Player Matchup

Cerberus
Cerberus
Apidron
Cerberus
Level 84
God Stats
8W - 9L
1,300 SR
Queue Stats
195W - 203L
1,371 Elo+
Solo
Tiamat
Tiamat
RA_CyborgX
Tiamat
Level 65
God Stats
3W - 4L
1,256 SR
Queue Stats
81W - 105L
1,317 Elo+
Solo
Izanami
Izanami
VGMaraten
Izanami
Level 64
God Stats
17W - 11L
1,533 SR
Queue Stats
117W - 150L
1,382 Elo+
Party 2
Arachne
Arachne
Vector1684
Arachne
Level 47
God Stats
2W - 3L
1,161 SR
Queue Stats
17W - 32L
1,216 Elo+
Solo
Ymir
Ymir
envy_avocado
Ymir
Level 49
God Stats
57W - 65L
1,448 SR
Queue Stats
105W - 140L
1,371 Elo+
Party 2
Team Averages
Level 62
1,339 SR
1,331 Elo+

VS

Team Averages
Level 46
1,439 SR
1,301 Elo+
Izanami
Izanami
BumClangers
Izanami
Level 48
God Stats
0W - 3L
1,246 SR
Queue Stats
3W - 6L
1,213 Elo+
Solo
Hun Batz
Hun Batz
Ciaran_fitz666
Hun Batz
Level 31
God Stats
4W - 7L
1,305 SR
Queue Stats
23W - 34L
1,293 Elo+
Party 1
Sol
Sol
Q-Maxi
Sol
Level 58
God Stats
1W - 2L
1,363 SR
Queue Stats
99W - 152L
1,347 Elo+
Solo
Ymir
Ymir
SpR_EU_
Ymir
Level 46
God Stats
5W - 5L
1,588 SR
Queue Stats
34W - 44L
1,333 Elo+
Solo
Achilles
Achilles
ebww1
Achilles
Level 45
God Stats
5W - 2L
1,690 SR
Queue Stats
28W - 41L
1,317 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Apidron
Cerberus
15
5 / 0 / 0
9,336
667
7,087
6,323
7,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tiamat
RA_CyborgX
Tiamat
14
3 / 1 / 5
8,219
587
7,519
7,462
4,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
VGMaraten
Izanami
14
3 / 0 / 3
8,193
585
10,688
9,806
3,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
Vector1684
Arachne
13
4 / 2 / 4
7,985
570
11,870
11,999
5,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 1 / 5
7,996
571
5,155
9,803
6,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BumClangers
Izanami
11
0 / 2 / 1
6,650
475
4,330
9,749
3,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
11
1 / 5 / 1
6,459
461
5,152
10,913
4,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sol
Q-Maxi
Sol
11
1 / 5 / 2
6,846
489
6,715
13,325
5,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
SpR_EU_
Ymir
10
2 / 2 / 1
7,065
505
3,090
14,185
14,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
ebww1
Achilles
11
0 / 3 / 0
6,150
439
2,325
10,764
6,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
17
Kills
4
4
Deaths
17
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Apidron
Cerberus
5
0
0
5
L
Izanami
BumClangers
Izanami
0
2
1
0.25
L
Hun Batz
1
5
1
0.3
L
Sol
Q-Maxi
Sol
1
5
2
0.4
W
Tiamat
RA_CyborgX
Tiamat
3
1
5
5.5
L
Ymir
SpR_EU_
Ymir
2
2
1
1.25
W
Izanami
VGMaraten
Izanami
3
0
3
4.5
W
Arachne
Vector1684
Arachne
4
2
4
3
L
Achilles
ebww1
Achilles
0
3
0
0
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,319
Damage
21,612
45,393
Taken
58,936
27,985
Mitigated
34,834
17,423
Healing
13,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Apidron
Cerberus
7,087
623
0
1,980
6,323
7,408
0
0
6,323
60,577
0
L
Izanami
BumClangers
Izanami
4,330
2,646
0
1,972
9,749
3,440
0
1,393
8,356
0
53,771
L
Hun Batz
5,152
1,803
0
2,218
10,913
4,267
0
3,266
7,517
0
44,453
L
Sol
Q-Maxi
Sol
6,715
2,386
0
5,117
13,325
5,882
1,344
4,226
9,099
51,907
3,828
W
Tiamat
RA_CyborgX
Tiamat
7,519
808
0
1,920
7,462
4,447
540
3,129
4,333
49,888
0
L
Ymir
SpR_EU_
Ymir
3,090
1,602
137
3,303
14,185
14,835
234
4,041
10,144
13,509
0
W
Izanami
VGMaraten
Izanami
10,688
7,579
42
5,690
9,806
3,725
1,562
1,336
8,470
0
69,733
W
Arachne
Vector1684
Arachne
11,870
8,387
0
4,588
11,999
5,871
0
2,220
9,779
0
61,124
L
Achilles
ebww1
Achilles
2,325
844
0
846
10,764
6,410
0
5,516
4,743
0
30,259
W
5,155
956
0
3,203
9,803
6,534
347
2,725
7,078
22,162
9,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,729
Gold Earned
33,170
510
Minions Killed
344
0
Camps Cleared
0
1,389,355
Distance Traveled
1,249,674
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,336
667
179
13
0
235,639
5
L
Izanami
6,650
475
87
6
0
208,751
0
L
Hun Batz
6,459
461
88
6
0
287,318
0
L
Sol
6,846
489
106
8
0
248,196
0
W
Tiamat
8,219
587
79
6
0
282,011
0
L
Ymir
7,065
505
18
1
0
249,754
2
W
Izanami
8,193
585
122
9
0
252,046
1
W
Arachne
7,985
570
84
6
0
346,411
0
L
Achilles
6,150
439
45
3
0
255,655
0
W
Ymir
7,996
571
46
3
0
273,248
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role