Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
FABIAN670120
Medusa
Level 85
God Stats
1W - 0L
1,606 SR
Queue Stats
3W - 5L
1,329 Elo+
Solo
Rama
Rama
Flep54
Rama
Level 65
God Stats
3W - 0L
1,791 SR
Queue Stats
51W - 65L
1,470 Elo+
Solo
Nox
Nox
ScarbondoSV
Nox
Level 159
God Stats
113W - 151L
1,463 SR
Queue Stats
1,358W - 1,500L
1,509 Elo+
Solo
Nu Wa
Nu Wa
ThePeacekeeper77
Nu Wa
Level 32
God Stats
7W - 6L
1,496 SR
Queue Stats
15W - 19L
1,420 Elo+
Solo
Team Averages
Level 85
1,571 SR
1,446 Elo+

VS

Team Averages
Level 64
1,424 SR
1,398 Elo+
Artio
Artio
 
Artio
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Shadow of Myths
Medusa
Level 49
God Stats
2W - 6L
1,400 SR
Queue Stats
40W - 55L
1,410 Elo+
Party 1
Nemesis
Nemesis
SusRagna
Nemesis
Level 17
God Stats
0W - 1L
1,193 SR
Queue Stats
5W - 4L
1,425 Elo+
Solo
Vulcan
Vulcan
Thiccclock
Vulcan
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 85L
1,445 Elo+
Party 1
Bellona
Bellona
altaccount0002
Bellona
Level 7
God Stats
1W - 2L
1,528 SR
Queue Stats
2W - 7L
1,211 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
2 / 0 / 5
5,430
905
3,736
4,015
2,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Medusa
11
3 / 1 / 3
5,152
859
3,146
3,649
1,312
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rama
Flep54
Rama
11
5 / 0 / 2
5,616
936
5,741
3,964
1,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 0 / 5
4,650
775
1,960
4,298
2,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 0 / 5
5,477
913
5,002
1,279
477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
8
0 / 3 / 0
4,386
731
1,155
6,708
4,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

9
0 / 1 / 1
4,611
769
1,389
3,751
1,298
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
SusRagna
Nemesis
9
0 / 3 / 0
4,280
713
1,940
4,888
2,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
Thiccclock
Vulcan
10
1 / 1 / 0
4,824
804
3,584
2,542
1,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 3 / 0
4,402
734
2,351
5,517
3,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
11
Kills
1
1
Deaths
11
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
0
5
4.5
L
Artio
 
Artio
0
3
0
0
W
Medusa
3
1
3
4.5
W
Rama
Flep54
Rama
5
0
2
6
W
0
0
5
2.5
L
0
1
1
0.5
L
Nemesis
SusRagna
Nemesis
0
3
0
0
W
1
0
5
3.5
L
Vulcan
Thiccclock
Vulcan
1
1
0
1
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,585
Damage
10,419
17,205
Taken
23,406
7,953
Mitigated
12,921
3,796
Healing
2,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
3,736
534
0
557
4,015
2,593
0
709
3,306
0
11,016
L
Artio
 
Artio
1,155
201
0
586
6,708
4,636
0
2,464
3,957
6,228
0
W
Medusa
3,146
989
204
817
3,649
1,312
269
1,232
2,417
0
15,297
W
Rama
Flep54
Rama
5,741
3,939
0
750
3,964
1,390
47
820
3,144
0
12,466
W
1,960
474
188
1,280
4,298
2,181
173
998
3,300
5,397
0
L
1,389
536
0
160
3,751
1,298
0
1,404
2,234
0
12,208
L
Nemesis
SusRagna
Nemesis
1,940
1,003
0
110
4,888
2,466
0
741
3,994
0
5,358
W
5,002
2,391
0
0
1,279
477
904
980
299
22,128
0
L
Vulcan
Thiccclock
Vulcan
3,584
2,179
0
220
2,542
1,076
0
807
1,532
16,346
0
L
2,351
703
0
1,008
5,517
3,445
0
1,097
4,274
0
10,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,325
Gold Earned
22,503
126
Minions Killed
91
0
Camps Cleared
0
622,213
Distance Traveled
540,075
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,430
905
22
4
0
134,259
0
L
Artio
4,386
731
8
1
0
118,318
1
W
Medusa
5,152
859
27
5
0
131,418
0
W
Rama
5,616
936
21
4
0
113,609
2
W
Nox
4,650
775
11
2
0
121,946
2
L
Medusa
4,611
769
23
4
0
105,852
0
L
Nemesis
4,280
713
9
2
0
109,593
0
W
Nu Wa
5,477
913
45
8
0
120,981
2
L
Vulcan
4,824
804
33
6
0
120,640
2
L
Bellona
4,402
734
18
3
0
85,672
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role