Player Matchup

Izanami
Izanami
Onii-Chan-Kenobi
Izanami
Level 107
God Stats
3W - 2L
1,501 SR
Queue Stats
149W - 126L
1,610 Elo+
Party 2
Nike
Nike
breeze996
Nike
Level 140
God Stats
6W - 1L
1,573 SR
Queue Stats
124W - 101L
1,553 Elo+
Party 2
Baron Samedi
Baron Samedi
thatboul_rock
Baron Samedi
Level 160
God Stats
2W - 0L
1,619 SR
Queue Stats
248W - 202L
1,579 Elo+
Party 2
Team Averages
Level 136
1,564 SR
1,581 Elo+

VS

Team Averages
Level 94
1,415 SR
1,339 Elo+
Hachiman
Hachiman
DPows
Hachiman
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 28L
1,386 Elo+
Party 1
Hel
Hel
Leejrahs
Hel
Level 96
God Stats
1W - 3L
1,385 SR
Queue Stats
22W - 48L
1,297 Elo+
Party 1
Nike
Nike
Snm ventedsnow
Nike
Level 86
God Stats
6W - 11L
1,362 SR
Queue Stats
68W - 108L
1,336 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 13
9,673
806
8,012
9,540
3,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nike
15
6 / 3 / 9
9,640
803
6,330
10,639
6,594
Baron Samedi
thatboul_rock
Baron Samedi
16
7 / 0 / 9
10,296
858
10,970
5,392
3,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DPows
Hachiman
12
1 / 7 / 0
7,947
662
4,825
11,474
4,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 5 / 3
7,876
656
3,636
8,244
2,924
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
1 / 5 / 0
7,616
635
4,100
11,069
9,265
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
5
17
Kills
2
3
Deaths
17
31
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hachiman
DPows
Hachiman
1
7
0
0.14
L
0
5
3
0.3
W
4
0
13
10.5
L
1
5
0
0.2
W
Nike
6
3
9
3.5
W
Baron Samedi
thatboul_rock
Baron Samedi
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,312
Damage
12,561
25,571
Taken
30,787
13,617
Mitigated
16,315
9,291
Healing
4,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
DPows
Hachiman
4,825
1,757
0
1,144
11,474
4,126
0
3,479
7,561
0
26,651
L
3,636
96
1,145
1,503
8,244
2,924
0
2,609
4,961
25,690
0
W
8,012
3,862
0
4,059
9,540
3,892
2,101
580
8,960
0
50,535
L
4,100
0
273
260
11,069
9,265
0
4,007
6,411
0
19,907
W
Nike
6,330
416
0
652
10,639
6,594
0
2,272
7,203
0
35,726
W
Baron Samedi
thatboul_rock
Baron Samedi
10,970
596
1,974
2,606
5,392
3,131
884
859
4,533
33,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,609
Gold Earned
23,439
190
Minions Killed
118
0
Camps Cleared
0
658,914
Distance Traveled
592,825
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,947
662
41
3
0
171,878
0
L
Hel
7,876
656
31
3
0
206,009
0
W
Izanami
9,673
806
78
7
0
214,208
2
L
Nike
7,616
635
46
4
0
214,938
2
W
Nike
9,640
803
60
5
0
222,393
3
W
Baron Samedi
10,296
858
52
4
0
222,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role