Player Matchup

Medusa
Medusa
Giadkhek
Medusa
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,344 Elo+
Solo
Sobek
Sobek
JETKX
Sobek
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,319 Elo+
Solo
Nox
Nox
NXsugar
Nox
Level 95
God Stats
1W - 2L
1,095 SR
Queue Stats
276W - 267L
1,485 Elo+
Party 2
Hera
Hera
UCanThankMeBro
Hera
Level 92
God Stats
12W - 8L
1,460 SR
Queue Stats
362W - 337L
1,504 Elo+
Party 2
Cerberus
Cerberus
xIR a z V 2x
Cerberus
Level 30
God Stats
1W - 3L
1,100 SR
Queue Stats
13W - 21L
1,340 Elo+
Party 2
Team Averages
Level 52
1,331 SR
1,398 Elo+

VS

Team Averages
Level 57
1,393 SR
1,388 Elo+
Izanami
Izanami
 
Izanami
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Nyxaos
Da Ji
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Ruffboi
Cu Chulainn
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,283 Elo+
Party 1
Cernunnos
Cernunnos
StrayRogue
Cernunnos
Level 108
God Stats
0W - 2L
1,266 SR
Queue Stats
9W - 18L
1,385 Elo+
Party 1
Osiris
Osiris
philthecasual
Osiris
Level 93
God Stats
0W - 1L
1,198 SR
Queue Stats
3W - 10L
1,274 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Giadkhek
Medusa
20
14 / 4 / 15
15,861
793
29,464
18,813
13,689
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sobek
JETKX
Sobek
20
2 / 6 / 25
13,840
692
10,819
34,271
64,966
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nox
20
6 / 9 / 24
14,048
702
18,543
23,192
15,303
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
13 / 3 / 17
15,607
780
32,336
13,737
8,343
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
xIR a z V 2x
Cerberus
19
6 / 10 / 21
13,885
694
13,065
36,610
65,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
11 / 10 / 13
15,439
772
41,798
24,834
12,272
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Da Ji
Nyxaos
Da Ji
17
3 / 10 / 12
11,751
588
11,223
20,829
11,454
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cu Chulainn
Ruffboi
Cu Chulainn
19
5 / 9 / 13
12,413
621
15,566
31,327
41,268
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cernunnos
StrayRogue
Cernunnos
20
11 / 5 / 12
14,283
714
29,157
19,014
11,444
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
2 / 7 / 19
12,654
633
10,926
26,242
37,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
101
41
Kills
32
32
Deaths
41
102
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
11
10
13
1.75
W
Medusa
Giadkhek
Medusa
14
4
15
5.38
W
Sobek
JETKX
Sobek
2
6
25
2.42
W
Nox
6
9
24
2
L
Da Ji
Nyxaos
Da Ji
3
10
12
0.9
L
Cu Chulainn
Ruffboi
Cu Chulainn
5
9
13
1.28
L
Cernunnos
StrayRogue
Cernunnos
11
5
12
3.4
W
13
3
17
7.17
L
2
7
19
1.64
W
Cerberus
xIR a z V 2x
Cerberus
6
10
21
1.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,227
Damage
108,670
126,623
Taken
122,246
167,686
Mitigated
113,890
37,626
Healing
17,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
41,798
26,829
1,669
3,757
24,834
12,272
52
18,723
6,111
0
88,349
W
Medusa
Giadkhek
Medusa
29,464
10,354
1,640
5,257
18,813
13,689
6,886
0
18,813
24
71,926
W
Sobek
JETKX
Sobek
10,819
1,567
2,202
9,408
34,271
64,966
789
0
34,271
14,451
0
W
Nox
18,543
327
3,048
4,144
23,192
15,303
586
0
23,192
33,226
0
L
Da Ji
Nyxaos
Da Ji
11,223
2,774
0
733
20,829
11,454
69
12,403
8,426
0
20,265
L
Cu Chulainn
Ruffboi
Cu Chulainn
15,566
3,233
674
789
31,327
41,268
0
20,643
10,684
0
29,013
L
Cernunnos
StrayRogue
Cernunnos
29,157
13,609
425
3,787
19,014
11,444
1,857
11,639
7,375
0
63,141
W
32,336
8,028
2,427
2,797
13,737
8,343
614
0
13,737
70,417
0
L
10,926
3,589
1,240
4,480
26,242
37,452
657
11,379
14,863
0
21,545
W
Cerberus
xIR a z V 2x
Cerberus
13,065
751
1,414
5,289
36,610
65,385
277
0
36,610
21,013
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,241
Gold Earned
66,540
223
Minions Killed
208
0
Camps Cleared
0
1,750,883
Distance Traveled
1,552,146
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
15,439
772
100
5
0
272,755
2
W
Medusa
15,861
793
71
4
0
349,823
4
W
Sobek
13,840
692
7
0
0
396,119
4
W
Nox
14,048
702
36
2
0
312,379
0
L
Da Ji
11,751
588
15
1
0
298,806
0
L
Cu Chulainn
12,413
621
16
1
0
300,897
0
L
Cernunnos
14,283
714
67
3
0
323,895
0
W
Hera
15,607
780
87
4
0
404,265
1
L
Osiris
12,654
633
10
1
0
355,793
0
W
Cerberus
13,885
694
22
1
0
288,297
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role