Player Matchup

Jormungandr
Jormungandr
CapitaoAE
Jormungandr
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 55L
1,398 Elo+
Solo
Olorun
Olorun
Liquidxsoap
Olorun
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 49L
1,445 Elo+
Party 1
Medusa
Medusa
Meecci
Medusa
Level 42
God Stats
13W - 13L
1,566 SR
Queue Stats
52W - 52L
1,476 Elo+
Party 1
Chang'e
Chang'e
PewPew900
Chang'e
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 3
Loki
Loki
YorkieSenpai
Loki
Level 45
God Stats
2W - 1L
1,653 SR
Queue Stats
14W - 4L
1,709 Elo+
Party 3
Team Averages
Level 36
1,544 SR
1,506 Elo+

VS

Team Averages
Level 61
1,493 SR
1,324 Elo+
Neith
Neith
Nyxaos
Neith
Level 44
God Stats
2W - 3L
1,422 SR
Queue Stats
2W - 3L
1,396 Elo+
Party 2
Zeus
Zeus
Ruffboi
Zeus
Level 24
God Stats
5W - 7L
1,376 SR
Queue Stats
6W - 10L
1,408 Elo+
Party 2
Gilgamesh
Gilgamesh
StrayRogue
Gilgamesh
Level 108
God Stats
1W - 1L
1,749 SR
Queue Stats
3W - 8L
1,327 Elo+
Party 2
Nox
Nox
WolfPrincess498
Nox
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,166 Elo+
Solo
Jormungandr
Jormungandr
philthecasual
Jormungandr
Level 92
God Stats
0W - 2L
1,417 SR
Queue Stats
9W - 15L
1,321 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CapitaoAE
Jormungandr
19
1 / 1 / 21
12,898
1,173
13,264
18,901
27,045
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
18
3 / 0 / 14
12,225
1,111
12,754
5,141
2,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
Meecci
Medusa
18
12 / 2 / 9
13,442
1,222
33,975
17,217
9,622
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Chang'e
PewPew900
Chang'e
18
0 / 0 / 18
11,012
1,001
5,573
6,758
3,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
11 / 1 / 9
13,038
1,185
20,974
12,466
7,174
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Team 1 Tickets

253

VS

Team 2 Tickets

72

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Nyxaos
Neith
16
0 / 3 / 4
10,679
971
9,731
16,337
7,305
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
Ruffboi
Zeus
16
1 / 10 / 3
11,031
1,003
19,775
17,579
7,093
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
StrayRogue
Gilgamesh
16
0 / 2 / 3
11,311
1,028
7,812
17,934
15,632
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 8 / 2
10,602
964
6,555
16,638
7,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
philthecasual
Jormungandr
16
2 / 4 / 1
11,841
1,076
11,579
23,150
24,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
17
27
Kills
4
4
Deaths
27
71
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
CapitaoAE
Jormungandr
1
1
21
11.5
W
Olorun
3
0
14
10
W
Medusa
Meecci
Medusa
12
2
9
8.25
L
Neith
Nyxaos
Neith
0
3
4
0.67
W
Chang'e
PewPew900
Chang'e
0
0
18
9
L
Zeus
Ruffboi
Zeus
1
10
3
0.25
L
Gilgamesh
StrayRogue
Gilgamesh
0
2
3
0.75
L
1
8
2
0.25
W
11
1
9
15.5
L
Jormungandr
philthecasual
Jormungandr
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,540
Damage
55,452
60,483
Taken
91,638
50,361
Mitigated
61,920
21,812
Healing
8,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
CapitaoAE
Jormungandr
13,264
3,715
0
1,342
18,901
27,045
0
13,511
5,390
35,132
0
W
Olorun
12,754
4,986
1,133
2,653
5,141
2,859
0
3,362
1,779
36,320
0
W
Medusa
Meecci
Medusa
33,975
21,060
0
6,761
17,217
9,622
0
11,847
5,370
0
52,943
L
Neith
Nyxaos
Neith
9,731
4,601
0
2,044
16,337
7,305
0
5,296
11,041
0
37,704
W
Chang'e
PewPew900
Chang'e
5,573
837
5,530
3,646
6,758
3,661
0
4,725
2,033
10,800
0
L
Zeus
Ruffboi
Zeus
19,775
4,671
161
791
17,579
7,093
0
4,847
12,732
38,325
0
L
Gilgamesh
StrayRogue
Gilgamesh
7,812
2,075
2,442
1,828
17,934
15,632
0
6,712
11,222
690
24,821
L
6,555
2,138
0
198
16,638
7,634
0
5,563
11,075
13,891
0
W
20,974
4,392
0
747
12,466
7,174
0
5,144
7,322
0
51,024
L
Jormungandr
philthecasual
Jormungandr
11,579
2,839
0
1,284
23,150
24,256
0
9,173
13,977
33,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,615
Gold Earned
55,464
237
Minions Killed
205
13
Camps Cleared
3
1,127,005
Distance Traveled
976,667
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,898
1,173
40
4
0
237,839
3
W
Olorun
12,225
1,111
70
6
2
224,283
0
W
Medusa
13,442
1,222
59
5
2
230,824
0
L
Neith
10,679
971
60
5
0
185,150
0
W
Chang'e
11,012
1,001
14
1
2
203,993
2
L
Zeus
11,031
1,003
38
3
0
190,719
0
L
Gilgamesh
11,311
1,028
29
3
2
237,043
0
L
Nox
10,602
964
16
1
1
168,008
0
W
Loki
13,038
1,185
54
5
7
230,066
0
L
Jormungandr
11,841
1,076
62
6
0
195,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role