Player Matchup

Osiris
Osiris
As5ethtic
Osiris
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
235W - 253L
1,482 Elo+
Solo
Scylla
Scylla
PhoenixOfWarXj
Scylla
Level 16
God Stats
1W - 3L
1,466 SR
Queue Stats
1W - 4L
1,368 Elo+
Solo
Terra
Terra
Ratbutts
Terra
Level 80
God Stats
0W - 4L
1,362 SR
Queue Stats
10W - 21L
1,382 Elo+
Solo
Neith
Neith
devildrive04
Neith
Level 123
God Stats
3W - 4L
1,500 SR
Queue Stats
253W - 269L
1,470 Elo+
Solo
Ra
Ra
dirmon96
Ra
Level 140
God Stats
21W - 12L
1,610 SR
Queue Stats
144W - 160L
1,537 Elo+
Solo
Team Averages
Level 85
1,488 SR
1,448 Elo+

VS

Team Averages
Level 53
1,506 SR
1,452 Elo+
Sol
Sol
AKillingGod7644
Sol
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,381 Elo+
Party 1
Fafnir
Fafnir
PJT03
Fafnir
Level 160
God Stats
5W - 2L
1,531 SR
Queue Stats
290W - 306L
1,421 Elo+
Solo
Arachne
Arachne
Sau1don
Arachne
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,472 Elo+
Party 1
Loki
Loki
TornACL
Loki
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,439 Elo+
Party 1
Skadi
Skadi
xDrSmitex
Skadi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 22L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
As5ethtic
Osiris
14
2 / 3 / 6
7,669
767
8,027
10,797
10,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 3 / 1
6,361
636
1,295
3,767
1,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Terra
Ratbutts
Terra
12
0 / 5 / 6
7,148
715
2,952
12,248
12,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

15
4 / 2 / 5
8,164
816
11,381
7,764
3,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
7 / 2 / 3
8,710
871
12,532
9,126
4,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 3
7,624
762
6,218
6,837
2,923
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
PJT03
Fafnir
14
2 / 0 / 9
8,559
856
4,627
9,931
11,748
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
Sau1don
Arachne
16
4 / 2 / 6
8,750
875
8,179
13,353
8,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Loki
TornACL
Loki
15
6 / 5 / 5
8,507
851
9,402
8,860
3,993
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
xDrSmitex
Skadi
13
2 / 5 / 6
7,546
755
8,229
11,148
5,279
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
44
13
Kills
15
15
Deaths
13
21
Assists
29
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
L
Osiris
As5ethtic
Osiris
2
3
6
1.67
W
Fafnir
PJT03
Fafnir
2
0
9
6.5
L
0
3
1
0.17
L
Terra
Ratbutts
Terra
0
5
6
0.6
W
Arachne
Sau1don
Arachne
4
2
6
3.5
W
Loki
TornACL
Loki
6
5
5
1.7
L
4
2
5
3.25
L
7
2
3
4.25
W
Skadi
xDrSmitex
Skadi
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,187
Damage
36,655
43,702
Taken
50,129
31,895
Mitigated
32,209
9,797
Healing
14,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,218
643
0
2,141
6,837
2,923
1,246
2,560
4,277
19,602
0
L
Osiris
As5ethtic
Osiris
8,027
2,719
0
1,492
10,797
10,397
82
2,412
8,385
0
21,525
W
Fafnir
PJT03
Fafnir
4,627
943
2,697
3,881
9,931
11,748
0
3,401
6,530
10,671
0
L
1,295
123
0
0
3,767
1,159
130
681
3,086
3,837
0
L
Terra
Ratbutts
Terra
2,952
174
706
1,380
12,248
12,173
156
3,887
8,361
6,597
0
W
Arachne
Sau1don
Arachne
8,179
5,695
0
5,254
13,353
8,266
0
3,461
9,892
0
38,263
W
Loki
TornACL
Loki
9,402
3,936
0
0
8,860
3,993
0
2,417
6,443
0
35,486
L
11,381
4,089
208
2,821
7,764
3,884
135
2,199
5,565
0
26,837
L
12,532
707
713
2,477
9,126
4,282
28
1,666
7,460
41,409
0
W
Skadi
xDrSmitex
Skadi
8,229
3,248
0
300
11,148
5,279
0
4,940
6,208
0
20,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,052
Gold Earned
40,986
166
Minions Killed
175
0
Camps Cleared
0
905,394
Distance Traveled
1,051,108
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,624
762
45
5
0
188,665
0
L
Osiris
7,669
767
47
5
0
192,809
4
W
Fafnir
8,559
856
5
1
0
234,824
3
L
Scylla
6,361
636
7
1
0
97,350
0
L
Terra
7,148
715
9
1
0
209,002
1
W
Arachne
8,750
875
48
5
0
212,591
0
W
Loki
8,507
851
42
4
0
221,087
0
L
Neith
8,164
816
38
4
0
194,266
0
L
Ra
8,710
871
65
7
0
211,967
2
W
Skadi
7,546
755
35
4
0
193,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role