Player Matchup

Sol
Sol
Irvsanity
Sol
Level 144
God Stats
4W - 2L
1,646 SR
Queue Stats
49W - 32L
1,678 Elo+
Party 1
Chiron
Chiron
ReekyDeekyDu
Chiron
Level 157
God Stats
2W - 0L
1,541 SR
Queue Stats
68W - 49L
1,621 Elo+
Party 1
Osiris
Osiris
Shmuckatelli
Osiris
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 41L
1,597 Elo+
Party 1
Team Averages
Level 129
1,563 SR
1,632 Elo+

VS

Team Averages
Level 118
1,478 SR
1,606 Elo+
Janus
Janus
AlwaysSaucie
Janus
Level 129
God Stats
0W - 1L
1,355 SR
Queue Stats
35W - 24L
1,665 Elo+
Party 2
Odin
Odin
LegitX-B
Odin
Level 89
God Stats
7W - 5L
1,523 SR
Queue Stats
220W - 247L
1,522 Elo+
Solo
Charybdis
Charybdis
NovaSpartan06
Charybdis
Level 137
God Stats
1W - 3L
1,555 SR
Queue Stats
68W - 54L
1,631 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 2
7,174
717
8,561
5,478
2,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chiron
13
2 / 2 / 0
7,402
740
6,431
8,424
3,459
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Osiris
12
0 / 1 / 3
7,383
738
6,401
7,644
7,849
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 1
7,329
733
4,622
6,570
2,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Odin
12
1 / 0 / 2
7,856
786
7,075
8,440
8,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
NovaSpartan06
Charybdis
11
1 / 2 / 2
7,066
707
5,968
9,200
3,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
8
3
Kills
3
3
Deaths
3
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
W
1
0
2
2
L
Odin
1
0
2
2
L
Charybdis
NovaSpartan06
Charybdis
1
2
2
1
W
Chiron
2
2
0
1
W
Osiris
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,393
Damage
17,665
21,546
Taken
24,210
13,700
Mitigated
15,276
8,074
Healing
7,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,622
163
0
1,350
6,570
2,928
0
1,786
4,784
33,340
0
W
8,561
2,604
0
2,426
5,478
2,392
0
662
4,816
33,328
2,756
L
Odin
7,075
866
314
3,095
8,440
8,354
0
3,211
5,229
0
16,025
L
Charybdis
NovaSpartan06
Charybdis
5,968
2,261
0
2,516
9,200
3,994
102
3,298
5,902
0
25,172
W
Chiron
6,431
1,178
383
1,620
8,424
3,459
0
1,385
7,033
0
33,914
W
Osiris
6,401
2,055
1,547
2,098
7,644
7,849
0
2,638
5,006
0
13,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,959
Gold Earned
22,251
146
Minions Killed
133
0
Camps Cleared
0
589,011
Distance Traveled
597,708
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,329
733
59
6
0
200,446
0
W
Sol
7,174
717
76
8
0
188,634
1
L
Odin
7,856
786
22
2
0
221,881
1
L
Charybdis
7,066
707
52
5
0
175,381
0
W
Chiron
7,402
740
58
6
0
194,156
1
W
Osiris
7,383
738
12
1
0
206,221
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role