Player Matchup

Bastet
Bastet
Gold III
A Random Guy096
Bastet
Gold III
Level 155
God Stats
13W - 12L
1,614 SR
Queue Stats
235W - 240L
1,508 MMR
Party 3
Neith
Neith
Silver IV
EXODIA62
Neith
Silver IV
Level 84
God Stats
0W - 2L
1,377 SR
Queue Stats
3W - 6L
1,429 MMR
Solo
King Arthur
King Arthur
Gold II
Gil4Fab
King Arthur
Gold II
Level 150
God Stats
9W - 13L
1,427 SR
Queue Stats
206W - 202L
1,472 MMR
Solo
Raijin
Raijin
Gold V
TRAHIGHLANDER
Raijin
Gold V
Level 155
God Stats
14W - 25L
1,416 SR
Queue Stats
191W - 191L
1,329 MMR
Party 3
Fenrir
Fenrir
Gold IV
zolee992
Fenrir
Gold IV
Level 128
God Stats
0W - 2L
1,340 SR
Queue Stats
178W - 183L
1,411 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 134
1,435 SR
1,430 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,561 SR
1,428 MMR
Hades
Hades
Gold IV
Aschenkueppel
Hades
Gold IV
Level 140
God Stats
14W - 12L
1,566 SR
Queue Stats
235W - 237L
1,435 MMR
Party 1
Hel
Hel
Gold IV
Rlankzz
Hel
Gold IV
Level 101
God Stats
2W - 3L
1,091 SR
Queue Stats
70W - 73L
1,323 MMR
Party 2
Loki
Loki
Gold II
Vuikuo
Loki
Gold II
Level 141
God Stats
13W - 4L
1,772 SR
Queue Stats
49W - 44L
1,661 MMR
Party 2
Rama
Rama
Gold V
ggtrchucknorris2
Rama
Gold V
Level 125
God Stats
5W - 1L
1,734 SR
Queue Stats
177W - 176L
1,357 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
kacknase287
Gilgamesh
Gold III
Level 128
God Stats
1W - 0L
1,642 SR
Queue Stats
106W - 104L
1,363 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 5 / 1
14,119
523
27,300
27,705
13,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
EXODIA62
Neith
20
2 / 5 / 5
13,553
502
15,140
16,675
9,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
Gil4Fab
King Arthur
18
4 / 3 / 6
12,798
474
14,387
26,052
34,261
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
2 / 8 / 10
13,692
507
16,056
24,148
11,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fenrir
zolee992
Fenrir
18
6 / 9 / 9
12,765
473
19,603
36,943
26,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
KaliShivaArachne

VS

Bans
LancelotIzanamiThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 6 / 11
14,934
553
32,383
26,596
16,844
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hel
19
4 / 5 / 14
13,531
501
9,064
24,391
30,291
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
Vuikuo
Loki
20
9 / 5 / 7
14,393
533
17,395
28,059
12,193
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
5 / 6 / 9
14,146
524
16,076
23,770
12,044
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
kacknase287
Gilgamesh
20
3 / 3 / 4
13,932
516
13,648
25,741
31,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
75
25
Kills
30
30
Deaths
25
31
Assists
45
Player
Kills
Deaths
Assists
KDA
L
11
5
1
2.3
W
9
6
11
2.42
L
Neith
EXODIA62
Neith
2
5
5
0.9
L
King Arthur
Gil4Fab
King Arthur
4
3
6
2.33
W
Hel
4
5
14
2.2
L
2
8
10
0.88
W
Loki
Vuikuo
Loki
9
5
7
2.5
W
5
6
9
1.58
W
Gilgamesh
kacknase287
Gilgamesh
3
3
4
1.67
L
Fenrir
zolee992
Fenrir
6
9
9
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,486
Damage
88,566
131,523
Taken
128,557
95,038
Mitigated
102,841
28,695
Healing
53,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
27,300
8,443
0
9,587
27,705
13,573
418
5,864
21,608
0
132,819
W
32,383
2,987
1,204
12,796
26,596
16,844
555
6,027
20,569
121,443
0
L
Neith
EXODIA62
Neith
15,140
4,801
0
3,575
16,675
9,124
2,583
6,758
9,861
0
114,942
L
King Arthur
Gil4Fab
King Arthur
14,387
1,346
0
4,992
26,052
34,261
114
5,800
19,021
0
84,695
W
Hel
9,064
909
6,904
10,046
24,391
30,291
215
4,333
20,058
34,574
0
L
16,056
1,447
242
4,788
24,148
11,738
0
9,903
14,152
130,657
0
W
Loki
Vuikuo
Loki
17,395
5,079
0
10,378
28,059
12,193
1,208
3,365
24,694
0
110,363
W
16,076
11,938
0
6,405
23,770
12,044
1,577
1,574
22,196
0
118,387
W
Gilgamesh
kacknase287
Gilgamesh
13,648
3,856
0
5,978
25,741
31,469
1,119
2,064
23,677
0
87,984
L
Fenrir
zolee992
Fenrir
19,603
6,035
0
5,511
36,943
26,342
103
13,122
23,728
0
89,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,927
Gold Earned
70,936
745
Minions Killed
645
0
Camps Cleared
0
2,413,715
Distance Traveled
2,565,910
27
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
14,119
523
146
5
0
557,244
8
W
Hades
14,934
553
161
6
0
494,547
2
L
Neith
13,553
502
185
7
0
431,566
0
L
King Arthur
12,798
474
126
5
0
509,640
11
W
Hel
13,531
501
46
2
0
512,749
4
L
Raijin
13,692
507
201
7
0
413,386
1
W
Loki
14,393
533
108
4
0
573,447
1
W
Rama
14,146
524
169
6
0
480,014
4
W
Gilgamesh
13,932
516
161
6
0
505,153
8
L
Fenrir
12,765
473
87
3
0
501,879
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role