Player Matchup

Shiva
Shiva
Deez5252
Shiva
Level 39
God Stats
7W - 13L
1,433 SR
Queue Stats
12W - 33L
1,310 Elo+
Solo
Achilles
Achilles
II Darny II
Achilles
Level 45
God Stats
1W - 1L
1,716 SR
Queue Stats
8W - 18L
1,445 Elo+
Solo
Medusa
Medusa
RAIDEN9002
Medusa
Level 45
God Stats
0W - 3L
1,238 SR
Queue Stats
38W - 56L
1,423 Elo+
Solo
Bakasura
Bakasura
Silent_HorrorX
Bakasura
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 42L
1,299 Elo+
Solo
Nu Wa
Nu Wa
soyMagorriado
Nu Wa
Level 43
God Stats
4W - 8L
1,347 SR
Queue Stats
31W - 37L
1,381 Elo+
Solo
Team Averages
Level 43
1,447 SR
1,372 Elo+

VS

Team Averages
Level 108
1,520 SR
1,534 Elo+
Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
AnTiLLaiZouKeuR
Ao Kuang
Level 98
God Stats
1W - 1L
1,552 SR
Queue Stats
78W - 58L
1,621 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SantaHaze
Ah Muzen Cab
Level 140
God Stats
2W - 3L
1,380 SR
Queue Stats
248W - 219L
1,560 Elo+
Party 1
Pele
Pele
Troudeballe1514
Pele
Level 22
God Stats
2W - 0L
1,715 SR
Queue Stats
33W - 11L
1,592 Elo+
Party 1
Sobek
Sobek
xI Achilles Ix1
Sobek
Level 122
God Stats
4W - 2L
1,452 SR
Queue Stats
49W - 52L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Deez5252
Shiva
13
0 / 4 / 0
7,664
426
8,205
16,055
8,512
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
II Darny II
Achilles
9
0 / 7 / 2
6,773
376
5,634
21,668
14,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
RAIDEN9002
Medusa
11
2 / 7 / 0
7,326
407
9,907
15,199
5,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bakasura
9
0 / 10 / 0
6,335
352
4,197
17,235
6,151
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
0 / 0 / 1
7,658
425
8,723
6,298
2,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
2 / 0 / 5
9,424
524
8,089
9,680
4,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ao Kuang
17
10 / 0 / 5
11,566
643
12,924
17,113
8,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
SantaHaze
Ah Muzen Cab
15
7 / 1 / 5
9,970
554
13,152
11,788
5,053
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 1 / 7
9,838
547
8,888
14,757
6,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 1 / 14
9,322
518
8,622
15,711
16,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
63
2
Kills
27
28
Deaths
3
3
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
5
4.5
W
Ao Kuang
10
0
5
12.5
L
Shiva
Deez5252
Shiva
0
4
0
0
L
Achilles
II Darny II
Achilles
0
7
2
0.14
L
Medusa
RAIDEN9002
Medusa
2
7
0
0.29
W
Ah Muzen Cab
SantaHaze
Ah Muzen Cab
7
1
5
9.5
L
Bakasura
0
10
0
0
W
6
1
7
9.5
L
0
0
1
0.5
W
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,666
Damage
51,675
76,455
Taken
69,049
37,179
Mitigated
40,606
16,957
Healing
27,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,089
255
0
1,344
9,680
4,450
589
4,159
5,521
81,611
0
W
Ao Kuang
12,924
2,607
0
12,082
17,113
8,048
1,247
2,457
14,496
83,802
0
L
Shiva
Deez5252
Shiva
8,205
690
0
5,075
16,055
8,512
0
8,627
7,428
0
52,466
L
Achilles
II Darny II
Achilles
5,634
1,867
454
5,540
21,668
14,770
0
9,702
11,966
0
17,237
L
Medusa
RAIDEN9002
Medusa
9,907
2,566
0
2,988
15,199
5,138
0
3,620
11,579
0
53,817
W
Ah Muzen Cab
SantaHaze
Ah Muzen Cab
13,152
4,049
0
2,511
11,788
5,053
3,246
924
10,864
0
80,479
L
Bakasura
4,197
3,524
0
1,756
17,235
6,151
0
4,899
12,336
0
27,572
W
8,888
1,689
0
3,684
14,757
6,081
9
1,279
13,238
0
96,844
L
8,723
1,013
0
1,144
6,298
2,608
152
2,787
3,511
68,750
0
W
8,622
1,263
921
7,389
15,711
16,974
263
1,082
14,509
23,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,756
Gold Earned
50,120
375
Minions Killed
561
0
Camps Cleared
0
1,667,706
Distance Traveled
1,829,368
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,424
524
127
7
0
317,664
2
W
Ao Kuang
11,566
643
139
8
0
376,540
1
L
Shiva
7,664
426
101
6
0
399,448
4
L
Achilles
6,773
376
30
2
0
351,793
0
L
Medusa
7,326
407
92
5
0
314,382
2
W
Ah Muzen Cab
9,970
554
125
7
0
361,576
4
L
Bakasura
6,335
352
58
3
0
329,733
3
W
Pele
9,838
547
129
7
0
397,924
2
L
Nu Wa
7,658
425
94
5
0
272,350
7
W
Sobek
9,322
518
41
2
0
375,664
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role