Player Matchup

Ymir
Ymir
CanUMakeMagic
Ymir
Level 127
God Stats
3W - 3L
1,501 SR
Queue Stats
157W - 151L
1,527 Elo+
Party 2
Chang'e
Chang'e
Gramrinne
Chang'e
Level 73
God Stats
12W - 5L
1,625 SR
Queue Stats
246W - 267L
1,497 Elo+
Party 3
Neith
Neith
frozE123
Neith
Level 121
God Stats
0W - 3L
1,210 SR
Queue Stats
174W - 144L
1,515 Elo+
Party 3
Lancelot
Lancelot
rawiswar49r
Lancelot
Level 145
God Stats
11W - 24L
1,389 SR
Queue Stats
221W - 212L
1,449 Elo+
Party 2
Tyr
Tyr
solomanrocks4
Tyr
Level 86
God Stats
1W - 5L
1,429 SR
Queue Stats
223W - 215L
1,451 Elo+
Solo
Team Averages
Level 110
1,431 SR
1,488 Elo+

VS

Team Averages
Level 120
1,555 SR
1,497 Elo+
Kali
Kali
AllowedElk26172
Kali
Level 145
God Stats
9W - 2L
1,989 SR
Queue Stats
27W - 14L
1,678 Elo+
Party 1
Artio
Artio
OutlawPuma4654
Artio
Level 69
God Stats
2W - 2L
1,544 SR
Queue Stats
11W - 17L
1,519 Elo+
Party 1
Horus
Horus
STW ACE2793
Horus
Level 122
God Stats
6W - 4L
1,594 SR
Queue Stats
76W - 63L
1,527 Elo+
Party 1
Zhong Kui
Zhong Kui
XxSAINTxX187
Zhong Kui
Level 138
God Stats
1W - 2L
1,174 SR
Queue Stats
18W - 25L
1,398 Elo+
Party 1
Ishtar
Ishtar
iTz Wolfie 126
Ishtar
Level 128
God Stats
3W - 1L
1,472 SR
Queue Stats
43W - 58L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
7,893
464
3,453
12,700
10,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chang'e
Gramrinne
Chang'e
12
1 / 7 / 1
7,464
439
7,449
15,830
5,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Neith
frozE123
Neith
16
2 / 2 / 0
9,142
538
8,416
10,292
4,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Lancelot
rawiswar49r
Lancelot
14
0 / 3 / 1
7,877
463
6,342
12,856
5,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 4 / 2
8,426
496
9,733
15,489
13,597
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 9
10,044
591
17,293
19,061
8,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 1 / 7
8,646
509
2,895
14,175
12,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
3 / 2 / 6
9,380
552
11,732
13,691
11,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Zhong Kui
XxSAINTxX187
Zhong Kui
14
6 / 3 / 1
9,277
546
9,406
13,899
10,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

14
1 / 2 / 1
7,958
468
4,323
8,749
3,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
7
Kills
20
20
Deaths
9
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
7
1
9
11.5
L
1
4
1
0.38
L
Chang'e
Gramrinne
Chang'e
1
7
1
0.21
W
3
1
7
6.5
W
3
2
6
3
W
Zhong Kui
XxSAINTxX187
Zhong Kui
6
3
1
2.17
L
Neith
frozE123
Neith
2
2
0
1
W
1
2
1
0.75
L
Lancelot
rawiswar49r
Lancelot
0
3
1
0.17
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,393
Damage
45,649
67,167
Taken
69,575
39,803
Mitigated
47,458
15,860
Healing
28,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,293
9,677
0
9,748
19,061
8,942
1,288
3,671
15,390
0
72,102
L
3,453
226
0
1,447
12,700
10,517
0
2,185
10,316
23,283
4,284
L
Chang'e
Gramrinne
Chang'e
7,449
239
644
3,560
15,830
5,626
0
6,317
9,112
45,546
0
W
2,895
311
1,595
4,996
14,175
12,635
54
2,552
11,623
18,808
0
W
11,732
5,886
437
3,894
13,691
11,987
453
1,231
12,460
65
62,868
W
Zhong Kui
XxSAINTxX187
Zhong Kui
9,406
1,220
0
4,864
13,899
10,696
458
3,417
10,482
61,615
0
L
Neith
frozE123
Neith
8,416
2,795
0
3,751
10,292
4,913
480
213
10,079
0
92,436
W
4,323
2,802
0
3,325
8,749
3,198
1,206
386
8,363
0
46,022
L
Lancelot
rawiswar49r
Lancelot
6,342
1,541
0
770
12,856
5,150
0
1,423
11,198
0
64,126
L
9,733
1,166
0
5,688
15,489
13,597
0
1,649
12,795
0
46,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,802
Gold Earned
45,305
451
Minions Killed
427
0
Camps Cleared
0
1,543,708
Distance Traveled
1,565,020
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
10,044
591
87
5
0
332,929
5
L
Ymir
7,893
464
37
2
0
249,203
3
L
Chang'e
7,464
439
83
5
0
330,097
1
W
Artio
8,646
509
34
2
0
332,157
7
W
Horus
9,380
552
109
6
0
333,909
1
W
Zhong Kui
9,277
546
122
7
0
291,728
0
L
Neith
9,142
538
154
9
0
273,521
5
W
Ishtar
7,958
468
75
4
0
274,297
1
L
Lancelot
7,877
463
109
6
0
366,961
0
L
Tyr
8,426
496
68
4
0
323,926
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role