Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
FoxxyMoxxi
Kukulkan
Level 119
God Stats
2W - 0L
1,758 SR
Queue Stats
5W - 2L
1,653 Elo+
Party 1
Horus
Horus
MR_IGETKNOWLEDGE
Horus
Level 147
God Stats
1W - 0L
1,410 SR
Queue Stats
26W - 25L
1,441 Elo+
Party 3
Izanami
Izanami
MagatsuMetal
Izanami
Level 125
God Stats
1W - 0L
1,510 SR
Queue Stats
7W - 5L
1,524 Elo+
Party 1
Zhong Kui
Zhong Kui
Pic912
Zhong Kui
Level 160
God Stats
1W - 3L
1,333 SR
Queue Stats
23W - 24L
1,416 Elo+
Party 3
Team Averages
Level 131
1,502 SR
1,507 Elo+

VS

Team Averages
Level 45
1,443 SR
1,312 Elo+
Geb
Geb
 
Geb
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
IconikBaggns
Yu Huang
Level 35
God Stats
2W - 3L
1,500 SR
Queue Stats
22W - 26L
1,091 Elo+
Solo
Zhong Kui
Zhong Kui
RisenCylex
Zhong Kui
Level 12
God Stats
0W - 2L
1,332 SR
Queue Stats
0W - 4L
1,185 Elo+
Party 2
Neith
Neith
Rogue Knight12
Neith
Level 103
God Stats
4W - 7L
1,430 SR
Queue Stats
48W - 56L
1,378 Elo+
Solo
Bastet
Bastet
TheLoneWolf1144
Bastet
Level 48
God Stats
21W - 16L
1,452 SR
Queue Stats
31W - 29L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
1 / 1 / 4
6,930
533
3,506
11,829
11,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
FoxxyMoxxi
Kukulkan
12
3 / 3 / 3
7,438
572
8,886
6,724
2,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

12
4 / 1 / 5
7,376
567
5,214
9,113
4,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Izanami
MagatsuMetal
Izanami
14
2 / 1 / 8
7,984
614
7,139
8,750
3,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Zhong Kui
Pic912
Zhong Kui
13
5 / 0 / 5
8,255
635
8,507
8,627
6,136
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
0 / 4 / 1
5,539
426
3,362
11,092
7,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yu Huang
IconikBaggns
Yu Huang
11
0 / 3 / 0
6,032
464
2,635
6,760
3,932
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
RisenCylex
Zhong Kui
10
2 / 3 / 0
6,291
484
7,763
10,256
7,667
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 1 / 2
6,111
470
4,134
6,975
2,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 4 / 1
6,235
480
4,368
12,440
5,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
15
Kills
4
6
Deaths
15
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
4
3
L
Geb
 
Geb
0
4
1
0.13
W
Kukulkan
FoxxyMoxxi
Kukulkan
3
3
3
1.5
L
Yu Huang
IconikBaggns
Yu Huang
0
3
0
0
W
4
1
5
6.5
W
Izanami
MagatsuMetal
Izanami
2
1
8
6
W
Zhong Kui
Pic912
Zhong Kui
5
0
5
7.5
L
Zhong Kui
RisenCylex
Zhong Kui
2
3
0
0.67
L
0
1
2
1
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,252
Damage
22,262
45,043
Taken
47,523
27,861
Mitigated
26,901
18,093
Healing
10,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,506
231
398
2,304
11,829
11,004
530
3,197
8,632
24,735
0
L
Geb
 
Geb
3,362
468
211
1,223
11,092
7,087
0
3,612
7,480
7,645
0
W
Kukulkan
FoxxyMoxxi
Kukulkan
8,886
1,170
0
1,070
6,724
2,756
1,633
2,400
4,324
53,366
0
L
Yu Huang
IconikBaggns
Yu Huang
2,635
493
0
302
6,760
3,932
845
4,146
2,614
37,595
0
W
5,214
2,418
634
2,166
9,113
4,582
318
3,318
5,795
0
40,339
W
Izanami
MagatsuMetal
Izanami
7,139
4,520
0
5,056
8,750
3,383
1,605
1,552
7,198
0
72,205
W
Zhong Kui
Pic912
Zhong Kui
8,507
1,085
0
6,465
8,627
6,136
324
3,293
5,334
55,899
0
L
Zhong Kui
RisenCylex
Zhong Kui
7,763
1,292
0
3,646
10,256
7,667
0
5,732
4,524
38,588
0
L
4,134
922
0
1,545
6,975
2,945
950
1,973
5,002
0
49,568
L
4,368
1,159
0
3,632
12,440
5,270
248
5,436
7,004
0
30,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,983
Gold Earned
30,208
432
Minions Killed
268
0
Camps Cleared
0
1,221,471
Distance Traveled
1,253,000
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,930
533
33
3
0
229,806
0
L
Geb
5,539
426
6
0
0
277,236
0
W
Kukulkan
7,438
572
83
6
0
238,303
0
L
Yu Huang
6,032
464
66
5
0
211,036
2
W
Horus
7,376
567
72
6
0
285,975
0
W
Izanami
7,984
614
139
11
0
219,271
3
W
Zhong Kui
8,255
635
105
8
0
248,116
2
L
Zhong Kui
6,291
484
57
4
0
239,495
2
L
Neith
6,111
470
74
6
0
251,875
3
L
Bastet
6,235
480
65
5
0
273,358
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role