Player Matchup

Freya
Freya
Gold I
DaFlawk
Freya
Gold I
Level 113
God Stats
4W - 4L
1,598 SR
Queue Stats
122W - 127L
1,593 MMR
Solo
Yemoja
Yemoja
Gold I
Elusive Shade K
Yemoja
Gold I
Level 129
God Stats
1W - 6L
1,302 SR
Queue Stats
119W - 116L
1,550 MMR
Solo
Loki
Loki
Gold II
GuilhermitiO_RZD
Loki
Gold II
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 41L
1,574 MMR
Party 1
Eset
Eset
Gold II
HaleTheRehab
Eset
Gold II
Level 156
God Stats
66W - 38L
1,694 SR
Queue Stats
311W - 313L
1,546 MMR
Solo
Medusa
Medusa
Gold II
carlosdoido65
Medusa
Gold II
Level 146
God Stats
2W - 2L
1,578 SR
Queue Stats
43W - 33L
1,514 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 134
1,535 SR
1,555 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 116
1,602 SR
1,573 MMR
Merlin
Merlin
Silver I
DAV1222
Merlin
Silver I
Level 138
God Stats
5W - 3L
1,638 SR
Queue Stats
11W - 8L
1,591 MMR
Solo
Charybdis
Charybdis
Platinum V
RowdyRonniePipe
Charybdis
Platinum V
Level 128
God Stats
50W - 43L
1,648 SR
Queue Stats
122W - 116L
1,672 MMR
Solo
Sylvanus
Sylvanus
Bronze III
StxtuS
Sylvanus
Bronze III
Level 33
God Stats
0W - 1L
1,458 SR
Queue Stats
3W - 6L
1,554 MMR
Solo
Mercury
Mercury
Gold III
ToxicBanana7977
Mercury
Gold III
Level 154
God Stats
0W - 3L
1,487 SR
Queue Stats
207W - 217L
1,520 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
darthtonioo
Sun Wukong
Silver I
Level 129
God Stats
0W - 1L
1,777 SR
Queue Stats
11W - 9L
1,527 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
DaFlawk
Freya
15
4 / 2 / 4
10,541
527
12,488
17,781
8,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 2 / 9
8,791
440
4,303
21,783
20,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
8 / 3 / 7
11,795
590
12,034
16,328
7,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
3 / 4 / 9
11,701
585
16,350
15,388
6,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
5 / 1 / 4
11,177
559
12,935
16,595
7,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
AwilixShivaNe ZhaThanatosLancelot

VS

Bans
AtlasPeleCthulhuHe BoAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DAV1222
Merlin
15
2 / 3 / 2
9,542
477
8,291
9,861
4,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
RowdyRonniePipe
Charybdis
14
1 / 4 / 4
9,497
475
13,853
14,698
5,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sylvanus
StxtuS
Sylvanus
12
2 / 4 / 3
8,864
443
10,462
18,922
23,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

16
3 / 5 / 3
9,892
495
10,542
18,394
9,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
darthtonioo
Sun Wukong
16
3 / 5 / 4
10,665
533
12,968
23,367
19,434
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
27
21
Kills
11
12
Deaths
21
33
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
DAV1222
Merlin
2
3
2
1
W
Freya
DaFlawk
Freya
4
2
4
3
W
1
2
9
2.75
W
8
3
7
3.83
W
3
4
9
1.88
L
Charybdis
RowdyRonniePipe
Charybdis
1
4
4
0.75
L
Sylvanus
StxtuS
Sylvanus
2
4
3
0.88
L
3
5
3
0.9
W
5
1
4
7
L
Sun Wukong
darthtonioo
Sun Wukong
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,110
Damage
56,116
87,875
Taken
85,242
50,320
Mitigated
62,482
35,148
Healing
23,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
DAV1222
Merlin
8,291
478
0
2,041
9,861
4,306
68
4,117
5,330
74,899
0
W
Freya
DaFlawk
Freya
12,488
4,162
0
7,740
17,781
8,254
583
5,114
12,667
67,824
0
W
4,303
1,771
5,138
6,006
21,783
20,348
0
6,281
14,982
19,944
8,459
W
12,034
3,105
0
4,654
16,328
7,749
47
3,604
12,724
0
93,224
W
16,350
1,708
971
4,597
15,388
6,525
0
1,530
13,858
97,186
0
L
Charybdis
RowdyRonniePipe
Charybdis
13,853
5,919
0
4,675
14,698
5,617
0
1,704
12,954
0
75,143
L
Sylvanus
StxtuS
Sylvanus
10,462
2,117
2,364
5,857
18,922
23,962
96
9,427
9,066
31,161
8,483
L
10,542
5,097
0
3,089
18,394
9,163
87
4,720
13,422
0
91,234
W
12,935
5,421
0
6,042
16,595
7,444
722
3,930
12,665
0
100,041
L
Sun Wukong
darthtonioo
Sun Wukong
12,968
2,566
0
5,148
23,367
19,434
0
11,728
10,875
0
66,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,005
Gold Earned
48,460
595
Minions Killed
515
0
Camps Cleared
0
1,921,634
Distance Traveled
1,877,173
17
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,542
477
124
6
0
377,602
11
W
Freya
10,541
527
113
6
0
393,906
3
W
Yemoja
8,791
440
42
2
0
352,705
3
W
Loki
11,795
590
122
6
0
417,840
3
W
Eset
11,701
585
165
8
0
375,465
4
L
Charybdis
9,497
475
118
6
0
340,972
10
L
Sylvanus
8,864
443
37
2
0
336,750
7
L
Mercury
9,892
495
121
6
0
428,512
3
W
Medusa
11,177
559
153
8
0
381,718
4
L
Sun Wukong
10,665
533
115
6
0
393,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role