Player Matchup

Anhur
Anhur
Divinetrust
Anhur
Level 63
God Stats
3W - 4L
1,558 SR
Queue Stats
134W - 171L
1,426 Elo+
Solo
Sun Wukong
Sun Wukong
TThough11
Sun Wukong
Level 70
God Stats
1W - 2L
1,505 SR
Queue Stats
11W - 16L
1,446 Elo+
Solo
Loki
Loki
Tutankhamen1
Loki
Level 79
God Stats
3W - 6L
1,500 SR
Queue Stats
88W - 72L
1,436 Elo+
Solo
Kukulkan
Kukulkan
atiqlegend13
Kukulkan
Level 107
God Stats
0W - 4L
1,094 SR
Queue Stats
185W - 184L
1,411 Elo+
Solo
Yemoja
Yemoja
flippy911
Yemoja
Level 64
God Stats
27W - 29L
1,511 SR
Queue Stats
122W - 150L
1,405 Elo+
Solo
Team Averages
Level 77
1,434 SR
1,425 Elo+

VS

Team Averages
Level 104
1,531 SR
1,457 Elo+
Da Ji
Da Ji
AwilixTho
Da Ji
Level 125
God Stats
1W - 1L
1,444 SR
Queue Stats
63W - 58L
1,484 Elo+
Solo
Amaterasu
Amaterasu
LaVergaPelua
Amaterasu
Level 58
God Stats
3W - 3L
1,475 SR
Queue Stats
47W - 52L
1,443 Elo+
Solo
Rama
Rama
Prierfrog
Rama
Level 145
God Stats
3W - 2L
1,510 SR
Queue Stats
110W - 97L
1,442 Elo+
Solo
Hades
Hades
frenziedkaos
Hades
Level 106
God Stats
2W - 2L
1,542 SR
Queue Stats
31W - 27L
1,475 Elo+
Party 1
Maui
Maui
jaidennpiper
Maui
Level 85
God Stats
4W - 3L
1,685 SR
Queue Stats
38W - 41L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 2
8,412
495
11,596
11,799
4,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
TThough11
Sun Wukong
13
3 / 5 / 0
8,742
514
14,273
14,583
10,736
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 6 / 2
8,139
479
7,547
16,459
5,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
atiqlegend13
Kukulkan
12
0 / 5 / 0
7,750
456
7,846
11,488
4,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
flippy911
Yemoja
10
0 / 3 / 2
7,249
426
4,710
16,115
12,898
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
AwilixTho
Da Ji
15
8 / 2 / 4
9,786
576
8,798
16,375
6,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amaterasu
LaVergaPelua
Amaterasu
16
8 / 1 / 7
10,749
632
15,218
21,428
17,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rama
14
0 / 1 / 5
8,914
524
6,206
10,236
3,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 0 / 10
8,896
523
14,739
9,256
5,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
2 / 2 / 12
8,940
526
5,813
18,623
18,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
58
6
Kills
20
20
Deaths
6
6
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Da Ji
AwilixTho
Da Ji
8
2
4
5
L
2
1
2
3
W
Amaterasu
LaVergaPelua
Amaterasu
8
1
7
11.5
W
Rama
0
1
5
2.5
L
Sun Wukong
TThough11
Sun Wukong
3
5
0
0.6
L
1
6
2
0.33
L
Kukulkan
atiqlegend13
Kukulkan
0
5
0
0
L
Yemoja
flippy911
Yemoja
0
3
2
0.33
W
2
0
10
7
W
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,972
Damage
50,774
70,444
Taken
75,918
38,407
Mitigated
51,377
21,129
Healing
37,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
AwilixTho
Da Ji
8,798
1,753
0
6,087
16,375
6,774
0
1,425
14,950
0
69,616
L
11,596
5,372
0
5,179
11,799
4,663
0
3,486
8,313
0
72,236
W
Amaterasu
LaVergaPelua
Amaterasu
15,218
7,274
0
12,898
21,428
17,380
993
1,183
20,245
0
83,949
W
Rama
6,206
5,705
0
6,826
10,236
3,571
2,320
1,737
8,499
0
72,403
L
Sun Wukong
TThough11
Sun Wukong
14,273
3,491
0
2,258
14,583
10,736
0
2,288
12,295
0
44,756
L
7,547
2,807
0
5,654
16,459
5,486
0
2,737
13,722
30
59,676
L
Kukulkan
atiqlegend13
Kukulkan
7,846
918
0
857
11,488
4,624
0
7,592
3,896
69,675
0
L
Yemoja
flippy911
Yemoja
4,710
892
3,813
3,368
16,115
12,898
0
5,018
11,097
20,480
2,027
W
14,739
95
1,259
5,941
9,256
5,605
2
2,796
6,460
74,859
0
W
5,813
1,430
0
4,906
18,623
18,047
30
5,007
13,616
25,474
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,292
Gold Earned
47,285
416
Minions Killed
546
0
Camps Cleared
0
1,564,717
Distance Traveled
1,763,700
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,786
576
112
7
0
370,975
7
L
Anhur
8,412
495
103
6
0
292,401
3
W
Amaterasu
10,749
632
131
8
0
373,055
2
W
Rama
8,914
524
147
9
0
291,107
0
L
Sun Wukong
8,742
514
74
4
0
339,807
3
L
Loki
8,139
479
94
6
0
318,503
0
L
Kukulkan
7,750
456
123
7
0
313,733
0
L
Yemoja
7,249
426
22
1
0
300,273
0
W
Hades
8,896
523
126
7
0
370,568
5
W
Maui
8,940
526
30
2
0
357,995
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role