5,000
714
64
9
0
149,778
0
W
Freya
4,569
653
39
6
0
117,032
0
W
Ravana
4,427
632
39
6
0
140,090
0
L
Cu Chulainn
4,487
641
55
8
0
140,667
3
L
Danzaburou
4,625
661
44
6
0
132,108
1
W
Sol
4,972
710
66
9
0
131,539
0
W
Nemesis
3,945
564
40
6
0
170,662
3
L
Janus
2,865
409
0
0
0
1,160
0
L
Guan Yu
4,423
632
66
9
0
160,712
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role