Player Matchup

Neith
Neith
 
Neith
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
AgentSnuggles007
Horus
Level 68
God Stats
7W - 11L
1,410 SR
Queue Stats
242W - 264L
1,444 Elo+
Party 3
Ne Zha
Ne Zha
MaybeEzra
Ne Zha
Level 76
God Stats
5W - 6L
1,526 SR
Queue Stats
155W - 142L
1,567 Elo+
Party 4
Chang'e
Chang'e
MaybeJake
Chang'e
Level 50
God Stats
2W - 0L
1,691 SR
Queue Stats
93W - 87L
1,527 Elo+
Party 4
Kuzenbo
Kuzenbo
Thaddeuss
Kuzenbo
Level 143
God Stats
2W - 2L
1,518 SR
Queue Stats
209W - 221L
1,485 Elo+
Party 3
Team Averages
Level 88
1,529 SR
1,504 Elo+

VS

Team Averages
Level 103
1,471 SR
1,501 Elo+
Mulan
Mulan
 
Mulan
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Chewwy69
Lancelot
Level 151
God Stats
16W - 13L
1,559 SR
Queue Stats
275W - 279L
1,498 Elo+
Party 2
Sobek
Sobek
Haukmeister
Sobek
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Eset
Eset
VultureWiener
Eset
Level 106
God Stats
1W - 3L
1,295 SR
Queue Stats
28W - 28L
1,507 Elo+
Party 2
Medusa
Medusa
Yudolph
Medusa
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
1 / 0 / 3
10,528
585
5,734
7,088
3,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
1 / 3 / 6
8,968
498
11,672
12,836
9,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Earring

Mystical Earring

+15
Mp 5

Ne Zha
MaybeEzra
Ne Zha
15
2 / 3 / 8
9,332
518
8,554
15,740
7,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Chang'e
MaybeJake
Chang'e
18
9 / 1 / 2
11,574
643
11,678
14,124
5,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
Thaddeuss
Kuzenbo
15
4 / 1 / 4
9,050
503
10,819
12,584
8,759
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
0 / 3 / 0
8,309
462
4,950
14,357
11,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lancelot
Chewwy69
Lancelot
15
2 / 2 / 1
9,545
530
5,766
10,633
4,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 3 / 7
8,562
476
5,931
15,588
16,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
1 / 6 / 1
8,082
449
6,344
9,989
4,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
Yudolph
Medusa
13
4 / 3 / 1
8,398
467
10,313
15,251
5,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
17
Kills
8
8
Deaths
17
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
3
2.5
L
Mulan
 
Mulan
0
3
0
0
W
1
3
6
1.33
L
Lancelot
Chewwy69
Lancelot
2
2
1
1.25
L
1
3
7
1.5
W
Ne Zha
MaybeEzra
Ne Zha
2
3
8
2
W
Chang'e
MaybeJake
Chang'e
9
1
2
10
W
Kuzenbo
Thaddeuss
Kuzenbo
4
1
4
6
L
1
6
1
0.25
L
Medusa
Yudolph
Medusa
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,457
Damage
33,304
62,372
Taken
65,818
34,405
Mitigated
43,148
25,820
Healing
22,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,734
2,481
0
4,162
7,088
3,095
1,152
1,251
5,432
0
84,939
L
Mulan
 
Mulan
4,950
244
0
5,077
14,357
11,958
0
3,155
11,202
0
69,123
W
11,672
4,648
944
4,053
12,836
9,643
324
2,820
10,016
0
65,528
L
Lancelot
Chewwy69
Lancelot
5,766
989
0
4,475
10,633
4,915
0
3,175
7,419
0
72,240
L
5,931
685
497
4,857
15,588
16,505
330
3,800
11,209
25,535
0
W
Ne Zha
MaybeEzra
Ne Zha
8,554
2,586
0
2,695
15,740
7,375
468
1,940
13,701
24
79,040
W
Chang'e
MaybeJake
Chang'e
11,678
860
2,051
8,480
14,124
5,533
204
4,079
9,949
98,946
0
W
Kuzenbo
Thaddeuss
Kuzenbo
10,819
2,485
0
3,435
12,584
8,759
320
2,185
10,399
46,053
5,461
L
6,344
228
457
895
9,989
4,300
0
6,062
3,927
50,208
0
L
Medusa
Yudolph
Medusa
10,313
6,493
0
5,830
15,251
5,470
1,200
5,416
9,359
0
64,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,452
Gold Earned
42,896
597
Minions Killed
478
0
Camps Cleared
0
1,884,098
Distance Traveled
1,703,763
29
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,528
585
149
8
0
318,860
8
L
Mulan
8,309
462
122
7
0
328,382
6
W
Horus
8,968
498
109
6
0
401,250
4
L
Lancelot
9,545
530
125
7
0
446,730
4
L
Sobek
8,562
476
37
2
0
330,354
0
W
Ne Zha
9,332
518
97
5
0
408,599
5
W
Chang'e
11,574
643
180
10
0
361,668
6
W
Kuzenbo
9,050
503
62
3
0
393,721
6
L
Eset
8,082
449
92
5
0
310,170
4
L
Medusa
8,398
467
102
6
0
288,127
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role