Player Matchup

Loki
Loki
DownStatic
Loki
Level 158
God Stats
6W - 8L
1,550 SR
Queue Stats
361W - 332L
1,619 Elo+
Solo
Mulan
Mulan
ForgetNick
Mulan
Level 147
God Stats
1W - 4L
1,516 SR
Queue Stats
402W - 377L
1,652 Elo+
Solo
Sol
Sol
TenebrisWolfy
Sol
Level 138
God Stats
4W - 14L
1,280 SR
Queue Stats
493W - 455L
1,550 Elo+
Solo
Rama
Rama
VibePM
Rama
Level 129
God Stats
2W - 5L
1,458 SR
Queue Stats
75W - 67L
1,603 Elo+
Party 2
Cabrakan
Cabrakan
raBÈAN
Cabrakan
Level 145
God Stats
0W - 1L
1,916 SR
Queue Stats
118W - 85L
1,672 Elo+
Party 2
Team Averages
Level 143
1,544 SR
1,619 Elo+

VS

Team Averages
Level 143
1,491 SR
1,581 Elo+
Da Ji
Da Ji
BetterThanDave
Da Ji
Level 126
God Stats
1W - 0L
1,250 SR
Queue Stats
40W - 31L
1,601 Elo+
Party 1
Hercules
Hercules
Fruitkid
Hercules
Level 160
God Stats
10W - 6L
1,686 SR
Queue Stats
13W - 7L
1,500 Elo+
Solo
Sylvanus
Sylvanus
REDDOGG2266
Sylvanus
Level 128
God Stats
3W - 3L
1,277 SR
Queue Stats
29W - 20L
1,615 Elo+
Party 1
Rama
Rama
RoNy95
Rama
Level 159
God Stats
7W - 5L
1,642 SR
Queue Stats
337W - 342L
1,585 Elo+
Solo
Anubis
Anubis
elbills
Anubis
Level 141
God Stats
4W - 2L
1,600 SR
Queue Stats
302W - 291L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 0
3,954
659
742
4,618
1,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mulan
7
0 / 3 / 0
3,817
636
2,085
4,581
1,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 1 / 1
4,244
707
2,527
2,964
848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rama
VibePM
Rama
5
0 / 1 / 0
3,464
577
1,972
2,902
880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cabrakan
raBÈAN
Cabrakan
5
0 / 2 / 0
3,474
579
802
6,106
3,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 1 / 1
4,367
728
2,634
4,925
1,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hercules
Fruitkid
Hercules
8
3 / 0 / 1
5,039
840
2,947
4,412
2,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
REDDOGG2266
Sylvanus
6
0 / 0 / 3
4,146
691
1,564
3,608
1,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
RoNy95
Rama
7
2 / 0 / 1
4,228
705
2,695
3,164
672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Anubis
elbills
Anubis
8
1 / 0 / 0
4,660
777
1,801
4,159
2,072
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
14
1
Kills
8
8
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
1
1
2.5
L
1
1
0
1
L
Mulan
0
3
0
0
W
Hercules
Fruitkid
Hercules
3
0
1
3.5
W
Sylvanus
REDDOGG2266
Sylvanus
0
0
3
1.5
W
Rama
RoNy95
Rama
2
0
1
2.5
L
0
1
1
0.5
L
Rama
VibePM
Rama
0
1
0
0
W
Anubis
elbills
Anubis
1
0
0
1
L
Cabrakan
raBÈAN
Cabrakan
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,128
Damage
11,641
21,171
Taken
20,268
8,194
Mitigated
8,740
7,201
Healing
9,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,634
915
0
500
4,925
1,738
0
1,154
3,739
0
20,330
L
742
53
0
2,068
4,618
1,167
0
197
4,394
0
14,746
L
Mulan
2,085
510
0
1,203
4,581
1,955
0
0
4,297
0
19,042
W
Hercules
Fruitkid
Hercules
2,947
1,466
0
1,716
4,412
2,892
33
0
4,100
0
21,484
W
Sylvanus
REDDOGG2266
Sylvanus
1,564
876
1,251
2,395
3,608
1,366
0
208
3,400
10,841
2,750
W
Rama
RoNy95
Rama
2,695
2,442
0
1,769
3,164
672
0
386
2,778
0
21,415
L
2,527
897
0
1,239
2,964
848
0
1,801
1,163
23,426
2,724
L
Rama
VibePM
Rama
1,972
1,815
0
1,608
2,902
880
0
646
2,256
0
18,330
W
Anubis
elbills
Anubis
1,801
190
0
2,344
4,159
2,072
0
1,427
2,732
34,273
0
L
Cabrakan
raBÈAN
Cabrakan
802
156
0
1,083
6,106
3,344
0
715
5,391
8,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,953
Gold Earned
22,440
170
Minions Killed
225
0
Camps Cleared
0
587,900
Distance Traveled
651,395
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
4,367
728
41
7
0
149,882
1
L
Loki
3,954
659
38
6
0
145,833
2
L
Mulan
3,817
636
23
4
0
111,170
0
W
Hercules
5,039
840
50
8
0
143,947
3
W
Sylvanus
4,146
691
24
4
0
123,132
1
W
Rama
4,228
705
40
7
0
113,828
1
L
Sol
4,244
707
54
9
0
114,623
2
L
Rama
3,464
577
39
7
0
91,665
0
W
Anubis
4,660
777
70
12
0
120,606
0
L
Cabrakan
3,474
579
16
3
0
124,609
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role