Player Matchup

He Bo
He Bo
DisGrowth
He Bo
Level 108
God Stats
0W - 2L
1,325 SR
Queue Stats
71W - 132L
1,324 Elo+
Party 1
Terra
Terra
Into__the__Light
Terra
Level 126
God Stats
17W - 23L
1,508 SR
Queue Stats
67W - 138L
1,356 Elo+
Party 1
Lancelot
Lancelot
Shirayume8192
Lancelot
Level 89
God Stats
0W - 2L
1,202 SR
Queue Stats
50W - 93L
1,327 Elo+
Party 1
Apollo
Apollo
Speciqlized
Apollo
Level 99
God Stats
4W - 2L
1,615 SR
Queue Stats
34W - 66L
1,320 Elo+
Party 1
Cthulhu
Cthulhu
chan_rii
Cthulhu
Level 69
God Stats
2W - 5L
1,438 SR
Queue Stats
39W - 87L
1,325 Elo+
Party 1
Team Averages
Level 98
1,418 SR
1,330 Elo+

VS

Team Averages
Level 137
1,569 SR
1,444 Elo+
Tyr
Tyr
DragonsRage1993
Tyr
Level 159
God Stats
3W - 6L
1,505 SR
Queue Stats
313W - 336L
1,378 Elo+
Solo
Danzaburou
Danzaburou
MieShenMi
Danzaburou
Level 153
God Stats
5W - 4L
1,533 SR
Queue Stats
191W - 196L
1,497 Elo+
Solo
Baron Samedi
Baron Samedi
Tha faded 1
Baron Samedi
Level 160
God Stats
52W - 60L
1,555 SR
Queue Stats
516W - 580L
1,473 Elo+
Solo
Thanatos
Thanatos
devon_305
Thanatos
Level 85
God Stats
64W - 73L
1,448 SR
Queue Stats
348W - 412L
1,359 Elo+
Solo
Zhong Kui
Zhong Kui
faelNOT
Zhong Kui
Level 126
God Stats
2W - 0L
1,803 SR
Queue Stats
34W - 28L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
DisGrowth
He Bo
15
1 / 4 / 1
8,778
418
5,624
13,129
5,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
2 / 1 / 2
9,623
458
5,118
15,526
15,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lancelot
Shirayume8192
Lancelot
15
1 / 5 / 3
9,080
432
7,223
15,319
6,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
15
1 / 5 / 1
9,097
433
4,403
14,524
5,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
chan_rii
Cthulhu
17
1 / 0 / 3
10,561
503
12,665
14,684
14,989
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 0 / 0
11,837
564
7,289
13,757
19,117
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Danzaburou
MieShenMi
Danzaburou
20
6 / 1 / 2
12,770
608
15,648
15,841
7,789
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Baron Samedi
Tha faded 1
Baron Samedi
15
1 / 0 / 5
10,208
486
8,984
13,800
15,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
devon_305
Thanatos
18
3 / 4 / 4
11,071
527
5,482
18,017
7,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
faelNOT
Zhong Kui
17
2 / 1 / 2
11,094
528
11,782
14,197
11,145
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
6
Kills
15
15
Deaths
6
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
He Bo
DisGrowth
He Bo
1
4
1
0.38
W
3
0
0
3
L
2
1
2
3
W
Danzaburou
MieShenMi
Danzaburou
6
1
2
7
L
Lancelot
Shirayume8192
Lancelot
1
5
3
0.5
L
Apollo
1
5
1
0.3
W
Baron Samedi
Tha faded 1
Baron Samedi
1
0
5
3.5
L
Cthulhu
chan_rii
Cthulhu
1
0
3
2.5
W
Thanatos
devon_305
Thanatos
3
4
4
1.25
W
Zhong Kui
faelNOT
Zhong Kui
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,033
Damage
49,185
73,182
Taken
75,612
48,701
Mitigated
61,195
23,220
Healing
41,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
DisGrowth
He Bo
5,624
109
0
1,044
13,129
5,541
0
7,496
5,633
67,485
0
W
7,289
747
0
5,728
13,757
19,117
0
8,117
5,640
0
94,949
L
5,118
893
1,812
6,330
15,526
15,801
0
5,667
9,859
25,021
0
W
Danzaburou
MieShenMi
Danzaburou
15,648
4,099
0
8,380
15,841
7,789
4,536
2,181
13,660
0
132,369
L
Lancelot
Shirayume8192
Lancelot
7,223
1,503
0
4,108
15,319
6,771
0
878
14,441
0
62,960
L
Apollo
4,403
2,715
0
5,259
14,524
5,599
1,596
2,528
11,996
0
67,645
W
Baron Samedi
Tha faded 1
Baron Samedi
8,984
600
1,711
5,631
13,800
15,203
400
3,092
10,708
37,983
4,042
L
Cthulhu
chan_rii
Cthulhu
12,665
314
247
4,420
14,684
14,989
0
3,654
11,030
99,301
0
W
Thanatos
devon_305
Thanatos
5,482
1,970
0
12,246
18,017
7,941
0
4,323
13,152
0
98,953
W
Zhong Kui
faelNOT
Zhong Kui
11,782
1,550
0
7,748
14,197
11,145
380
5,694
8,503
107,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,139
Gold Earned
56,980
540
Minions Killed
734
0
Camps Cleared
0
2,111,737
Distance Traveled
2,001,722
29
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,778
418
103
5
0
399,956
7
W
Tyr
11,837
564
176
8
0
400,947
1
L
Terra
9,623
458
44
2
0
443,763
5
W
Danzaburou
12,770
608
198
9
0
406,109
2
L
Lancelot
9,080
432
97
5
0
463,391
7
L
Apollo
9,097
433
114
5
0
375,675
7
W
Baron Samedi
10,208
486
40
2
0
382,103
9
L
Cthulhu
10,561
503
182
9
0
428,952
3
W
Thanatos
11,071
527
142
7
0
421,045
2
W
Zhong Kui
11,094
528
178
8
0
391,518
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role