Player Matchup

Fenrir
Fenrir
NOT ME AGAIN 23
Fenrir
Level 14
God Stats
5W - 4L
1,596 SR
Queue Stats
8W - 7L
1,550 Elo+
Party 2
Ishtar
Ishtar
SQUIRRLYCARNAGE
Ishtar
Level 48
God Stats
2W - 3L
1,533 SR
Queue Stats
7W - 9L
1,492 Elo+
Party 2
Vulcan
Vulcan
YOUR MO7HER
Vulcan
Level 127
God Stats
0W - 1L
1,739 SR
Queue Stats
171W - 172L
1,505 Elo+
Solo
Set
Set
Yrqzy
Set
Level 31
God Stats
0W - 2L
1,271 SR
Queue Stats
1W - 3L
1,700 Elo+
Solo
Gilgamesh
Gilgamesh
the_dead0089
Gilgamesh
Level 45
God Stats
28W - 54L
1,419 SR
Queue Stats
57W - 86L
1,416 Elo+
Solo
Team Averages
Level 53
1,511 SR
1,533 Elo+

VS

Team Averages
Level 115
1,550 SR
1,518 Elo+
Hou Yi
Hou Yi
BookishChip488
Hou Yi
Level 21
God Stats
27W - 18L
1,518 SR
Queue Stats
38W - 27L
1,509 Elo+
Party 1
Chang'e
Chang'e
Delta NobleFB
Chang'e
Level 157
God Stats
36W - 53L
1,419 SR
Queue Stats
106W - 122L
1,421 Elo+
Solo
Kumbhakarna
Kumbhakarna
Ephideon
Kumbhakarna
Level 109
God Stats
125W - 53L
1,696 SR
Queue Stats
307W - 143L
1,677 Elo+
Party 1
Freya
Freya
GoDz-Gabo24
Freya
Level 160
God Stats
3W - 2L
1,450 SR
Queue Stats
104W - 134L
1,396 Elo+
Solo
Shiva
Shiva
Soulheir Knight
Shiva
Level 128
God Stats
34W - 16L
1,668 SR
Queue Stats
216W - 122L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 2
9,801
980
7,386
15,144
8,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
0 / 3 / 2
9,580
958
13,866
11,070
4,907
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
16
2 / 2 / 2
10,543
1,054
20,990
8,816
4,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Set
Yrqzy
Set
15
1 / 4 / 2
9,239
924
7,038
7,461
4,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
the_dead0089
Gilgamesh
15
0 / 3 / 4
9,613
961
12,084
15,982
12,247
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

175

VS

Team 2 Tickets

260

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 9
10,725
1,073
9,400
11,535
6,195
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
16
5 / 0 / 9
11,951
1,195
10,958
10,099
5,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kumbhakarna
Ephideon
Kumbhakarna
17
7 / 1 / 9
12,987
1,299
5,184
16,492
22,876
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
1 / 1 / 11
10,315
1,032
14,379
14,334
7,966
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

16
0 / 1 / 14
10,075
1,008
14,868
13,761
13,329
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
69
5
Kills
17
17
Deaths
5
12
Assists
52
Player
Kills
Deaths
Assists
KDA
W
4
2
9
4.25
W
Chang'e
5
0
9
9.5
W
Kumbhakarna
Ephideon
Kumbhakarna
7
1
9
11.5
W
1
1
11
6.5
L
2
5
2
0.6
L
0
3
2
0.33
W
0
1
14
7
L
Vulcan
2
2
2
1.5
L
Set
Yrqzy
Set
1
4
2
0.5
L
Gilgamesh
the_dead0089
Gilgamesh
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,364
Damage
54,789
58,473
Taken
66,221
35,154
Mitigated
56,276
3,200
Healing
25,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,400
5,863
0
951
11,535
6,195
0
3,422
7,968
0
20,017
W
Chang'e
10,958
411
6,312
5,435
10,099
5,910
0
2,286
7,482
34,206
0
W
Kumbhakarna
Ephideon
Kumbhakarna
5,184
467
0
1,890
16,492
22,876
0
3,884
12,354
20,411
0
W
14,379
5,617
0
6,170
14,334
7,966
0
6,763
7,388
41,703
0
L
7,386
738
0
511
15,144
8,668
0
8,948
6,196
0
15,267
L
13,866
7,349
0
1,592
11,070
4,907
0
6,783
4,287
0
29,106
W
14,868
1,810
1,449
2,794
13,761
13,329
0
4,635
8,780
84
26,351
L
Vulcan
20,990
7,124
0
204
8,816
4,382
0
3,411
5,405
66,385
0
L
Set
Yrqzy
Set
7,038
2,851
0
778
7,461
4,950
0
2,960
4,501
0
10,648
L
Gilgamesh
the_dead0089
Gilgamesh
12,084
2,401
0
115
15,982
12,247
0
8,503
7,479
0
25,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,776
Gold Earned
56,053
205
Minions Killed
230
5
Camps Cleared
5
914,297
Distance Traveled
1,044,897
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
10,725
1,073
30
3
4
194,210
0
W
Chang'e
11,951
1,195
79
8
0
220,518
0
W
Kumbhakarna
12,987
1,299
23
2
0
234,544
1
W
Freya
10,315
1,032
65
7
1
187,053
4
L
Fenrir
9,801
980
19
2
1
206,038
0
L
Ishtar
9,580
958
38
4
1
188,117
1
W
Shiva
10,075
1,008
33
3
0
208,572
0
L
Vulcan
10,543
1,054
100
10
0
197,954
0
L
Set
9,239
924
15
2
0
97,293
0
L
Gilgamesh
9,613
961
33
3
3
224,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role