Player Matchup

Cerberus
Cerberus
AbbyGnormal
Cerberus
Level 47
God Stats
3W - 8L
1,329 SR
Queue Stats
49W - 71L
1,351 Elo+
Solo
Nox
Nox
Faedran
Nox
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 22L
1,318 Elo+
Solo
Sun Wukong
Sun Wukong
ZZteejmonsterZZ
Sun Wukong
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,286 Elo+
Party 1
Izanami
Izanami
crazyray6
Izanami
Level 83
God Stats
3W - 3L
1,607 SR
Queue Stats
8W - 11L
1,316 Elo+
Party 1
Rama
Rama
voidhalo
Rama
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
989 Elo+
Party 1
Team Averages
Level 60
1,487 SR
1,252 Elo+

VS

Team Averages
Level 59
1,533 SR
1,461 Elo+
Ishtar
Ishtar
Bryceells
Ishtar
Level 105
God Stats
1W - 0L
1,720 SR
Queue Stats
124W - 102L
1,545 Elo+
Party 2
Kukulkan
Kukulkan
Deluvore
Kukulkan
Level 63
God Stats
3W - 2L
1,563 SR
Queue Stats
24W - 24L
1,420 Elo+
Party 3
Da Ji
Da Ji
GraffitiBunny0w0
Da Ji
Level 24
God Stats
3W - 1L
1,480 SR
Queue Stats
7W - 12L
1,299 Elo+
Party 3
Horus
Horus
Wolfen5207
Horus
Level 72
God Stats
24W - 22L
1,549 SR
Queue Stats
109W - 96L
1,517 Elo+
Party 2
Merlin
Merlin
megapoob
Merlin
Level 29
God Stats
1W - 1L
1,353 SR
Queue Stats
33W - 22L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AbbyGnormal
Cerberus
17
0 / 4 / 4
10,737
976
7,615
22,107
28,907
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nox
17
0 / 8 / 4
10,690
972
5,156
17,693
6,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
ZZteejmonsterZZ
Sun Wukong
16
2 / 11 / 2
10,942
995
10,537
32,187
27,722
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Izanami
crazyray6
Izanami
16
0 / 7 / 4
10,462
951
12,518
21,198
7,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
17
3 / 10 / 1
12,235
1,112
13,023
21,528
8,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

10

VS

Team 2 Tickets

222

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Bryceells
Ishtar
20
21 / 2 / 14
15,613
1,419
40,045
14,746
9,067
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Kukulkan
Deluvore
Kukulkan
19
1 / 0 / 24
12,290
1,117
13,556
2,263
1,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
3 / 2 / 21
11,756
1,069
11,093
10,072
5,292
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Horus
20
5 / 1 / 31
13,253
1,205
15,273
17,690
28,857
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
megapoob
Merlin
20
10 / 0 / 26
13,778
1,253
28,647
8,016
4,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
156
5
Kills
40
40
Deaths
5
15
Assists
116
Player
Kills
Deaths
Assists
KDA
L
Cerberus
AbbyGnormal
Cerberus
0
4
4
0.5
W
Ishtar
Bryceells
Ishtar
21
2
14
14
W
Kukulkan
Deluvore
Kukulkan
1
0
24
13
L
Nox
0
8
4
0.25
W
3
2
21
6.75
W
Horus
5
1
31
20.5
L
Sun Wukong
ZZteejmonsterZZ
Sun Wukong
2
11
2
0.27
L
Izanami
crazyray6
Izanami
0
7
4
0.29
W
Merlin
megapoob
Merlin
10
0
26
23
L
Rama
3
10
1
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,849
Damage
108,614
114,713
Taken
52,787
79,244
Mitigated
49,133
10,547
Healing
12,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
AbbyGnormal
Cerberus
7,615
470
0
1,368
22,107
28,907
0
9,392
12,715
31,060
0
W
Ishtar
Bryceells
Ishtar
40,045
30,380
0
2,132
14,746
9,067
0
2,940
11,806
0
65,039
W
Kukulkan
Deluvore
Kukulkan
13,556
707
0
148
2,263
1,378
0
240
2,023
50,518
0
L
Nox
5,156
1,166
0
1,924
17,693
6,782
0
6,069
11,624
17,234
0
W
11,093
2,015
0
0
10,072
5,292
0
4,024
6,048
0
15,146
W
Horus
15,273
6,771
3,547
6,486
17,690
28,857
0
4,422
13,268
0
23,111
L
Sun Wukong
ZZteejmonsterZZ
Sun Wukong
10,537
535
0
3,677
32,187
27,722
0
10,742
21,445
0
30,674
L
Izanami
crazyray6
Izanami
12,518
7,300
0
892
21,198
7,596
0
5,281
15,917
0
35,694
W
Merlin
megapoob
Merlin
28,647
1,568
0
660
8,016
4,539
0
1,145
6,871
59,267
0
L
Rama
13,023
9,645
0
2,686
21,528
8,237
0
10,719
10,809
0
37,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,066
Gold Earned
66,690
270
Minions Killed
244
3
Camps Cleared
13
994,855
Distance Traveled
1,153,642
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,737
976
91
8
0
238,200
0
W
Ishtar
15,613
1,419
44
4
10
217,125
1
W
Kukulkan
12,290
1,117
111
10
1
213,856
0
L
Nox
10,690
972
29
3
1
195,863
0
W
Da Ji
11,756
1,069
6
1
1
241,430
0
W
Horus
13,253
1,205
10
1
0
248,352
1
L
Sun Wukong
10,942
995
29
3
1
203,106
0
L
Izanami
10,462
951
50
5
0
190,297
0
W
Merlin
13,778
1,253
73
7
1
232,879
0
L
Rama
12,235
1,112
71
6
1
167,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role