Player Matchup

Shiva
Shiva
 
Shiva
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
LenoxLavender
Loki
Level 66
God Stats
1W - 1L
1,501 SR
Queue Stats
17W - 22L
1,450 Elo+
Party 2
Agni
Agni
ShimoriBun
Agni
Level 140
God Stats
1W - 0L
1,501 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Team Averages
Level 116
1,501 SR
1,483 Elo+

VS

Team Averages
Level 94
1,467 SR
1,556 Elo+
Kuzenbo
Kuzenbo
DarthChiiblet
Kuzenbo
Level 100
God Stats
0W - 3L
1,355 SR
Queue Stats
4W - 3L
1,626 Elo+
Party 1
Fenrir
Fenrir
Lloyder110
Fenrir
Level 68
God Stats
1W - 1L
1,508 SR
Queue Stats
24W - 28L
1,435 Elo+
Solo
Cernunnos
Cernunnos
theazzabazza
Cernunnos
Level 114
God Stats
0W - 2L
1,538 SR
Queue Stats
6W - 4L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
5 / 2 / 6
10,220
852
12,245
13,666
18,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
0 / 2 / 7
8,336
695
4,746
7,398
3,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
7 / 1 / 2
10,680
890
14,006
8,284
3,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
12
0 / 3 / 3
7,946
662
7,015
12,168
16,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
Lloyder110
Fenrir
14
4 / 5 / 1
9,153
763
3,805
11,913
7,276
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cernunnos
theazzabazza
Cernunnos
14
1 / 4 / 2
8,452
704
8,060
11,641
4,512
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
12
Kills
5
5
Deaths
12
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
5
2
6
4
L
Kuzenbo
0
3
3
0.5
W
0
2
7
1.75
L
Fenrir
Lloyder110
Fenrir
4
5
1
0.9
W
7
1
2
8
L
Cernunnos
theazzabazza
Cernunnos
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,997
Damage
18,880
29,348
Taken
35,722
26,157
Mitigated
27,809
7,621
Healing
5,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
12,245
2,579
234
3,553
13,666
18,657
89
2,854
10,812
390
24,233
L
Kuzenbo
7,015
2,086
0
1,332
12,168
16,021
22
6,022
6,146
14,750
0
W
4,746
699
0
1,867
7,398
3,590
0
1,672
5,726
0
31,188
L
Fenrir
Lloyder110
Fenrir
3,805
480
0
1,732
11,913
7,276
0
3,873
8,040
0
22,952
W
14,006
388
0
1,967
8,284
3,910
612
2,513
5,771
62,730
0
L
Cernunnos
theazzabazza
Cernunnos
8,060
3,204
0
2,173
11,641
4,512
0
4,603
7,038
0
48,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,236
Gold Earned
25,551
173
Minions Killed
138
0
Camps Cleared
0
701,835
Distance Traveled
644,793
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,220
852
21
2
0
237,179
3
L
Kuzenbo
7,946
662
12
1
0
230,123
2
W
Loki
8,336
695
48
4
0
240,710
3
L
Fenrir
9,153
763
37
3
0
208,874
4
W
Agni
10,680
890
104
9
0
223,946
1
L
Cernunnos
8,452
704
89
7
0
205,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role