Player Matchup

Neith
Neith
Deadly--Shoot
Neith
Level 113
God Stats
2W - 3L
1,494 SR
Queue Stats
93W - 124L
1,341 Elo+
Party 1
Nu Wa
Nu Wa
NezukoAlvp
Nu Wa
Level 48
God Stats
2W - 3L
1,534 SR
Queue Stats
44W - 80L
1,301 Elo+
Party 1
Pele
Pele
VGMaraten
Pele
Level 64
God Stats
2W - 2L
1,531 SR
Queue Stats
117W - 150L
1,393 Elo+
Party 4
Bellona
Bellona
coco9xd
Bellona
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 33L
1,323 Elo+
Solo
Ymir
Ymir
envy_avocado
Ymir
Level 49
God Stats
57W - 65L
1,452 SR
Queue Stats
105W - 140L
1,382 Elo+
Party 4
Team Averages
Level 62
1,502 SR
1,348 Elo+

VS

Team Averages
Level 45
1,746 SR
1,373 Elo+
Cernunnos
Cernunnos
Ciaran_fitz666
Cernunnos
Level 31
God Stats
6W - 1L
1,684 SR
Queue Stats
23W - 34L
1,277 Elo+
Party 3
Chaac
Chaac
Trx_Phil05
Chaac
Level 48
God Stats
7W - 3L
1,765 SR
Queue Stats
53W - 86L
1,324 Elo+
Solo
Jormungandr
Jormungandr
VxpZ_ikon
Jormungandr
Level 64
God Stats
9W - 1L
1,998 SR
Queue Stats
74W - 66L
1,476 Elo+
Party 2
Sobek
Sobek
ebww1
Sobek
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 41L
1,303 Elo+
Party 3
Pele
Pele
philipp06072008
Pele
Level 35
God Stats
2W - 2L
1,784 SR
Queue Stats
17W - 16L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 4 / 2
7,988
444
14,544
13,208
6,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
14
2 / 3 / 3
8,255
459
13,576
11,379
4,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
13
2 / 2 / 4
8,060
448
11,569
17,948
7,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
coco9xd
Bellona
12
0 / 2 / 2
7,874
437
4,174
13,075
7,164
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
2 / 1 / 8
9,248
514
8,630
17,220
16,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Ciaran_fitz666
Cernunnos
13
0 / 6 / 1
8,110
451
6,931
15,847
5,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
15
3 / 2 / 3
9,726
540
12,732
15,704
14,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jormungandr
VxpZ_ikon
Jormungandr
16
4 / 1 / 4
10,257
570
16,506
18,758
13,015
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sobek
ebww1
Sobek
12
0 / 2 / 6
7,967
443
5,013
17,740
17,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
5 / 0 / 4
9,498
528
9,742
12,449
4,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
30
11
Kills
12
12
Deaths
11
19
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Ciaran_fitz666
Cernunnos
0
6
1
0.08
L
5
4
2
1.5
L
Nu Wa
2
3
3
1.17
W
Chaac
3
2
3
2.25
L
Pele
2
2
4
2
W
Jormungandr
VxpZ_ikon
Jormungandr
4
1
4
6
L
Bellona
coco9xd
Bellona
0
2
2
0.5
W
Sobek
ebww1
Sobek
0
2
6
1.5
L
2
1
8
6
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,493
Damage
50,924
72,830
Taken
80,498
41,640
Mitigated
54,536
18,419
Healing
28,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Ciaran_fitz666
Cernunnos
6,931
3,618
427
6,401
15,847
5,346
726
4,397
11,450
0
62,296
L
14,544
6,100
0
2,428
13,208
6,148
471
4,316
8,892
0
55,315
L
Nu Wa
13,576
3,654
111
3,257
11,379
4,962
220
7,127
4,200
59,259
0
W
Chaac
12,732
2,373
0
4,334
15,704
14,092
828
2,116
13,588
45
67,283
L
Pele
11,569
2,902
0
4,615
17,948
7,330
0
4,468
13,326
0
69,254
W
Jormungandr
VxpZ_ikon
Jormungandr
16,506
4,948
0
9,804
18,758
13,015
605
8,368
10,390
98,286
0
L
Bellona
coco9xd
Bellona
4,174
748
0
2,765
13,075
7,164
0
590
11,585
0
40,650
W
Sobek
ebww1
Sobek
5,013
531
0
5,453
17,740
17,274
295
4,593
13,147
28,820
0
L
8,630
1,815
0
5,243
17,220
16,036
154
5,063
12,157
40,042
6,417
W
9,742
2,395
0
1,699
12,449
4,809
0
2,193
10,256
0
66,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,425
Gold Earned
45,558
394
Minions Killed
468
0
Camps Cleared
0
1,609,565
Distance Traveled
1,733,020
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,110
451
79
4
0
289,102
2
L
Neith
7,988
444
73
4
0
296,144
6
L
Nu Wa
8,255
459
74
4
0
276,014
4
W
Chaac
9,726
540
124
7
0
350,831
2
L
Pele
8,060
448
88
5
0
385,162
1
W
Jormungandr
10,257
570
150
8
0
359,529
0
L
Bellona
7,874
437
77
4
0
307,589
2
W
Sobek
7,967
443
22
1
0
330,693
1
L
Ymir
9,248
514
82
5
0
344,656
3
W
Pele
9,498
528
93
5
0
402,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role