Player Matchup

Jormungandr
Jormungandr
Ducky2210
Jormungandr
Level 43
God Stats
1W - 1L
1,708 SR
Queue Stats
122W - 149L
1,492 Elo+
Solo
Terra
Terra
EmboOnline
Terra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,417 Elo+
Solo
Nemesis
Nemesis
Milobug
Nemesis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,571 Elo+
Party 1
Athena
Athena
Peluche10
Athena
Level 133
God Stats
0W - 2L
1,285 SR
Queue Stats
101W - 120L
1,425 Elo+
Solo
Geb
Geb
xXFullMunchXx
Geb
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 28L
1,359 Elo+
Party 1
Team Averages
Level 65
1,498 SR
1,453 Elo+

VS

Team Averages
Level 63
1,498 SR
1,503 Elo+
Chaac
Chaac
BarredOutLugia
Chaac
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,453 Elo+
Solo
Scylla
Scylla
Chainbreaker696
Scylla
Level 122
God Stats
5W - 2L
1,476 SR
Queue Stats
70W - 77L
1,429 Elo+
Solo
Sylvanus
Sylvanus
GuesserLion
Sylvanus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,725 Elo+
Solo
Ishtar
Ishtar
Snowfawn6593
Ishtar
Level 27
God Stats
1W - 1L
1,334 SR
Queue Stats
35W - 44L
1,462 Elo+
Solo
Hera
Hera
xsteviix
Hera
Level 126
God Stats
11W - 4L
1,683 SR
Queue Stats
475W - 502L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Ducky2210
Jormungandr
16
3 / 2 / 2
9,141
831
12,402
18,629
22,109
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Terra
15
2 / 3 / 3
7,987
726
5,425
14,113
18,387
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
Milobug
Nemesis
11
1 / 6 / 1
7,026
639
5,216
13,350
7,495
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Athena
Peluche10
Athena
11
0 / 6 / 4
6,822
620
4,911
20,504
19,111
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 5 / 4
8,248
750
9,172
18,303
19,921
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 1 / 11
9,928
903
24,123
15,961
13,437
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
5 / 3 / 12
9,631
876
12,695
6,866
3,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
GuesserLion
Sylvanus
14
2 / 3 / 14
9,067
824
10,808
16,555
18,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ishtar
15
4 / 1 / 14
9,267
842
14,194
9,817
4,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hera
14
1 / 1 / 13
8,344
759
12,617
6,021
2,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
86
8
Kills
22
22
Deaths
9
14
Assists
64
Player
Kills
Deaths
Assists
KDA
W
10
1
11
15.5
W
5
3
12
3.67
L
Jormungandr
Ducky2210
Jormungandr
3
2
2
2
L
Terra
2
3
3
1.17
W
Sylvanus
GuesserLion
Sylvanus
2
3
14
3
L
Nemesis
Milobug
Nemesis
1
6
1
0.25
L
Athena
Peluche10
Athena
0
6
4
0.33
W
Ishtar
4
1
14
11
L
2
5
4
0.8
W
Hera
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,126
Damage
74,437
84,899
Taken
55,220
87,023
Mitigated
42,938
30,305
Healing
29,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,123
5,014
2,994
7,404
15,961
13,437
426
9,630
6,331
0
38,654
W
12,695
768
818
556
6,866
3,167
329
5,131
1,735
23,760
0
L
Jormungandr
Ducky2210
Jormungandr
12,402
2,207
3,628
5,518
18,629
22,109
0
7,156
11,473
34,768
0
L
Terra
5,425
846
6,009
3,744
14,113
18,387
0
8,187
5,926
12,135
0
W
Sylvanus
GuesserLion
Sylvanus
10,808
2,010
5,392
6,760
16,555
18,770
390
6,867
9,688
15,594
0
L
Nemesis
Milobug
Nemesis
5,216
1,655
1,835
2,352
13,350
7,495
22
5,217
8,133
0
8,846
L
Athena
Peluche10
Athena
4,911
1,012
895
3,511
20,504
19,111
0
8,584
11,920
8,723
0
W
Ishtar
14,194
8,760
813
2,309
9,817
4,916
902
6,936
2,881
0
22,292
L
9,172
989
900
1,913
18,303
19,921
0
6,976
11,327
18,240
0
W
Hera
12,617
3,866
853
1,570
6,021
2,648
1,702
3,346
2,675
23,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,224
Gold Earned
46,237
100
Minions Killed
116
0
Camps Cleared
0
922,002
Distance Traveled
988,435
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,928
903
31
3
0
235,161
0
W
Scylla
9,631
876
38
3
0
197,586
0
L
Jormungandr
9,141
831
35
3
0
196,860
4
L
Terra
7,987
726
7
1
0
210,282
2
W
Sylvanus
9,067
824
4
0
0
171,961
1
L
Nemesis
7,026
639
14
1
0
151,207
0
L
Athena
6,822
620
18
2
0
182,023
3
W
Ishtar
9,267
842
25
2
0
212,507
0
L
Geb
8,248
750
26
2
0
181,630
0
W
Hera
8,344
759
18
2
0
171,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role