Player Matchup

Izanami
Izanami
HiMasterKim
Izanami
Level 127
God Stats
2W - 8L
1,306 SR
Queue Stats
50W - 22L
1,763 Elo+
Party 2
Sylvanus
Sylvanus
MachoChancho
Sylvanus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 17L
1,128 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SMOKEDnROCKED
Tsukuyomi
Level 13
God Stats
1W - 9L
1,096 SR
Queue Stats
2W - 18L
908 Elo+
Party 2
Team Averages
Level 51
1,301 SR
1,266 Elo+

VS

Team Averages
Level 86
1,547 SR
1,512 Elo+
Bellona
Bellona
RiskyTooFrisky
Bellona
Level 151
God Stats
5W - 3L
1,641 SR
Queue Stats
42W - 45L
1,427 Elo+
Party 1
Jormungandr
Jormungandr
juanport
Jormungandr
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 39L
1,425 Elo+
Party 1
Janus
Janus
mikniks
Janus
Level 81
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 5L
1,686 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HiMasterKim
Izanami
13
0 / 6 / 1
8,160
583
4,738
12,722
5,913
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
MachoChancho
Sylvanus
13
1 / 5 / 2
9,479
677
2,835
18,252
23,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tsukuyomi
SMOKEDnROCKED
Tsukuyomi
15
2 / 5 / 1
9,181
656
12,318
18,403
9,669
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 11
10,441
746
16,563
12,493
9,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
juanport
Jormungandr
15
4 / 1 / 9
10,899
779
7,728
13,640
13,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Janus
mikniks
Janus
17
7 / 0 / 8
11,643
832
16,461
5,578
2,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
3
Kills
16
16
Deaths
3
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Izanami
HiMasterKim
Izanami
0
6
1
0.08
L
Sylvanus
MachoChancho
Sylvanus
1
5
2
0.4
W
5
2
11
5.25
L
Tsukuyomi
SMOKEDnROCKED
Tsukuyomi
2
5
1
0.5
W
Jormungandr
juanport
Jormungandr
4
1
9
8.5
W
Janus
mikniks
Janus
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,891
Damage
40,752
49,377
Taken
31,711
39,052
Mitigated
25,986
8,307
Healing
5,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
HiMasterKim
Izanami
4,738
3,184
0
1,251
12,722
5,913
0
7,053
5,669
0
29,518
L
Sylvanus
MachoChancho
Sylvanus
2,835
674
692
2,257
18,252
23,470
0
8,990
9,262
9,936
0
W
16,563
6,562
0
2,433
12,493
9,998
603
1,068
11,425
0
36,412
L
Tsukuyomi
SMOKEDnROCKED
Tsukuyomi
12,318
2,321
0
4,107
18,403
9,669
0
8,192
10,211
0
52,711
W
Jormungandr
juanport
Jormungandr
7,728
2,820
0
2,735
13,640
13,621
272
1,511
12,129
33,171
0
W
Janus
mikniks
Janus
16,461
1,169
0
665
5,578
2,367
1,712
673
4,905
62,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,820
Gold Earned
32,983
132
Minions Killed
169
0
Camps Cleared
0
636,954
Distance Traveled
718,413
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,160
583
66
5
0
187,706
0
L
Sylvanus
9,479
677
6
0
0
200,248
0
W
Bellona
10,441
746
28
2
0
242,254
3
L
Tsukuyomi
9,181
656
60
4
0
249,000
3
W
Jormungandr
10,899
779
47
3
0
219,140
3
W
Janus
11,643
832
94
7
0
257,019
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role