Player Matchup

Loki
Loki
LineSlaine
Loki
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
937 Elo+
Party 1
Cthulhu
Cthulhu
MaxosSchnyder
Cthulhu
Level 8
God Stats
1W - 5L
1,260 SR
Queue Stats
2W - 7L
937 Elo+
Party 1
Ra
Ra
xXVeNzYXx
Ra
Level 47
God Stats
1W - 3L
1,607 SR
Queue Stats
6W - 15L
1,378 Elo+
Solo
Team Averages
Level 34
1,456 SR
1,084 Elo+

VS

Team Averages
Level 75
1,569 SR
1,479 Elo+
Da Ji
Da Ji
TutiFruti21
Da Ji
Level 58
God Stats
1W - 1L
1,333 SR
Queue Stats
45W - 42L
1,502 Elo+
Party 2
Sol
Sol
mahe2000
Sol
Level 139
God Stats
6W - 4L
1,529 SR
Queue Stats
100W - 119L
1,447 Elo+
Party 2
Ares
Ares
santi1ago0
Ares
Level 28
God Stats
2W - 3L
1,846 SR
Queue Stats
76W - 71L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
6,135
682
1,403
6,460
2,236
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
10
0 / 3 / 2
6,570
730
4,371
12,144
10,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

10
2 / 5 / 0
6,487
721
5,445
7,553
3,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 4
8,497
944
7,475
4,580
2,078
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
5 / 0 / 7
8,368
930
11,558
7,191
3,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
0 / 1 / 9
7,371
819
2,396
8,931
8,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
2
Kills
13
13
Deaths
2
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
Cthulhu
0
3
2
0.33
W
8
1
4
10
W
5
0
7
8.5
W
0
1
9
4.5
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,219
Damage
21,429
26,157
Taken
20,702
15,649
Mitigated
13,529
3,361
Healing
9,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,403
558
0
0
6,460
2,236
0
1,498
4,962
0
14,667
L
Cthulhu
4,371
322
206
1,082
12,144
10,072
0
6,737
5,407
16,323
0
W
7,475
2,177
0
1,021
4,580
2,078
960
2,020
2,560
0
20,002
W
11,558
4,716
0
5,418
7,191
3,437
2,068
4,893
2,298
44,862
3,844
W
2,396
0
0
2,750
8,931
8,014
344
3,243
5,688
11,062
0
L
5,445
343
1,171
902
7,553
3,341
30
5,209
2,344
17,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,192
Gold Earned
24,236
90
Minions Killed
102
0
Camps Cleared
0
502,666
Distance Traveled
524,969
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,135
682
30
3
0
165,761
1
L
Cthulhu
6,570
730
26
3
0
180,068
2
W
Da Ji
8,497
944
20
2
0
188,143
3
W
Sol
8,368
930
72
8
0
165,222
1
W
Ares
7,371
819
10
1
0
171,604
1
L
Ra
6,487
721
34
4
0
156,837
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role