Player Matchup

Thanatos
Thanatos
DirectJawz
Thanatos
Level 68
God Stats
3W - 5L
1,485 SR
Queue Stats
32W - 38L
1,474 Elo+
Solo
Cthulhu
Cthulhu
Winnergame91
Cthulhu
Level 120
God Stats
1W - 2L
1,230 SR
Queue Stats
110W - 147L
1,432 Elo+
Solo
Ra
Ra
konsim0
Ra
Level 110
God Stats
2W - 0L
1,491 SR
Queue Stats
7W - 9L
1,446 Elo+
Solo
Team Averages
Level 99
1,402 SR
1,451 Elo+

VS

Team Averages
Level 74
1,548 SR
1,393 Elo+
Tiamat
Tiamat
Leorikus
Tiamat
Level 92
God Stats
1W - 2L
1,552 SR
Queue Stats
83W - 76L
1,546 Elo+
Party 1
Fenrir
Fenrir
R1ss
Fenrir
Level 81
God Stats
3W - 5L
1,591 SR
Queue Stats
12W - 14L
1,492 Elo+
Party 1
King Arthur
King Arthur
quinoti
King Arthur
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,142 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DirectJawz
Thanatos
17
4 / 3 / 8
12,270
722
7,656
15,308
7,781
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Winnergame91
Cthulhu
16
1 / 1 / 9
11,159
656
16,992
19,711
9,554
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

20
8 / 2 / 5
13,272
781
18,253
14,030
7,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Leorikus
Tiamat
17
3 / 5 / 2
11,150
656
27,403
16,705
14,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
R1ss
Fenrir
16
3 / 5 / 3
11,675
687
8,650
17,817
13,613
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

King Arthur
quinoti
King Arthur
14
0 / 3 / 3
9,939
585
2,752
16,210
11,720
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
13
Kills
6
6
Deaths
13
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Thanatos
DirectJawz
Thanatos
4
3
8
2.67
L
Tiamat
Leorikus
Tiamat
3
5
2
0.8
L
Fenrir
R1ss
Fenrir
3
5
3
0.9
W
Cthulhu
Winnergame91
Cthulhu
1
1
9
5.5
W
8
2
5
5.25
L
King Arthur
quinoti
King Arthur
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,901
Damage
38,805
49,049
Taken
50,732
24,849
Mitigated
39,443
23,344
Healing
6,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
DirectJawz
Thanatos
7,656
1,425
0
9,350
15,308
7,781
635
5,605
9,703
0
58,040
L
Tiamat
Leorikus
Tiamat
27,403
852
132
3,956
16,705
14,110
135
12,651
4,054
54,483
0
L
Fenrir
R1ss
Fenrir
8,650
2,369
0
1,832
17,817
13,613
0
11,952
5,865
0
34,464
W
Cthulhu
Winnergame91
Cthulhu
16,992
722
863
697
19,711
9,554
0
14,992
4,719
43,148
0
W
18,253
2,558
4,517
7,917
14,030
7,514
742
6,860
7,170
72,578
0
L
King Arthur
quinoti
King Arthur
2,752
346
0
730
16,210
11,720
99
10,543
5,496
0
32,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,701
Gold Earned
32,764
251
Minions Killed
148
0
Camps Cleared
0
993,350
Distance Traveled
940,654
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
12,270
722
77
5
0
331,593
5
L
Tiamat
11,150
656
63
4
0
327,844
4
L
Fenrir
11,675
687
32
2
0
309,752
4
W
Cthulhu
11,159
656
50
3
0
330,471
5
W
Ra
13,272
781
124
7
0
331,286
0
L
King Arthur
9,939
585
53
3
0
303,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role