Player Matchup

Mulan
Mulan
 
Mulan
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Flαws
Sol
Level 148
God Stats
4W - 0L
1,731 SR
Queue Stats
315W - 66L
1,841 Elo+
Party 1
Atlas
Atlas
Kashlra
Atlas
Level 16
God Stats
2W - 0L
1,721 SR
Queue Stats
9W - 3L
1,668 Elo+
Party 1
Team Averages
Level 90
1,651 SR
1,669 Elo+

VS

Team Averages
Level 78
1,638 SR
1,350 Elo+
Cerberus
Cerberus
 
Cerberus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
GenuineVF
Ra
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,054 Elo+
Solo
Anhur
Anhur
PandaRoux369
Anhur
Level 120
God Stats
1W - 1L
1,915 SR
Queue Stats
160W - 147L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
9 / 0 / 7
9,231
923
16,773
10,273
11,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sol
Flαws
Sol
13
7 / 1 / 7
8,375
838
10,562
8,814
2,994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Atlas
Kashlra
Atlas
12
2 / 1 / 15
8,414
841
6,070
12,011
10,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
0 / 3 / 2
6,940
694
7,161
15,418
9,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 8 / 2
6,126
613
5,447
8,856
3,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 7 / 0
7,079
708
6,340
13,994
5,903
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
6
18
Kills
2
2
Deaths
18
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
9
0
7
12.5
L
Cerberus
 
Cerberus
0
3
2
0.33
W
Sol
Flαws
Sol
7
1
7
10.5
L
0
8
2
0.13
W
Atlas
Kashlra
Atlas
2
1
15
9.5
L
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,405
Damage
18,948
31,098
Taken
38,268
25,157
Mitigated
18,891
12,171
Healing
9,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
16,773
3,988
0
5,799
10,273
11,769
102
4,457
5,816
0
35,183
L
Cerberus
 
Cerberus
7,161
1,174
0
6,442
15,418
9,360
0
7,163
7,894
19,928
0
W
Sol
Flαws
Sol
10,562
6,200
0
3,681
8,814
2,994
2,086
2,964
5,850
40,678
0
L
5,447
1,063
490
564
8,856
3,628
0
3,846
4,774
13,474
0
W
Atlas
Kashlra
Atlas
6,070
2,209
402
2,289
12,011
10,394
124
5,213
6,798
13,464
0
L
6,340
2,455
0
2,112
13,994
5,903
0
5,681
7,971
0
26,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,020
Gold Earned
20,145
103
Minions Killed
98
0
Camps Cleared
0
538,421
Distance Traveled
485,911
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,231
923
33
3
0
169,924
1
L
Cerberus
6,940
694
26
3
0
189,848
3
W
Sol
8,375
838
61
6
0
173,000
2
L
Ra
6,126
613
19
2
0
140,000
1
W
Atlas
8,414
841
9
1
0
195,497
0
L
Anhur
7,079
708
53
5
0
156,063
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role