Player Matchup

Hercules
Hercules
DaT Street Doc
Hercules
Level 27
God Stats
2W - 4L
1,329 SR
Queue Stats
4W - 4L
1,447 Elo+
Party 2
Ishtar
Ishtar
DaT Truth502
Ishtar
Level 72
God Stats
2W - 1L
1,533 SR
Queue Stats
4W - 4L
1,447 Elo+
Party 2
Serqet
Serqet
Pengster89
Serqet
Level 47
God Stats
0W - 1L
1,478 SR
Queue Stats
22W - 13L
1,568 Elo+
Party 1
Cthulhu
Cthulhu
ShinzoI
Cthulhu
Level 107
God Stats
0W - 1L
1,792 SR
Queue Stats
24W - 14L
1,556 Elo+
Party 1
Agni
Agni
heroofthefamily1
Agni
Level 156
God Stats
0W - 1L
1,669 SR
Queue Stats
34W - 25L
1,571 Elo+
Party 1
Team Averages
Level 82
1,560 SR
1,518 Elo+

VS

Team Averages
Level 57
1,552 SR
1,485 Elo+
Anubis
Anubis
 
Anubis
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Pele
Pele
Ace_The_Turtle
Pele
Level 105
God Stats
4W - 1L
1,500 SR
Queue Stats
27W - 27L
1,412 Elo+
Party 4
Charybdis
Charybdis
JingWei-Onlyfans
Charybdis
Level 26
God Stats
2W - 0L
1,758 SR
Queue Stats
21W - 22L
1,493 Elo+
Party 3
Bellona
Bellona
KingKamikaze537
Bellona
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 20L
1,545 Elo+
Party 4
Maui
Maui
l_Dixtain_l
Maui
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 35L
1,477 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
0 / 1 / 0
6,624
390
2,049
7,141
5,584
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ishtar
12
0 / 5 / 1
6,985
411
4,578
11,115
3,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Serqet
Pengster89
Serqet
12
1 / 4 / 0
7,344
432
2,928
13,214
5,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
ShinzoI
Cthulhu
13
0 / 1 / 0
7,709
453
8,327
9,578
8,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 5 / 1
8,512
501
9,435
9,693
3,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
17
2 / 1 / 0
10,092
594
3,200
9,422
5,055
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

14
4 / 0 / 5
9,021
531
9,419
15,205
6,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
17
7 / 1 / 2
10,475
616
11,311
13,501
5,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
2 / 0 / 1
10,044
591
4,754
11,101
9,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
1 / 0 / 11
9,085
534
2,713
10,734
8,401
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
2
Kills
16
16
Deaths
2
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
1
0
2
W
4
0
5
6.5
L
Hercules
0
1
0
0
L
Ishtar
0
5
1
0.1
W
Charybdis
7
1
2
8
W
2
0
1
2.5
L
Serqet
Pengster89
Serqet
1
4
0
0.25
L
Cthulhu
ShinzoI
Cthulhu
0
1
0
0
L
1
5
1
0.3
W
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,317
Damage
31,397
50,741
Taken
59,963
26,816
Mitigated
35,000
11,438
Healing
34,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
3,200
129
0
6,917
9,422
5,055
406
3,737
5,093
92,676
0
W
9,419
2,496
0
6,854
15,205
6,304
389
4,501
10,342
0
66,560
L
Hercules
2,049
428
0
1,365
7,141
5,584
0
306
6,835
0
25,404
L
Ishtar
4,578
2,897
0
1,318
11,115
3,576
550
995
10,120
0
38,808
W
Charybdis
11,311
5,144
0
8,167
13,501
5,667
1,451
1,353
11,946
0
98,121
W
4,754
1,374
0
6,979
11,101
9,573
0
4,811
5,018
0
68,199
L
Serqet
Pengster89
Serqet
2,928
493
0
4,646
13,214
5,171
0
419
12,795
0
53,209
L
Cthulhu
ShinzoI
Cthulhu
8,327
1,066
0
3,642
9,578
8,866
0
363
9,215
56,723
0
L
9,435
330
0
467
9,693
3,619
0
3,600
6,093
50,139
0
W
2,713
268
2,742
2,347
10,734
8,401
54
2,061
8,583
17,195
3,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,174
Gold Earned
48,717
397
Minions Killed
585
0
Camps Cleared
0
1,665,878
Distance Traveled
1,630,904
27
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,092
594
158
9
0
288,178
1
W
Pele
9,021
531
111
7
0
405,691
4
L
Hercules
6,624
390
60
4
0
345,973
4
L
Ishtar
6,985
411
62
4
0
295,026
5
W
Charybdis
10,475
616
148
9
0
301,987
3
W
Bellona
10,044
591
136
8
0
288,585
1
L
Serqet
7,344
432
92
5
0
374,804
7
L
Cthulhu
7,709
453
90
5
0
343,399
8
L
Agni
8,512
501
93
5
0
306,676
3
W
Maui
9,085
534
32
2
0
346,463
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role