Player Matchup

Neith
Neith
 
Neith
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
Defiantstukita
Awilix
Level 28
God Stats
9W - 7L
1,610 SR
Queue Stats
62W - 59L
1,464 Elo+
Party 2
Hel
Hel
JokaBoiDrey
Hel
Level 45
God Stats
15W - 15L
1,492 SR
Queue Stats
46W - 54L
1,411 Elo+
Solo
Maui
Maui
TSG Dragono CC
Maui
Level 41
God Stats
11W - 11L
1,501 SR
Queue Stats
28W - 64L
1,299 Elo+
Solo
Guan Yu
Guan Yu
leocruck
Guan Yu
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,599 Elo+
Party 2
Team Averages
Level 54
1,521 SR
1,455 Elo+

VS

Team Averages
Level 56
1,498 SR
1,501 Elo+
Sylvanus
Sylvanus
Arn0670
Sylvanus
Level 60
God Stats
9W - 8L
1,539 SR
Queue Stats
14W - 16L
1,421 Elo+
Party 1
Guan Yu
Guan Yu
RDMK Violates
Guan Yu
Level 13
God Stats
0W - 1L
1,454 SR
Queue Stats
1W - 1L
1,767 Elo+
Party 3
Xbalanque
Xbalanque
Ramzor25
Xbalanque
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,243 Elo+
Party 1
Mercury
Mercury
RaynoPlay
Mercury
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 22L
1,440 Elo+
Solo
Sol
Sol
SPY Gangsta
Sol
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 58L
1,633 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
1 / 0 / 5
9,176
459
8,289
10,544
6,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

19
8 / 0 / 5
11,549
577
10,852
17,172
8,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

17
2 / 2 / 5
10,509
525
9,400
10,216
5,288
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
1 / 0 / 8
9,991
500
9,135
15,000
19,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Guan Yu
leocruck
Guan Yu
17
4 / 0 / 8
11,048
552
19,692
23,057
32,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Arn0670
Sylvanus
12
0 / 4 / 0
7,905
395
6,264
20,976
16,959
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Guan Yu
14
0 / 3 / 1
8,536
427
6,761
14,885
17,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Xbalanque
Ramzor25
Xbalanque
12
1 / 2 / 0
7,922
396
6,941
14,481
5,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mercury
RaynoPlay
Mercury
13
0 / 4 / 0
8,049
402
3,455
17,597
6,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 3 / 0
9,802
490
16,670
15,941
6,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
3
16
Kills
2
2
Deaths
16
31
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
5
3.5
L
Sylvanus
Arn0670
Sylvanus
0
4
0
0
W
8
0
5
10.5
W
2
2
5
2.25
L
Guan Yu
0
3
1
0.17
L
Xbalanque
Ramzor25
Xbalanque
1
2
0
0.5
L
Mercury
RaynoPlay
Mercury
0
4
0
0
L
1
3
0
0.33
W
1
0
8
5
W
Guan Yu
leocruck
Guan Yu
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,368
Damage
40,091
75,989
Taken
83,880
73,001
Mitigated
52,175
33,181
Healing
30,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,289
3,397
0
3,216
10,544
6,427
2,922
2,670
7,874
0
85,455
L
Sylvanus
Arn0670
Sylvanus
6,264
1,143
4,653
8,107
20,976
16,959
0
6,501
14,267
28,140
0
W
10,852
4,201
0
920
17,172
8,889
222
4,837
12,218
57
100,893
W
9,400
446
3,351
5,605
10,216
5,288
1,378
3,964
6,252
87,811
0
L
Guan Yu
6,761
1,853
779
5,420
14,885
17,914
810
686
13,038
0
53,082
L
Xbalanque
Ramzor25
Xbalanque
6,941
2,195
0
2,826
14,481
5,091
0
2,923
11,299
0
45,231
L
Mercury
RaynoPlay
Mercury
3,455
1,226
0
2,640
17,597
6,194
0
1,409
15,923
0
58,096
L
16,670
5,418
0
6,088
15,941
6,017
1,170
5,914
9,818
87,127
8,828
W
9,135
2,192
624
2,966
15,000
19,760
502
5,852
9,148
28,738
10,070
W
Guan Yu
leocruck
Guan Yu
19,692
3,441
4,579
11,920
23,057
32,637
438
4,952
17,016
0
85,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,273
Gold Earned
42,214
634
Minions Killed
431
0
Camps Cleared
0
2,099,691
Distance Traveled
1,877,236
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,176
459
138
7
0
388,332
2
L
Sylvanus
7,905
395
39
2
0
335,125
4
W
Awilix
11,549
577
146
7
0
468,968
4
W
Hel
10,509
525
158
8
0
404,757
0
L
Guan Yu
8,536
427
93
5
0
408,477
0
L
Xbalanque
7,922
396
61
3
0
357,868
0
L
Mercury
8,049
402
95
5
0
439,633
0
L
Sol
9,802
490
143
7
0
336,133
4
W
Maui
9,991
500
53
3
0
410,216
4
W
Guan Yu
11,048
552
139
7
0
427,418
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role