Player Matchup

Fenrir
Fenrir
Diamond I
B3NJ3MAN0_
Fenrir
Diamond I
Level 160
God Stats
0W - 2L
1,553 SR
Queue Stats
223W - 203L
2,506 MMR
Party 1
Neith
Neith
Diamond I
Blinkstaa
Neith
Diamond I
Level 160
God Stats
0W - 3L
1,272 SR
Queue Stats
144W - 122L
2,538 MMR
Solo
Mulan
Mulan
Masters
MaxHumph
Mulan
Masters
Level 157
God Stats
3W - 4L
1,645 SR
Queue Stats
489W - 488L
2,607 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Masters
Sαmurαi
Morgan Le Fay
Masters
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 31L
2,475 MMR
Solo
Maui
Maui
Diamond III
shadowcat125
Maui
Diamond III
Level 159
God Stats
3W - 4L
1,650 SR
Queue Stats
267W - 245L
2,498 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 157
1,524 SR
2,525 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 123
1,665 SR
2,531 MMR
Ishtar
Ishtar
Diamond I
Eli-Power
Ishtar
Diamond I
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
645W - 632L
2,429 MMR
Party 2
He Bo
He Bo
Diamond II
Granaatje
He Bo
Diamond II
Level 86
God Stats
8W - 5L
1,740 SR
Queue Stats
223W - 205L
2,436 MMR
Solo
Terra
Terra
Masters
IllRUSHERllI
Terra
Masters
Level 156
God Stats
17W - 21L
1,583 SR
Queue Stats
767W - 747L
2,393 MMR
Party 2
Ullr
Ullr
Masters
MainSusanoo0
Ullr
Masters
Level 87
God Stats
14W - 15L
1,732 SR
Queue Stats
315W - 282L
3,072 MMR
Solo
King Arthur
King Arthur
Diamond V
Ovvahh
King Arthur
Diamond V
Level 134
God Stats
3W - 0L
1,771 SR
Queue Stats
44W - 22L
2,326 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
B3NJ3MAN0_
Fenrir
15
2 / 6 / 4
9,486
452
10,167
22,177
11,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Blinkstaa
Neith
17
1 / 4 / 0
10,217
487
11,337
12,776
6,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mulan
MaxHumph
Mulan
16
2 / 5 / 2
10,315
491
16,767
28,502
28,431
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
Sαmurαi
Morgan Le Fay
16
1 / 5 / 3
9,358
446
15,904
15,650
8,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
1 / 4 / 4
9,001
429
6,872
21,149
28,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
NemesisAo KuangLancelot

VS

Bans
HadesVulcanThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Eli-Power
Ishtar
18
4 / 2 / 5
12,012
572
10,155
19,622
10,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
Granaatje
He Bo
18
7 / 2 / 11
11,730
559
17,554
15,021
11,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
0 / 1 / 18
10,827
516
6,755
27,768
31,160
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

20
6 / 1 / 9
12,691
604
19,857
16,285
9,383
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Ovvahh
King Arthur
18
7 / 1 / 5
11,741
559
22,825
29,194
37,674
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
72
7
Kills
24
24
Deaths
7
13
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Fenrir
B3NJ3MAN0_
Fenrir
2
6
4
0.67
L
Neith
Blinkstaa
Neith
1
4
0
0.25
W
Ishtar
Eli-Power
Ishtar
4
2
5
3.25
W
He Bo
Granaatje
He Bo
7
2
11
6.25
W
0
1
18
9
W
6
1
9
10.5
L
Mulan
MaxHumph
Mulan
2
5
2
0.6
W
King Arthur
Ovvahh
King Arthur
7
1
5
9.5
L
Morgan Le Fay
Sαmurαi
Morgan Le Fay
1
5
3
0.5
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,047
Damage
77,146
100,254
Taken
107,890
83,396
Mitigated
100,896
25,033
Healing
42,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
B3NJ3MAN0_
Fenrir
10,167
2,266
0
2,535
22,177
11,341
0
5,759
16,418
0
75,628
L
Neith
Blinkstaa
Neith
11,337
4,112
0
3,099
12,776
6,386
0
2,717
10,059
0
95,379
W
Ishtar
Eli-Power
Ishtar
10,155
6,904
0
9,157
19,622
10,834
5,328
4,516
15,106
0
121,484
W
He Bo
Granaatje
He Bo
17,554
909
0
4,596
15,021
11,845
432
3,348
11,673
91,214
237
W
6,755
992
8,175
11,125
27,768
31,160
228
7,026
19,674
22,259
3,154
W
19,857
10,175
0
3,268
16,285
9,383
1,692
6,022
10,263
0
129,283
L
Mulan
MaxHumph
Mulan
16,767
2,713
0
10,561
28,502
28,431
0
4,509
23,993
0
93,100
W
King Arthur
Ovvahh
King Arthur
22,825
3,067
0
6,322
29,194
37,674
76
5,723
23,471
0
92,826
L
Morgan Le Fay
Sαmurαi
Morgan Le Fay
15,904
398
93
4,169
15,650
8,387
0
5,022
10,628
99,701
0
L
6,872
2,171
957
3,619
21,149
28,851
0
6,139
15,010
26,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,377
Gold Earned
59,001
639
Minions Killed
664
0
Camps Cleared
0
1,929,253
Distance Traveled
2,039,158
26
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,486
452
124
6
0
403,585
2
L
Neith
10,217
487
169
8
0
348,877
5
W
Ishtar
12,012
572
190
9
0
347,510
1
W
He Bo
11,730
559
130
6
0
420,773
5
W
Terra
10,827
516
30
1
0
428,163
7
W
Ullr
12,691
604
182
9
0
428,098
4
L
Mulan
10,315
491
161
8
0
353,664
6
W
King Arthur
11,741
559
132
6
0
414,614
5
L
Morgan Le Fay
9,358
446
153
7
0
411,833
4
L
Maui
9,001
429
32
2
0
411,294
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role