Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
ADiGA4EVER
Neith
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,417 Elo+
Solo
Hachiman
Hachiman
Darkkinght228RU
Hachiman
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
31W - 30L
1,402 Elo+
Solo
The Morrigan
The Morrigan
iwillsmiteye
The Morrigan
Level 65
God Stats
12W - 18L
1,400 SR
Queue Stats
53W - 60L
1,395 Elo+
Party 1
Da Ji
Da Ji
pandy
Da Ji
Level 84
God Stats
0W - 2L
1,267 SR
Queue Stats
56W - 60L
1,399 Elo+
Party 1
Team Averages
Level 88
1,433 SR
1,422 Elo+

VS

Team Averages
Level 83
1,515 SR
1,402 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
BYJoel99
Merlin
Level 104
God Stats
57W - 42L
1,568 SR
Queue Stats
209W - 227L
1,445 Elo+
Solo
Nike
Nike
Howling256
Nike
Level 91
God Stats
21W - 10L
1,499 SR
Queue Stats
34W - 26L
1,469 Elo+
Solo
Hun Batz
Hun Batz
Player927576
Hun Batz
Level 66
God Stats
3W - 0L
1,786 SR
Queue Stats
14W - 43L
1,139 Elo+
Solo
Xing Tian
Xing Tian
elementriks
Xing Tian
Level 105
God Stats
1W - 1L
1,222 SR
Queue Stats
111W - 113L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
0 / 1 / 1
6,854
457
4,435
12,210
9,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Neith
11
1 / 3 / 0
6,391
426
6,169
8,470
3,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
14
0 / 0 / 1
7,510
501
3,380
9,086
3,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
iwillsmiteye
The Morrigan
13
2 / 3 / 1
7,772
518
7,079
8,288
3,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
pandy
Da Ji
11
1 / 3 / 2
6,809
454
7,474
14,753
5,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
1 / 0 / 5
7,908
527
7,724
9,256
5,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Merlin
BYJoel99
Merlin
14
2 / 2 / 3
8,560
571
6,554
6,917
2,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
2 / 1 / 0
8,669
578
8,625
7,404
4,562
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Hun Batz
Player927576
Hun Batz
13
3 / 1 / 4
8,150
543
7,607
13,170
4,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xing Tian
elementriks
Xing Tian
12
2 / 0 / 4
8,135
542
5,120
13,699
12,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
4
Kills
10
10
Deaths
4
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
1
1
0.5
W
Sylvanus
 
Sylvanus
1
0
5
3.5
L
Neith
1
3
0
0.33
W
Merlin
BYJoel99
Merlin
2
2
3
1.75
L
Hachiman
0
0
1
0.5
W
2
1
0
2
W
Hun Batz
Player927576
Hun Batz
3
1
4
5
W
Xing Tian
elementriks
Xing Tian
2
0
4
4
L
The Morrigan
iwillsmiteye
The Morrigan
2
3
1
0.83
L
Da Ji
pandy
Da Ji
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,537
Damage
35,630
52,807
Taken
50,446
25,325
Mitigated
30,086
20,608
Healing
17,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,435
1,671
1,093
4,420
12,210
9,416
583
6,251
5,959
25,476
0
W
Sylvanus
 
Sylvanus
7,724
3,323
2,113
6,102
9,256
5,336
125
1,569
7,687
48,171
14,136
L
Neith
6,169
3,082
0
2,300
8,470
3,318
1,649
4,123
4,347
0
41,565
W
Merlin
BYJoel99
Merlin
6,554
580
0
500
6,917
2,983
367
2,264
4,653
65,072
0
L
Hachiman
3,380
1,856
0
5,155
9,086
3,105
256
0
9,086
0
57,334
W
8,625
394
0
2,458
7,404
4,562
816
0
7,404
0
63,288
W
Hun Batz
Player927576
Hun Batz
7,607
1,770
0
4,096
13,170
4,988
0
2,516
10,654
0
60,018
W
Xing Tian
elementriks
Xing Tian
5,120
442
0
2,439
13,699
12,217
280
3,243
10,456
25,919
8,453
L
The Morrigan
iwillsmiteye
The Morrigan
7,079
775
0
1,960
8,288
3,506
160
4,680
3,608
51,126
2,666
L
Da Ji
pandy
Da Ji
7,474
1,762
0
5,680
14,753
5,980
0
2,282
12,471
0
41,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,336
Gold Earned
41,422
387
Minions Killed
462
0
Camps Cleared
0
1,312,875
Distance Traveled
1,444,654
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,854
457
37
2
0
238,357
1
W
Sylvanus
7,908
527
93
6
0
269,305
2
L
Neith
6,391
426
68
5
0
222,462
0
W
Merlin
8,560
571
112
7
0
277,961
1
L
Hachiman
7,510
501
105
7
0
281,496
0
W
Nike
8,669
578
114
8
0
271,406
0
W
Hun Batz
8,150
543
88
6
0
354,259
0
W
Xing Tian
8,135
542
55
4
0
271,723
3
L
The Morrigan
7,772
518
97
6
0
267,571
5
L
Da Ji
6,809
454
80
5
0
302,989
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role