Player Matchup

Athena
Athena
KarmasShi2gami
Athena
Level 26
God Stats
8W - 5L
1,500 SR
Queue Stats
25W - 63L
1,166 Elo+
Party 3
Baba Yaga
Baba Yaga
SharzRo
Baba Yaga
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,239 Elo+
Solo
Tsukuyomi
Tsukuyomi
Taejisu-
Tsukuyomi
Level 87
God Stats
5W - 11L
1,216 SR
Queue Stats
150W - 173L
1,360 Elo+
Party 3
Rama
Rama
Topflapen
Rama
Level 58
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 136L
1,385 Elo+
Party 3
Ravana
Ravana
TruebornAlloy65
Ravana
Level 109
God Stats
1W - 2L
1,313 SR
Queue Stats
217W - 325L
1,334 Elo+
Solo
Team Averages
Level 72
1,406 SR
1,297 Elo+

VS

Team Averages
Level 44
1,297 SR
1,233 Elo+
Cthulhu
Cthulhu
KushHeru7154
Cthulhu
Level 38
God Stats
0W - 2L
1,333 SR
Queue Stats
5W - 20L
1,166 Elo+
Party 1
Merlin
Merlin
Pegatron_92
Merlin
Level 24
God Stats
0W - 6L
1,050 SR
Queue Stats
35W - 75L
1,250 Elo+
Party 2
Vamana
Vamana
Pety-Mtb
Vamana
Level 68
God Stats
5W - 4L
1,417 SR
Queue Stats
125W - 192L
1,317 Elo+
Party 2
Arachne
Arachne
Raauul_7
Arachne
Level 63
God Stats
7W - 17L
1,334 SR
Queue Stats
83W - 159L
1,267 Elo+
Party 2
Hachiman
Hachiman
ZzayOH_Saiyajin
Hachiman
Level 29
God Stats
1W - 4L
1,350 SR
Queue Stats
5W - 17L
1,166 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 17
11,691
468
5,244
15,435
19,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baba Yaga
SharzRo
Baba Yaga
20
10 / 1 / 12
14,401
576
21,009
19,144
11,209
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
Taejisu-
Tsukuyomi
20
27 / 0 / 11
14,881
595
30,972
20,474
11,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
16
7 / 0 / 18
12,258
490
21,117
9,628
4,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
3 / 1 / 8
12,322
493
7,058
8,911
13,640
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KushHeru7154
Cthulhu
12
0 / 10 / 3
8,964
359
7,641
28,325
24,819
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
12
1 / 12 / 1
8,776
351
4,283
15,821
5,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Vamana
Pety-Mtb
Vamana
18
3 / 5 / 1
11,524
461
11,469
26,576
24,894
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Arachne
Raauul_7
Arachne
9
0 / 13 / 1
7,290
292
209
19,693
6,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
11
1 / 10 / 2
8,200
328
3,710
15,633
5,147
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
13
50
Kills
5
5
Deaths
50
66
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
3
17
3.83
L
Cthulhu
KushHeru7154
Cthulhu
0
10
3
0.15
L
Merlin
1
12
1
0.13
L
Vamana
Pety-Mtb
Vamana
3
5
1
0.7
L
Arachne
Raauul_7
Arachne
0
13
1
0.04
W
Baba Yaga
SharzRo
Baba Yaga
10
1
12
16
W
Tsukuyomi
Taejisu-
Tsukuyomi
27
0
11
32.5
W
Rama
7
0
18
16
W
3
1
8
7
L
Hachiman
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,400
Damage
27,312
73,592
Taken
106,048
59,869
Mitigated
65,974
28,214
Healing
13,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,244
1,239
0
2,714
15,435
19,374
2,156
2,998
12,373
18,454
0
L
Cthulhu
KushHeru7154
Cthulhu
7,641
689
3,173
3,790
28,325
24,819
0
9,458
18,867
34,966
0
L
Merlin
4,283
412
0
250
15,821
5,000
0
3,789
12,032
28,943
0
L
Vamana
Pety-Mtb
Vamana
11,469
5,712
0
4,812
26,576
24,894
350
5,626
20,950
0
90,022
L
Arachne
Raauul_7
Arachne
209
111
0
321
19,693
6,114
0
2,694
16,999
0
8,516
W
Baba Yaga
SharzRo
Baba Yaga
21,009
1,688
198
5,901
19,144
11,209
1,043
3,821
15,080
141,765
0
W
Tsukuyomi
Taejisu-
Tsukuyomi
30,972
9,426
0
9,610
20,474
11,184
2,257
2,203
18,155
0
135,335
W
Rama
21,117
17,350
0
7,330
9,628
4,462
8,746
2,178
7,422
0
89,527
W
7,058
1,983
0
2,461
8,911
13,640
888
1,205
7,537
0
73,826
L
Hachiman
3,710
2,542
0
671
15,633
5,147
1,003
4,686
10,947
0
29,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,553
Gold Earned
44,754
646
Minions Killed
331
0
Camps Cleared
0
2,096,206
Distance Traveled
1,683,601
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,691
468
28
1
0
373,515
2
L
Cthulhu
8,964
359
35
1
0
368,442
0
L
Merlin
8,776
351
65
3
0
287,079
1
L
Vamana
11,524
461
154
6
0
428,381
1
L
Arachne
7,290
292
16
1
0
329,548
1
W
Baba Yaga
14,401
576
200
8
0
430,738
4
W
Tsukuyomi
14,881
595
167
7
0
538,704
3
W
Rama
12,258
490
101
4
0
362,809
5
W
Ravana
12,322
493
150
6
0
390,440
2
L
Hachiman
8,200
328
61
2
0
270,151
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role