Player Matchup

Gilgamesh
Gilgamesh
Platinum II
Herogames
Gilgamesh
Platinum II
Level 160
God Stats
6W - 4L
1,711 SR
Queue Stats
45W - 25L
2,194 MMR
Party 1
Shiva
Shiva
Gold V
SAW321
Shiva
Gold V
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 5L
1,684 MMR
Party 1
Freya
Freya
Gold II
dreico2000
Freya
Gold II
Level 160
God Stats
4W - 0L
1,935 SR
Queue Stats
47W - 27L
1,821 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 127
1,715 SR
1,899 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 131
1,571 SR
1,575 MMR
Sol
Sol
Gold IV
 
Sol
Gold IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver I
NajjacaKonjina
Danzaburou
Silver I
Level 80
God Stats
0W - 2L
1,662 SR
Queue Stats
48W - 62L
1,414 MMR
Solo
Fenrir
Fenrir
Platinum II
SevenB
Fenrir
Platinum II
Level 160
God Stats
0W - 2L
1,552 SR
Queue Stats
11W - 17L
1,809 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Herogames
Gilgamesh
12
0 / 2 / 6
8,281
753
5,409
13,505
10,675
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shiva
SAW321
Shiva
14
5 / 0 / 2
8,925
811
7,806
13,288
13,176
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Freya
14
2 / 0 / 4
8,345
759
12,004
10,280
4,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
AtlasAchillesNe ZhaAo KuangAres

VS

Bans
TerraOdinHorusGuan YuBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 3 / 1
6,721
611
7,032
6,720
2,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
NajjacaKonjina
Danzaburou
12
0 / 2 / 2
6,987
635
8,369
8,200
3,386
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
SevenB
Fenrir
11
1 / 2 / 1
6,904
628
7,672
14,802
13,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
7
Kills
1
2
Deaths
7
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
1
0.17
W
Gilgamesh
Herogames
Gilgamesh
0
2
6
1.5
L
Danzaburou
NajjacaKonjina
Danzaburou
0
2
2
0.5
W
Shiva
SAW321
Shiva
5
0
2
6
L
Fenrir
SevenB
Fenrir
1
2
1
0.75
W
Freya
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,219
Damage
23,073
37,073
Taken
29,722
28,719
Mitigated
19,401
16,105
Healing
4,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,032
1,699
0
1,512
6,720
2,843
0
2,733
3,987
25,511
1,891
W
Gilgamesh
Herogames
Gilgamesh
5,409
1,528
2,401
3,478
13,505
10,675
317
2,671
10,505
0
30,535
L
Danzaburou
NajjacaKonjina
Danzaburou
8,369
2,909
0
1,358
8,200
3,386
0
2,179
6,021
0
29,117
W
Shiva
SAW321
Shiva
7,806
1,417
1,582
3,487
13,288
13,176
658
2,156
10,851
0
24,572
L
Fenrir
SevenB
Fenrir
7,672
1,355
0
1,600
14,802
13,172
0
7,135
7,667
0
19,049
W
Freya
12,004
4,170
0
5,157
10,280
4,868
2,049
1,984
8,168
54,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,551
Gold Earned
20,612
149
Minions Killed
114
0
Camps Cleared
0
633,591
Distance Traveled
574,615
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,721
611
55
5
0
171,856
0
W
Gilgamesh
8,281
753
39
4
0
214,098
3
L
Danzaburou
6,987
635
39
4
0
178,596
3
W
Shiva
8,925
811
33
3
0
232,722
2
L
Fenrir
6,904
628
20
2
0
224,163
2
W
Freya
8,345
759
77
7
0
186,771
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role