Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
EliteJaeger
Cthulhu
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,252 Elo+
Solo
The Morrigan
The Morrigan
gamersdelight456
The Morrigan
Level 160
God Stats
5W - 9L
1,422 SR
Queue Stats
530W - 552L
1,457 Elo+
Solo
Cupid
Cupid
guccisketchers69
Cupid
Level 33
God Stats
1W - 1L
1,741 SR
Queue Stats
33W - 21L
1,558 Elo+
Party 1
Hercules
Hercules
yt-Soggy_Smegma
Hercules
Level 98
God Stats
3W - 3L
1,594 SR
Queue Stats
49W - 39L
1,524 Elo+
Party 1
Team Averages
Level 94
1,551 SR
1,458 Elo+

VS

Team Averages
Level 110
1,513 SR
1,405 Elo+
Hades
Hades
Albedofallen
Hades
Level 106
God Stats
2W - 2L
1,634 SR
Queue Stats
83W - 75L
1,463 Elo+
Solo
Mercury
Mercury
HashEra8896
Mercury
Level 107
God Stats
2W - 3L
1,363 SR
Queue Stats
420W - 506L
1,361 Elo+
Solo
Cernunnos
Cernunnos
INDICAmaaan zzz
Cernunnos
Level 144
God Stats
16W - 9L
1,611 SR
Queue Stats
167W - 175L
1,455 Elo+
Solo
Zhong Kui
Zhong Kui
Suarepita
Zhong Kui
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 25L
1,372 Elo+
Solo
Geb
Geb
VuIgarized
Geb
Level 92
God Stats
12W - 17L
1,459 SR
Queue Stats
13W - 22L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
6 / 5 / 1
10,481
476
14,613
21,726
10,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
EliteJaeger
Cthulhu
14
0 / 2 / 7
8,964
407
9,433
22,337
20,019
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Morrigan
gamersdelight456
The Morrigan
16
2 / 3 / 4
9,999
455
9,903
15,580
7,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
1 / 1 / 3
9,466
430
11,003
13,534
6,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
14
1 / 3 / 4
9,177
417
6,032
22,522
19,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 3
10,833
492
24,205
15,804
14,445
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mercury
HashEra8896
Mercury
17
4 / 5 / 4
10,881
495
8,670
18,301
9,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
INDICAmaaan zzz
Cernunnos
17
1 / 0 / 3
10,698
486
7,852
8,279
4,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
Suarepita
Zhong Kui
17
3 / 4 / 5
12,127
551
21,722
19,254
18,497
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
0 / 1 / 9
10,379
472
11,792
20,277
27,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
38
10
Kills
14
14
Deaths
11
19
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
6
5
1
1.3
W
6
1
3
7.5
L
Cthulhu
EliteJaeger
Cthulhu
0
2
7
1.75
W
Mercury
HashEra8896
Mercury
4
5
4
1.2
W
Cernunnos
INDICAmaaan zzz
Cernunnos
1
0
3
2.5
W
Zhong Kui
Suarepita
Zhong Kui
3
4
5
1.38
W
0
1
9
4.5
L
The Morrigan
gamersdelight456
The Morrigan
2
3
4
1.33
L
1
1
3
2.5
L
Hercules
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,984
Damage
74,241
95,699
Taken
81,915
64,086
Mitigated
74,942
28,918
Healing
28,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
14,613
3,579
0
4,748
21,726
10,704
0
12,097
9,629
0
76,583
W
24,205
2,452
578
6,945
15,804
14,445
0
5,354
10,450
94,583
0
L
Cthulhu
EliteJaeger
Cthulhu
9,433
1,425
296
5,506
22,337
20,019
333
16,163
6,174
54,319
0
W
Mercury
HashEra8896
Mercury
8,670
3,113
0
5,143
18,301
9,903
432
5,145
13,156
29
86,283
W
Cernunnos
INDICAmaaan zzz
Cernunnos
7,852
2,411
0
1,630
8,279
4,784
4,408
560
7,719
0
87,535
W
Zhong Kui
Suarepita
Zhong Kui
21,722
3,754
861
7,561
19,254
18,497
3,935
6,012
13,242
92,550
0
W
11,792
1,449
571
5,129
20,277
27,313
0
3,330
16,947
46,683
5,539
L
The Morrigan
gamersdelight456
The Morrigan
9,903
1,014
84
2,116
15,580
7,354
0
10,525
5,055
71,835
0
L
11,003
6,607
142
8,196
13,534
6,222
924
4,332
9,202
0
82,304
L
Hercules
6,032
1,587
0
7,830
22,522
19,787
0
13,910
8,612
0
30,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,087
Gold Earned
54,918
513
Minions Killed
600
0
Camps Cleared
0
1,993,990
Distance Traveled
2,046,614
29
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,481
476
104
5
0
412,512
2
W
Hades
10,833
492
131
6
0
410,027
3
L
Cthulhu
8,964
407
96
4
0
401,749
5
W
Mercury
10,881
495
111
5
0
481,572
8
W
Cernunnos
10,698
486
151
7
0
410,444
3
W
Zhong Kui
12,127
551
160
7
0
325,636
2
W
Geb
10,379
472
47
2
0
418,935
2
L
The Morrigan
9,999
455
122
6
0
368,403
8
L
Cupid
9,466
430
143
7
0
394,558
10
L
Hercules
9,177
417
48
2
0
416,768
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role