Player Matchup

Neith
Neith
 
Neith
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Hazik5
Sol
Level 104
God Stats
0W - 2L
1,693 SR
Queue Stats
241W - 243L
1,474 Elo+
Party 2
Zhong Kui
Zhong Kui
LateGameGary
Zhong Kui
Level 155
God Stats
0W - 1L
1,656 SR
Queue Stats
2W - 5L
1,572 Elo+
Party 1
Mulan
Mulan
MajesticMagic
Mulan
Level 80
God Stats
0W - 2L
1,548 SR
Queue Stats
2W - 5L
1,572 Elo+
Party 1
Athena
Athena
mizu1610
Athena
Level 138
God Stats
5W - 4L
1,628 SR
Queue Stats
327W - 346L
1,464 Elo+
Party 2
Team Averages
Level 117
1,605 SR
1,517 Elo+

VS

Team Averages
Level 93
1,546 SR
1,472 Elo+
Ishtar
Ishtar
Bricka
Ishtar
Level 65
God Stats
7W - 7L
1,746 SR
Queue Stats
44W - 49L
1,512 Elo+
Solo
Mulan
Mulan
JuanFe221
Mulan
Level 148
God Stats
2W - 0L
1,449 SR
Queue Stats
7W - 7L
1,447 Elo+
Solo
Ares
Ares
JungleCow
Ares
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 126L
1,460 Elo+
Solo
Ra
Ra
WinTrader2010
Ra
Level 73
God Stats
1W - 1L
1,410 SR
Queue Stats
14W - 15L
1,429 Elo+
Solo
Arachne
Arachne
tomaris
Arachne
Level 120
God Stats
11W - 6L
1,626 SR
Queue Stats
175W - 172L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
3 / 6 / 4
9,822
468
13,973
16,610
8,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Sol
Hazik5
Sol
15
3 / 5 / 2
9,719
463
15,780
17,489
7,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Zhong Kui
LateGameGary
Zhong Kui
13
0 / 8 / 2
8,493
404
9,613
16,161
15,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
1 / 7 / 2
9,064
432
10,320
23,531
16,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Athena
mizu1610
Athena
13
1 / 2 / 5
9,239
440
4,969
19,828
27,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Bricka
Ishtar
17
4 / 2 / 9
11,962
570
17,408
17,634
9,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
JuanFe221
Mulan
18
6 / 0 / 12
12,451
593
24,064
27,466
31,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ares
15
2 / 3 / 12
11,277
537
7,825
24,791
25,532
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
6 / 2 / 10
13,146
626
12,111
13,786
7,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
tomaris
Arachne
18
10 / 2 / 6
12,273
584
11,531
21,188
10,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
77
8
Kills
28
28
Deaths
9
15
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
6
4
0.83
W
Ishtar
Bricka
Ishtar
4
2
9
4.25
L
Sol
Hazik5
Sol
3
5
2
0.8
W
Mulan
JuanFe221
Mulan
6
0
12
12
W
Ares
2
3
12
2.67
L
Zhong Kui
LateGameGary
Zhong Kui
0
8
2
0.13
L
1
7
2
0.29
W
6
2
10
5.5
L
Athena
mizu1610
Athena
1
2
5
1.75
W
Arachne
tomaris
Arachne
10
2
6
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,655
Damage
72,939
93,619
Taken
104,865
74,567
Mitigated
85,767
23,723
Healing
56,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
13,973
7,437
0
4,115
16,610
8,238
0
1,653
14,787
0
66,255
W
Ishtar
Bricka
Ishtar
17,408
12,003
0
9,413
17,634
9,762
7,627
2,998
14,636
0
100,280
L
Sol
Hazik5
Sol
15,780
6,851
0
6,467
17,489
7,120
1,822
6,508
10,737
81,347
0
W
Mulan
JuanFe221
Mulan
24,064
3,685
0
19,693
27,466
31,890
591
10,006
17,460
433
92,331
W
Ares
7,825
279
2,881
5,173
24,791
25,532
815
7,147
17,644
38,527
0
L
Zhong Kui
LateGameGary
Zhong Kui
9,613
1,134
0
3,524
16,161
15,850
0
3,181
12,350
61,307
0
L
10,320
966
0
7,651
23,531
16,142
0
1,807
21,328
0
54,776
W
12,111
1,836
5,972
5,161
13,786
7,901
3,115
7,748
6,038
128,617
0
L
Athena
mizu1610
Athena
4,969
1,086
122
1,844
19,828
27,217
0
7,259
12,360
38,838
1,506
W
Arachne
tomaris
Arachne
11,531
8,624
0
7,875
21,188
10,682
1,542
6,821
14,367
39
87,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,337
Gold Earned
61,109
499
Minions Killed
621
0
Camps Cleared
0
1,883,534
Distance Traveled
2,066,120
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,822
468
98
5
0
347,194
7
W
Ishtar
11,962
570
141
7
0
367,510
3
L
Sol
9,719
463
137
7
0
357,175
5
W
Mulan
12,451
593
132
6
0
434,051
3
W
Ares
11,277
537
27
1
0
396,409
7
L
Zhong Kui
8,493
404
112
5
0
357,760
8
L
Mulan
9,064
432
86
4
0
400,794
0
W
Ra
13,146
626
209
10
0
423,674
6
L
Athena
9,239
440
66
3
0
420,611
2
W
Arachne
12,273
584
112
5
0
444,476
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role