Player Matchup

Fenrir
Fenrir
Ganjhaboy22
Fenrir
Level 68
God Stats
0W - 2L
1,340 SR
Queue Stats
58W - 90L
1,246 Elo+
Solo
Kukulkan
Kukulkan
Nikkoazrael
Kukulkan
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,239 Elo+
Solo
Cthulhu
Cthulhu
bloodeye622
Cthulhu
Level 149
God Stats
1W - 4L
1,347 SR
Queue Stats
68W - 175L
1,157 Elo+
Solo
Team Averages
Level 83
1,396 SR
1,214 Elo+

VS

Team Averages
Level 99
1,293 SR
1,297 Elo+
Cthulhu
Cthulhu
Cessarae
Cthulhu
Level 153
God Stats
2W - 1L
1,285 SR
Queue Stats
30W - 35L
1,306 Elo+
Party 1
Pele
Pele
JReives
Pele
Level 125
God Stats
9W - 4L
1,323 SR
Queue Stats
25W - 23L
1,349 Elo+
Solo
Anubis
Anubis
Sin Dorada
Anubis
Level 18
God Stats
6W - 6L
1,270 SR
Queue Stats
21W - 26L
1,237 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
4 / 5 / 1
10,873
680
14,879
21,342
21,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
Nikkoazrael
Kukulkan
16
0 / 5 / 5
10,877
680
11,366
14,534
5,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
bloodeye622
Cthulhu
13
1 / 4 / 2
9,418
589
9,618
19,284
9,072
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cessarae
Cthulhu
18
7 / 0 / 6
11,813
738
16,834
13,030
13,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Pele
JReives
Pele
17
6 / 1 / 4
11,499
719
24,249
19,022
9,626
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
Sin Dorada
Anubis
15
1 / 4 / 1
10,056
629
6,088
13,149
7,127
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
25
5
Kills
14
14
Deaths
5
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Cessarae
Cthulhu
7
0
6
10
L
Fenrir
4
5
1
0.9
W
Pele
JReives
Pele
6
1
4
8
L
Kukulkan
Nikkoazrael
Kukulkan
0
5
5
0.5
W
Anubis
Sin Dorada
Anubis
1
4
1
0.38
L
Cthulhu
bloodeye622
Cthulhu
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,863
Damage
47,171
55,160
Taken
45,201
35,755
Mitigated
30,258
11,176
Healing
11,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Cessarae
Cthulhu
16,834
1,171
317
500
13,030
13,505
641
5,850
7,180
40,928
0
L
Fenrir
14,879
2,515
0
1,681
21,342
21,232
0
7,351
13,317
0
32,404
W
Pele
JReives
Pele
24,249
6,665
968
7,298
19,022
9,626
1,170
8,109
10,913
0
58,197
L
Kukulkan
Nikkoazrael
Kukulkan
11,366
2,821
524
3,100
14,534
5,451
0
7,618
6,476
51,724
0
W
Anubis
Sin Dorada
Anubis
6,088
195
0
2,877
13,149
7,127
683
7,061
6,088
33,245
0
L
Cthulhu
bloodeye622
Cthulhu
9,618
1,164
176
5,695
19,284
9,072
0
6,729
12,250
27,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,168
Gold Earned
33,368
161
Minions Killed
186
0
Camps Cleared
0
753,272
Distance Traveled
891,896
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,813
738
67
4
0
319,120
1
L
Fenrir
10,873
680
21
1
0
278,015
0
W
Pele
11,499
719
60
4
0
317,149
6
L
Kukulkan
10,877
680
105
7
0
242,136
2
W
Anubis
10,056
629
59
4
0
255,627
0
L
Cthulhu
9,418
589
35
2
0
233,121
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role