Player Matchup

Apollo
Apollo
Jasuminu
Apollo
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,406 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Kartori
Cu Chulainn
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 3L
1,406 Elo+
Party 2
Maui
Maui
Rygy221
Maui
Level 57
God Stats
2W - 1L
1,528 SR
Queue Stats
9W - 5L
1,568 Elo+
Party 2
Ymir
Ymir
SkadiYiffPron
Ymir
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 1L
1,500 Elo+
Party 2
Scylla
Scylla
forthesteves
Scylla
Level 69
God Stats
9W - 13L
1,447 SR
Queue Stats
267W - 283L
1,520 Elo+
Solo
Team Averages
Level 32
1,495 SR
1,480 Elo+

VS

Team Averages
Level 99
1,492 SR
1,466 Elo+
Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
El chipa air
Kuzenbo
Level 14
God Stats
1W - 2L
1,138 SR
Queue Stats
6W - 4L
1,281 Elo+
Party 1
Arachne
Arachne
SmiteThem
Arachne
Level 69
God Stats
1W - 2L
1,581 SR
Queue Stats
9W - 8L
1,543 Elo+
Solo
Guan Yu
Guan Yu
xSannineitorx
Guan Yu
Level 147
God Stats
12W - 6L
1,739 SR
Queue Stats
112W - 121L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Jasuminu
Apollo
17
4 / 2 / 9
11,528
549
10,689
17,727
8,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cu Chulainn
Kartori
Cu Chulainn
20
10 / 0 / 10
13,816
658
21,519
18,457
24,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Maui
Rygy221
Maui
14
1 / 2 / 12
10,524
501
3,561
20,250
22,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
2 / 1 / 11
11,543
550
9,690
12,702
6,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
19
5 / 0 / 9
12,334
587
10,720
8,999
4,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
4 / 5 / 0
10,200
486
16,170
20,771
8,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
 
Nu Wa
13
0 / 7 / 1
8,878
423
9,560
14,370
6,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
El chipa air
Kuzenbo
12
0 / 4 / 1
8,623
411
4,790
17,633
27,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
SmiteThem
Arachne
13
0 / 5 / 0
8,306
396
3,280
14,693
7,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
18
1 / 1 / 0
10,760
512
2,927
13,396
16,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
7
22
Kills
5
5
Deaths
22
51
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
5
0
0.8
L
Nu Wa
 
Nu Wa
0
7
1
0.07
L
Kuzenbo
El chipa air
Kuzenbo
0
4
1
0.13
W
Apollo
Jasuminu
Apollo
4
2
9
4.25
W
Cu Chulainn
Kartori
Cu Chulainn
10
0
10
15
W
Maui
Rygy221
Maui
1
2
12
3.5
W
2
1
11
7.5
L
Arachne
SmiteThem
Arachne
0
5
0
0
W
Scylla
5
0
9
9.5
L
Guan Yu
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,179
Damage
36,727
78,135
Taken
80,863
66,061
Mitigated
66,736
35,316
Healing
19,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
16,170
5,566
0
8,011
20,771
8,291
4,674
5,388
15,161
89,029
4,639
L
Nu Wa
 
Nu Wa
9,560
1,786
0
1,334
14,370
6,646
0
6,672
7,476
55,494
0
L
Kuzenbo
El chipa air
Kuzenbo
4,790
1,639
0
924
17,633
27,648
75
7,993
9,277
29,113
1,059
W
Apollo
Jasuminu
Apollo
10,689
5,492
0
10,618
17,727
8,024
8,017
8,488
9,055
0
111,955
W
Cu Chulainn
Kartori
Cu Chulainn
21,519
3,049
0
8,078
18,457
24,608
733
6,250
11,647
9,539
104,449
W
Maui
Rygy221
Maui
3,561
641
0
6,631
20,250
22,338
875
12,115
7,895
25,781
0
W
9,690
1,925
0
6,195
12,702
6,921
1,276
3,350
9,009
94,440
0
L
Arachne
SmiteThem
Arachne
3,280
2,237
0
3,930
14,693
7,398
725
3,791
10,714
0
47,429
W
Scylla
10,720
1,805
0
3,794
8,999
4,170
2,815
4,315
4,468
124,226
0
L
Guan Yu
2,927
173
0
5,279
13,396
16,753
39
1,835
11,004
0
100,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,745
Gold Earned
46,767
694
Minions Killed
548
0
Camps Cleared
0
2,037,145
Distance Traveled
1,911,774
21
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,200
486
138
7
0
321,185
2
L
Nu Wa
8,878
423
108
5
0
295,015
11
L
Kuzenbo
8,623
411
42
2
0
384,582
20
W
Apollo
11,528
549
142
7
0
365,500
7
W
Cu Chulainn
13,816
658
184
9
0
435,885
3
W
Maui
10,524
501
34
2
0
392,172
3
W
Ymir
11,543
550
146
7
0
421,773
1
L
Arachne
8,306
396
92
4
0
430,333
7
W
Scylla
12,334
587
188
9
0
421,815
7
L
Guan Yu
10,760
512
168
8
0
480,659
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role