Player Matchup

Artio
Artio
I DOMINUS1 I
Artio
Level 159
God Stats
4W - 1L
1,487 SR
Queue Stats
63W - 79L
1,447 Elo+
Solo
Merlin
Merlin
Pabl00sky-97
Merlin
Level 116
God Stats
5W - 7L
1,647 SR
Queue Stats
49W - 33L
1,603 Elo+
Party 2
Thanatos
Thanatos
alvaro1valverdee
Thanatos
Level 142
God Stats
8W - 6L
1,636 SR
Queue Stats
86W - 65L
1,621 Elo+
Party 2
Team Averages
Level 139
1,590 SR
1,557 Elo+

VS

Team Averages
Level 115
1,508 SR
1,261 Elo+
Lancelot
Lancelot
Ghost-NAPPA-Xx
Lancelot
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,256 Elo+
Party 1
Maui
Maui
SW_DeathStroke_-
Maui
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,061 Elo+
Party 1
Discordia
Discordia
nyxhra
Discordia
Level 109
God Stats
20W - 18L
1,525 SR
Queue Stats
123W - 140L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 7
10,367
741
4,555
16,717
20,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Merlin
17
3 / 1 / 7
10,603
757
13,720
9,838
4,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
7 / 1 / 4
10,963
783
11,459
13,099
8,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
14
1 / 5 / 3
9,337
667
5,446
10,489
3,814
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 3 / 2
8,729
624
5,156
13,893
12,847
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Discordia
nyxhra
Discordia
15
1 / 3 / 3
9,826
702
14,830
10,800
4,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
11
Kills
4
4
Deaths
11
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Lancelot
1
5
3
0.5
W
1
2
7
2.25
W
Merlin
3
1
7
6.5
L
2
3
2
1
W
7
1
4
9
L
Discordia
nyxhra
Discordia
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,734
Damage
25,432
39,654
Taken
35,182
33,042
Mitigated
20,961
18,296
Healing
1,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
5,446
603
0
303
10,489
3,814
0
4,300
5,964
0
30,001
W
4,555
877
960
6,538
16,717
20,039
287
9,035
7,682
16,963
0
W
Merlin
13,720
284
0
801
9,838
4,943
907
4,494
5,344
67,814
0
L
5,156
1,185
0
770
13,893
12,847
0
6,237
7,142
12,974
0
W
11,459
1,856
0
9,997
13,099
8,060
1,228
7,289
5,810
0
43,664
L
Discordia
nyxhra
Discordia
14,830
1,156
0
0
10,800
4,300
0
7,778
2,926
50,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,933
Gold Earned
27,892
181
Minions Killed
129
0
Camps Cleared
0
788,739
Distance Traveled
779,451
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,337
667
40
3
0
276,282
2
W
Artio
10,367
741
17
1
0
262,760
2
W
Merlin
10,603
757
105
8
0
253,783
2
L
Maui
8,729
624
14
1
0
237,291
0
W
Thanatos
10,963
783
59
4
0
272,196
4
L
Discordia
9,826
702
75
5
0
265,878
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role