Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Anihill8r
Cthulhu
Level 18
God Stats
3W - 0L
1,789 SR
Queue Stats
27W - 8L
1,882 Elo+
Party 1
Sylvanus
Sylvanus
holypozza
Sylvanus
Level 146
God Stats
9W - 3L
1,722 SR
Queue Stats
106W - 40L
1,797 Elo+
Party 1
Team Averages
Level 106
1,670 SR
1,726 Elo+

VS

Team Averages
Level 39
1,464 SR
1,232 Elo+
Gilgamesh
Gilgamesh
Avenger34
Gilgamesh
Level 42
God Stats
1W - 7L
1,339 SR
Queue Stats
8W - 22L
1,255 Elo+
Party 2
Zeus
Zeus
DjcaNcel
Zeus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,178 Elo+
Party 2
Neith
Neith
SnuPoStriL
Neith
Level 56
God Stats
1W - 1L
1,554 SR
Queue Stats
9W - 23L
1,262 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
2 / 1 / 12
7,923
792
8,514
10,408
9,171
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Anihill8r
Cthulhu
13
5 / 0 / 8
9,094
909
8,988
11,817
10,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sylvanus
holypozza
Sylvanus
15
9 / 0 / 7
9,092
909
8,836
6,892
4,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Avenger34
Gilgamesh
10
1 / 5 / 0
6,990
699
4,602
14,771
9,246
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zeus
9
0 / 6 / 0
6,050
605
3,177
9,429
3,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
10
0 / 5 / 0
6,370
637
5,496
8,648
3,586
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
1
16
Kills
1
1
Deaths
16
27
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
1
12
8
W
Cthulhu
Anihill8r
Cthulhu
5
0
8
9
L
Gilgamesh
Avenger34
Gilgamesh
1
5
0
0.2
L
Zeus
0
6
0
0
L
Neith
0
5
0
0
W
Sylvanus
holypozza
Sylvanus
9
0
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,338
Damage
13,275
29,117
Taken
32,848
24,003
Mitigated
16,192
10,785
Healing
3,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
8,514
2,082
0
1,420
10,408
9,171
0
1,354
9,054
0
24,153
W
Cthulhu
Anihill8r
Cthulhu
8,988
921
601
3,266
11,817
10,323
39
1,364
10,453
21,741
0
L
Gilgamesh
Avenger34
Gilgamesh
4,602
895
1,136
1,066
14,771
9,246
0
7,016
7,755
0
12,279
L
Zeus
3,177
642
0
320
9,429
3,360
233
4,975
4,454
10,317
0
L
Neith
5,496
2,481
0
1,330
8,648
3,586
0
5,204
3,444
0
22,997
W
Sylvanus
holypozza
Sylvanus
8,836
4,145
2,663
2,835
6,892
4,509
121
536
6,356
32,712
6,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,109
Gold Earned
19,410
115
Minions Killed
75
0
Camps Cleared
0
601,063
Distance Traveled
524,551
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,923
792
27
3
0
215,472
2
W
Cthulhu
9,094
909
17
2
0
213,229
0
L
Gilgamesh
6,990
699
10
1
0
202,457
1
L
Zeus
6,050
605
19
2
0
155,550
0
L
Neith
6,370
637
46
5
0
166,544
0
W
Sylvanus
9,092
909
71
7
0
172,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role