Player Matchup

Anhur
Anhur
 
Anhur
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
CosmicNutella
Tiamat
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 148L
1,472 Elo+
Solo
Bastet
Bastet
Efreetcaress
Bastet
Level 151
God Stats
9W - 7L
1,568 SR
Queue Stats
248W - 284L
1,508 Elo+
Solo
Tsukuyomi
Tsukuyomi
EinfallsreichHD
Tsukuyomi
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,292 Elo+
Solo
Sylvanus
Sylvanus
Fiszon
Sylvanus
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 74L
1,450 Elo+
Solo
Team Averages
Level 109
1,514 SR
1,444 Elo+

VS

Team Averages
Level 108
1,567 SR
1,474 Elo+
Guan Yu
Guan Yu
ErrorBlueScreen
Guan Yu
Level 107
God Stats
1W - 0L
1,763 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
TheShadowSaster
Cthulhu
Level 94
God Stats
1W - 0L
1,396 SR
Queue Stats
37W - 44L
1,473 Elo+
Party 1
Hercules
Hercules
bellson
Hercules
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 71L
1,403 Elo+
Solo
Xing Tian
Xing Tian
joseluisgm
Xing Tian
Level 88
God Stats
2W - 0L
1,678 SR
Queue Stats
47W - 53L
1,450 Elo+
Party 1
Neith
Neith
zaxturi
Neith
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 22L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
4 / 5 / 9
10,774
673
22,454
18,373
9,514
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
1 / 6 / 12
9,545
597
16,013
16,943
14,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
18
3 / 3 / 10
10,128
633
16,734
18,183
14,545
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Tsukuyomi
EinfallsreichHD
Tsukuyomi
18
5 / 5 / 7
10,719
670
22,854
18,102
9,769
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
Fiszon
Sylvanus
16
0 / 6 / 9
9,888
618
12,379
23,786
32,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 4 / 20
10,845
678
14,408
29,864
45,088
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
3 / 2 / 16
11,529
721
23,734
23,867
28,717
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
bellson
Hercules
19
1 / 1 / 21
11,206
700
17,471
30,555
33,280
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Xing Tian
joseluisgm
Xing Tian
15
2 / 6 / 17
10,963
685
4,667
27,712
37,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
zaxturi
Neith
20
17 / 1 / 8
13,905
869
26,669
12,642
7,689
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
107
13
Kills
25
25
Deaths
14
47
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
4
5
9
1.7
L
1
6
12
1.17
L
Bastet
3
3
10
2.67
L
Tsukuyomi
EinfallsreichHD
Tsukuyomi
5
5
7
1.7
W
2
4
20
3
L
Sylvanus
Fiszon
Sylvanus
0
6
9
0.75
W
3
2
16
5.5
W
Hercules
bellson
Hercules
1
1
21
11.5
W
Xing Tian
joseluisgm
Xing Tian
2
6
17
1.75
W
Neith
zaxturi
Neith
17
1
8
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,434
Damage
86,949
95,387
Taken
124,640
80,610
Mitigated
152,585
36,662
Healing
68,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
22,454
8,236
739
2,756
18,373
9,514
1,059
4,941
12,980
0
39,708
L
16,013
1,779
2,556
2,708
16,943
14,075
225
4,963
11,641
24,419
0
L
Bastet
16,734
2,972
1,409
3,688
18,183
14,545
211
4,476
13,261
36
32,815
L
Tsukuyomi
EinfallsreichHD
Tsukuyomi
22,854
5,872
1,673
2,108
18,102
9,769
492
5,786
11,855
0
44,459
W
14,408
874
15,926
11,267
29,864
45,088
881
8,003
21,861
104
29,231
L
Sylvanus
Fiszon
Sylvanus
12,379
2,514
11,061
7,964
23,786
32,707
0
5,999
17,145
17,003
0
W
23,734
467
7,583
5,221
23,867
28,717
224
4,692
19,175
45,553
0
W
Hercules
bellson
Hercules
17,471
4,860
2,630
14,023
30,555
33,280
1,851
7,205
23,350
0
33,546
W
Xing Tian
joseluisgm
Xing Tian
4,667
310
255
2,529
27,712
37,811
511
5,878
21,834
10,296
0
W
Neith
zaxturi
Neith
26,669
15,429
3,287
5,979
12,642
7,689
5,066
2,650
9,992
0
48,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,054
Gold Earned
58,448
137
Minions Killed
202
0
Camps Cleared
0
1,441,067
Distance Traveled
1,511,451
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,774
673
44
3
0
256,669
0
L
Tiamat
9,545
597
22
1
0
286,986
0
L
Bastet
10,128
633
19
1
0
354,096
0
L
Tsukuyomi
10,719
670
40
3
0
302,033
0
W
Guan Yu
10,845
678
25
2
0
341,524
0
L
Sylvanus
9,888
618
12
1
0
241,283
0
W
Cthulhu
11,529
721
60
4
0
317,700
0
W
Hercules
11,206
700
45
3
0
338,101
8
W
Xing Tian
10,963
685
10
1
0
220,424
0
W
Neith
13,905
869
62
4
0
293,702
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role