Player Matchup

Sol
Sol
ZthDigit
Sol
Level 76
God Stats
2W - 5L
1,412 SR
Queue Stats
94W - 108L
1,439 Elo+
Solo
Chernobog
Chernobog
fangech
Chernobog
Level 42
God Stats
1W - 2L
1,596 SR
Queue Stats
12W - 19L
1,413 Elo+
Solo
Lancelot
Lancelot
不拿木剑
Lancelot
Level 28
God Stats
0W - 3L
1,301 SR
Queue Stats
5W - 18L
1,285 Elo+
Party 2
Chaac
Chaac
六根清净贫轴弹
Chaac
Level 44
God Stats
0W - 3L
1,198 SR
Queue Stats
5W - 21L
1,261 Elo+
Party 2
Cthulhu
Cthulhu
却晨icon
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,260 Elo+
Party 2
Team Averages
Level 39
1,401 SR
1,332 Elo+

VS

Team Averages
Level 72
1,595 SR
1,428 Elo+
Skadi
Skadi
KamaSura
Skadi
Level 74
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 43L
1,500 Elo+
Party 1
Olorun
Olorun
MultiNucleated
Olorun
Level 89
God Stats
4W - 4L
1,537 SR
Queue Stats
75W - 85L
1,407 Elo+
Solo
Kukulkan
Kukulkan
N3biii
Kukulkan
Level 42
God Stats
6W - 4L
1,681 SR
Queue Stats
13W - 16L
1,394 Elo+
Party 1
Maui
Maui
YoungKhepri
Maui
Level 47
God Stats
2W - 0L
1,857 SR
Queue Stats
26W - 27L
1,449 Elo+
Solo
Lancelot
Lancelot
pauet22
Lancelot
Level 108
God Stats
8W - 11L
1,399 SR
Queue Stats
259W - 315L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 2
6,955
435
5,920
10,578
4,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chernobog
fangech
Chernobog
11
2 / 5 / 3
7,341
459
6,950
13,072
4,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
不拿木剑
Lancelot
10
1 / 8 / 4
6,933
433
8,035
14,443
5,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
5 / 5 / 1
7,785
487
11,300
16,792
10,229
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
却晨icon
Cthulhu
10
2 / 8 / 1
7,191
449
4,688
16,383
14,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
KamaSura
Skadi
15
13 / 2 / 7
10,130
633
20,252
10,093
5,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 4 / 2
8,261
516
3,034
9,179
5,180
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
N3biii
Kukulkan
15
7 / 0 / 3
9,478
592
13,567
7,702
4,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
3 / 1 / 18
8,798
550
7,279
15,253
16,581
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Lancelot
pauet22
Lancelot
13
6 / 5 / 7
8,787
549
12,117
15,419
7,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
68
11
Kills
31
31
Deaths
12
11
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Skadi
KamaSura
Skadi
13
2
7
8.25
W
2
4
2
0.75
W
Kukulkan
N3biii
Kukulkan
7
0
3
8.5
W
3
1
18
12
L
1
5
2
0.4
L
Chernobog
fangech
Chernobog
2
5
3
0.7
W
Lancelot
pauet22
Lancelot
6
5
7
1.9
L
Lancelot
不拿木剑
Lancelot
1
8
4
0.38
L
5
5
1
1.1
L
Cthulhu
却晨icon
Cthulhu
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,893
Damage
56,249
71,268
Taken
57,646
38,564
Mitigated
37,980
10,553
Healing
7,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
KamaSura
Skadi
20,252
9,633
0
0
10,093
5,157
2,131
2,032
7,770
0
69,488
W
3,034
1,670
80
3,558
9,179
5,180
1,740
601
8,578
37,051
0
W
Kukulkan
N3biii
Kukulkan
13,567
2,082
0
676
7,702
4,047
2,895
1,342
6,360
72,962
0
W
7,279
2,218
467
2,523
15,253
16,581
301
2,919
11,890
21,859
5,534
L
5,920
2,467
0
3,351
10,578
4,387
0
5,880
4,698
36,447
4,964
L
Chernobog
fangech
Chernobog
6,950
5,446
0
2,360
13,072
4,075
828
4,437
8,635
0
40,135
W
Lancelot
pauet22
Lancelot
12,117
3,476
0
230
15,419
7,015
0
3,311
12,108
0
57,296
L
Lancelot
不拿木剑
Lancelot
8,035
1,446
0
455
14,443
5,222
0
2,508
11,935
0
39,997
L
11,300
1,876
0
3,209
16,792
10,229
913
7,038
9,754
0
49,191
L
Cthulhu
却晨icon
Cthulhu
4,688
494
167
1,011
16,383
14,651
0
3,336
13,047
18,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,205
Gold Earned
45,454
305
Minions Killed
381
0
Camps Cleared
0
1,420,137
Distance Traveled
1,482,482
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,130
633
97
6
0
287,507
2
W
Olorun
8,261
516
68
4
0
247,543
0
W
Kukulkan
9,478
592
112
7
0
293,410
2
W
Maui
8,798
550
28
2
0
300,180
7
L
Sol
6,955
435
69
4
0
238,429
1
L
Chernobog
7,341
459
64
4
0
294,222
2
W
Lancelot
8,787
549
76
5
0
353,842
1
L
Lancelot
6,933
433
68
4
0
327,378
0
L
Chaac
7,785
487
74
5
0
285,706
2
L
Cthulhu
7,191
449
30
2
0
274,402
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role