Player Matchup

Ne Zha
Ne Zha
GhostYoda98
Ne Zha
Level 127
God Stats
1W - 2L
1,557 SR
Queue Stats
27W - 29L
1,483 Elo+
Solo
Achilles
Achilles
Luissilva8
Achilles
Level 127
God Stats
3W - 2L
1,589 SR
Queue Stats
50W - 56L
1,501 Elo+
Solo
Ravana
Ravana
Tom72920
Ravana
Level 69
God Stats
2W - 1L
1,468 SR
Queue Stats
71W - 66L
1,456 Elo+
Solo
Cupid
Cupid
U1330975061
Cupid
Level 111
God Stats
6W - 5L
1,493 SR
Queue Stats
121W - 111L
1,412 Elo+
Solo
Bacchus
Bacchus
paul6842
Bacchus
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 71L
1,507 Elo+
Solo
Team Averages
Level 103
1,521 SR
1,472 Elo+

VS

Team Averages
Level 98
1,602 SR
1,456 Elo+
Chronos
Chronos
DiazmenZK
Chronos
Level 83
God Stats
38W - 22L
1,626 SR
Queue Stats
213W - 299L
1,304 Elo+
Solo
Thor
Thor
DrSamtheSlamMan
Thor
Level 86
God Stats
1W - 1L
1,724 SR
Queue Stats
56W - 48L
1,492 Elo+
Party 1
Ishtar
Ishtar
FateTypeMoon
Ishtar
Level 104
God Stats
9W - 7L
1,594 SR
Queue Stats
43W - 38L
1,492 Elo+
Party 1
Danzaburou
Danzaburou
VapeingWarlord
Danzaburou
Level 108
God Stats
2W - 6L
1,280 SR
Queue Stats
104W - 95L
1,496 Elo+
Party 1
Aphrodite
Aphrodite
indio_0212
Aphrodite
Level 108
God Stats
2W - 1L
1,786 SR
Queue Stats
83W - 76L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
18
2 / 5 / 7
10,787
514
8,259
19,504
8,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
Luissilva8
Achilles
16
4 / 4 / 3
11,027
525
10,012
20,201
17,382
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ravana
Tom72920
Ravana
17
5 / 5 / 4
11,189
533
16,565
16,381
13,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

17
2 / 5 / 5
10,264
489
11,602
23,305
8,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
paul6842
Bacchus
17
3 / 3 / 5
10,833
516
10,967
13,829
10,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
DiazmenZK
Chronos
15
2 / 4 / 4
9,901
471
10,341
14,053
6,216
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
5 / 4 / 5
11,465
546
13,847
23,048
18,293
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ishtar
16
7 / 4 / 7
10,853
517
14,448
15,798
8,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
VapeingWarlord
Danzaburou
17
8 / 3 / 5
10,777
513
20,666
18,822
7,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Aphrodite
indio_0212
Aphrodite
6
0 / 1 / 1
6,663
317
1,234
3,658
1,905
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
44
16
Kills
22
22
Deaths
16
24
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chronos
DiazmenZK
Chronos
2
4
4
1
L
5
4
5
1.88
L
Ishtar
7
4
7
2.63
W
Ne Zha
2
5
7
1.1
W
Achilles
Luissilva8
Achilles
4
4
3
1.38
W
Ravana
Tom72920
Ravana
5
5
4
1.4
W
2
5
5
0.9
L
Danzaburou
VapeingWarlord
Danzaburou
8
3
5
3.5
L
Aphrodite
indio_0212
Aphrodite
0
1
1
0.5
W
Bacchus
paul6842
Bacchus
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,405
Damage
60,536
93,220
Taken
75,379
57,885
Mitigated
42,397
26,375
Healing
25,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
DiazmenZK
Chronos
10,341
2,873
0
4,137
14,053
6,216
982
4,236
9,696
69,731
0
L
13,847
5,280
0
5,655
23,048
18,293
0
2,129
19,760
102
82,185
L
Ishtar
14,448
7,049
0
4,251
15,798
8,065
1,850
2,926
12,165
0
78,006
W
Ne Zha
8,259
2,187
0
3,377
19,504
8,783
0
2,297
17,207
0
104,584
W
Achilles
Luissilva8
Achilles
10,012
3,776
2,121
3,255
20,201
17,382
343
1,993
18,208
0
54,225
W
Ravana
Tom72920
Ravana
16,565
4,455
0
4,864
16,381
13,057
567
632
15,749
101
77,253
W
11,602
7,035
417
11,017
23,305
8,450
2,779
3,932
19,373
0
91,749
L
Danzaburou
VapeingWarlord
Danzaburou
20,666
10,001
0
8,641
18,822
7,918
432
1,777
16,930
0
77,914
L
Aphrodite
indio_0212
Aphrodite
1,234
511
838
2,326
3,658
1,905
0
0
3,658
10,964
0
W
Bacchus
paul6842
Bacchus
10,967
827
0
1,324
13,829
10,213
537
2,823
10,706
77,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,100
Gold Earned
49,659
586
Minions Killed
505
0
Camps Cleared
0
1,980,249
Distance Traveled
1,552,614
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,901
471
130
6
0
384,385
3
L
Thor
11,465
546
141
7
0
335,936
4
L
Ishtar
10,853
517
120
6
0
368,273
1
W
Ne Zha
10,787
514
142
7
0
454,128
2
W
Achilles
11,027
525
55
3
0
398,814
0
W
Ravana
11,189
533
115
5
0
368,812
2
W
Cupid
10,264
489
154
7
0
334,444
3
L
Danzaburou
10,777
513
93
4
0
363,813
6
L
Aphrodite
6,663
317
21
1
0
100,207
0
W
Bacchus
10,833
516
120
6
0
424,051
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role