Player Matchup

King Arthur
King Arthur
CommanderAlerak
King Arthur
Level 108
God Stats
1W - 3L
1,223 SR
Queue Stats
32W - 41L
1,369 Elo+
Solo
Arachne
Arachne
DustyRose153409
Arachne
Level 39
God Stats
1W - 2L
1,376 SR
Queue Stats
9W - 51L
1,069 Elo+
Party 1
Scylla
Scylla
Ore470
Scylla
Level 134
God Stats
2W - 1L
1,698 SR
Queue Stats
120W - 197L
1,223 Elo+
Party 1
Team Averages
Level 94
1,432 SR
1,220 Elo+

VS

Team Averages
Level 86
1,586 SR
1,485 Elo+
Sol
Sol
LADxThor
Sol
Level 139
God Stats
1W - 0L
1,328 SR
Queue Stats
76W - 89L
1,444 Elo+
Party 2
Charybdis
Charybdis
TakeAskeet
Charybdis
Level 102
God Stats
5W - 1L
1,696 SR
Queue Stats
39W - 34L
1,510 Elo+
Party 2
Odin
Odin
xCrypticOwl
Odin
Level 16
God Stats
3W - 1L
1,733 SR
Queue Stats
7W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CommanderAlerak
King Arthur
15
0 / 3 / 2
9,813
613
7,885
18,743
18,950
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 6 / 0
9,651
603
3,974
18,930
14,004
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
Ore470
Scylla
17
2 / 3 / 0
11,046
690
18,451
11,848
5,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 4
12,140
759
18,951
13,257
6,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
TakeAskeet
Charybdis
18
3 / 1 / 6
11,701
731
13,999
16,264
7,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
2 / 0 / 8
12,368
773
8,296
10,945
12,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
2
Kills
12
12
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CommanderAlerak
King Arthur
0
3
2
0.33
L
0
6
0
0
W
7
1
4
9
L
Scylla
Ore470
Scylla
2
3
0
0.67
W
Charybdis
TakeAskeet
Charybdis
3
1
6
6
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,310
Damage
41,246
49,521
Taken
40,466
38,085
Mitigated
26,653
4,942
Healing
17,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CommanderAlerak
King Arthur
7,885
437
0
500
18,743
18,950
0
5,762
12,981
0
29,648
L
3,974
2,555
1,879
2,563
18,930
14,004
0
9,525
9,405
0
14,477
W
18,951
8,239
0
7,976
13,257
6,205
586
7,214
6,043
80,461
6,692
L
Scylla
Ore470
Scylla
18,451
468
0
0
11,848
5,131
0
2,991
8,857
65,051
0
W
Charybdis
TakeAskeet
Charybdis
13,999
6,943
0
7,738
16,264
7,761
1,649
7,951
8,313
0
59,489
W
8,296
1,910
0
1,306
10,945
12,687
447
3,652
7,293
599
26,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,510
Gold Earned
36,209
159
Minions Killed
252
0
Camps Cleared
0
843,246
Distance Traveled
887,433
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,813
613
45
3
0
322,331
0
L
Arachne
9,651
603
16
1
0
250,212
0
W
Sol
12,140
759
123
8
0
256,493
2
L
Scylla
11,046
690
98
6
0
270,703
10
W
Charybdis
11,701
731
91
6
0
283,413
2
W
Odin
12,368
773
38
2
0
347,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role