Player Matchup

Atlas
Atlas
 
Atlas
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
AngelOfHeavs
Heimdallr
Level 156
God Stats
2W - 1L
1,656 SR
Queue Stats
35W - 27L
1,603 Elo+
Party 1
Thanatos
Thanatos
Bc Winny
Thanatos
Level 160
God Stats
2W - 2L
1,448 SR
Queue Stats
316W - 294L
1,529 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
LordsRok
Morgan Le Fay
Level 141
God Stats
1W - 0L
1,663 SR
Queue Stats
321W - 289L
1,509 Elo+
Party 1
Cthulhu
Cthulhu
Zenofiend
Cthulhu
Level 145
God Stats
3W - 4L
1,603 SR
Queue Stats
168W - 151L
1,563 Elo+
Solo
Team Averages
Level 152
1,574 SR
1,541 Elo+

VS

Team Averages
Level 136
1,490 SR
1,535 Elo+
Ra
Ra
Astraeus nnv
Ra
Level 107
God Stats
5W - 9L
1,494 SR
Queue Stats
230W - 213L
1,523 Elo+
Party 2
Xing Tian
Xing Tian
BULLET_WARR10R
Xing Tian
Level 147
God Stats
5W - 7L
1,553 SR
Queue Stats
247W - 212L
1,501 Elo+
Party 3
Rama
Rama
Dionysus nnv
Rama
Level 124
God Stats
3W - 6L
1,580 SR
Queue Stats
251W - 222L
1,567 Elo+
Party 2
Artio
Artio
Room_Temp_IQ
Artio
Level 157
God Stats
0W - 2L
1,684 SR
Queue Stats
510W - 468L
1,553 Elo+
Solo
Thanatos
Thanatos
jezmundd
Thanatos
Level 145
God Stats
0W - 3L
1,138 SR
Queue Stats
86W - 90L
1,530 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
0 / 1 / 8
8,252
485
6,975
15,812
12,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
AngelOfHeavs
Heimdallr
16
5 / 0 / 4
10,181
599
11,515
9,926
3,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
Bc Winny
Thanatos
16
11 / 3 / 3
10,283
605
12,997
14,755
7,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morgan Le Fay
LordsRok
Morgan Le Fay
14
1 / 3 / 7
8,943
526
9,222
10,041
4,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Zenofiend
Cthulhu
14
3 / 0 / 4
8,566
504
10,948
15,510
10,609
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
7,067
416
6,001
8,416
3,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xing Tian
BULLET_WARR10R
Xing Tian
12
1 / 2 / 0
7,853
462
4,536
15,432
12,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 4 / 0
8,420
495
7,692
15,614
5,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 4 / 1
8,155
480
10,265
22,808
13,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
jezmundd
Thanatos
14
4 / 6 / 1
8,377
493
10,547
18,245
8,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
20
Kills
7
7
Deaths
20
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
0
1
8
4
W
Heimdallr
AngelOfHeavs
Heimdallr
5
0
4
7
L
0
4
2
0.25
L
Xing Tian
BULLET_WARR10R
Xing Tian
1
2
0
0.5
W
Thanatos
Bc Winny
Thanatos
11
3
3
4.17
L
2
4
0
0.5
W
Morgan Le Fay
LordsRok
Morgan Le Fay
1
3
7
1.5
L
0
4
1
0.13
W
Cthulhu
Zenofiend
Cthulhu
3
0
4
5
L
Thanatos
jezmundd
Thanatos
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,657
Damage
39,041
66,044
Taken
80,515
38,858
Mitigated
44,052
35,795
Healing
35,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
6,975
2,722
0
2,900
15,812
12,734
117
5,373
10,371
26,053
1,617
W
Heimdallr
AngelOfHeavs
Heimdallr
11,515
5,217
0
6,159
9,926
3,958
1,731
823
9,103
0
83,697
L
6,001
500
526
3,028
8,416
3,086
0
2,953
5,460
46,951
0
L
Xing Tian
BULLET_WARR10R
Xing Tian
4,536
866
0
2,250
15,432
12,824
0
5,728
9,704
32,961
0
W
Thanatos
Bc Winny
Thanatos
12,997
4,627
0
16,108
14,755
7,246
0
2,404
12,305
0
72,626
L
7,692
5,313
0
5,884
15,614
5,544
1,216
2,635
12,975
0
74,757
W
Morgan Le Fay
LordsRok
Morgan Le Fay
9,222
1,180
240
2,955
10,041
4,311
1,381
3,261
6,750
62,776
0
L
10,265
1,361
215
10,474
22,808
13,774
0
10,349
12,459
52,742
0
W
Cthulhu
Zenofiend
Cthulhu
10,948
2,559
341
7,092
15,510
10,609
240
8,392
6,286
51,471
0
L
Thanatos
jezmundd
Thanatos
10,547
3,929
0
13,310
18,245
8,824
0
4,986
13,259
0
72,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,225
Gold Earned
39,872
444
Minions Killed
489
0
Camps Cleared
0
1,589,683
Distance Traveled
1,561,473
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
8,252
485
34
2
0
315,443
5
W
Heimdallr
10,181
599
136
8
0
282,941
2
L
Ra
7,067
416
87
5
0
259,986
2
L
Xing Tian
7,853
462
50
3
0
349,589
6
W
Thanatos
10,283
605
91
5
0
378,404
2
L
Rama
8,420
495
134
8
0
316,630
1
W
Morgan Le Fay
8,943
526
105
6
0
305,906
2
L
Artio
8,155
480
116
7
0
291,271
0
W
Cthulhu
8,566
504
78
5
0
306,989
7
L
Thanatos
8,377
493
102
6
0
343,997
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role