Player Matchup

Fenrir
Fenrir
Aggromagnett
Fenrir
Level 156
God Stats
3W - 2L
1,695 SR
Queue Stats
393W - 421L
1,514 Elo+
Solo
Danzaburou
Danzaburou
Joshgc
Danzaburou
Level 136
God Stats
3W - 4L
1,531 SR
Queue Stats
448W - 441L
1,522 Elo+
Solo
Janus
Janus
NghtRaid24
Janus
Level 127
God Stats
3W - 6L
1,544 SR
Queue Stats
61W - 49L
1,507 Elo+
Solo
Pele
Pele
Triton DL
Pele
Level 30
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 21L
1,500 Elo+
Solo
Ganesha
Ganesha
exvlusive
Ganesha
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 97L
1,500 Elo+
Solo
Team Averages
Level 110
1,554 SR
1,509 Elo+

VS

Team Averages
Level 115
1,570 SR
1,506 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
AllFall97
Cernunnos
Level 156
God Stats
2W - 0L
1,566 SR
Queue Stats
113W - 100L
1,563 Elo+
Party 1
Arachne
Arachne
Hockeylax24
Arachne
Level 112
God Stats
6W - 0L
1,783 SR
Queue Stats
24W - 35L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
MisterMejia
Nu Wa
Level 47
God Stats
2W - 3L
1,500 SR
Queue Stats
46W - 69L
1,435 Elo+
Solo
Athena
Athena
Mrdrprofpenguin
Athena
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
4 / 3 / 2
9,271
488
10,702
19,390
15,685
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
Joshgc
Danzaburou
16
4 / 4 / 1
10,507
553
14,432
21,116
8,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
14
2 / 2 / 4
9,026
475
10,269
9,208
3,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pele
14
3 / 5 / 2
8,871
467
10,394
18,187
8,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
exvlusive
Ganesha
12
0 / 3 / 8
8,477
446
6,531
18,661
21,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
14
3 / 2 / 1
8,975
472
9,113
11,447
5,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cernunnos
AllFall97
Cernunnos
18
6 / 4 / 2
11,193
589
17,514
21,307
9,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Arachne
Hockeylax24
Arachne
16
3 / 1 / 4
9,937
523
9,175
20,505
8,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
3 / 3 / 2
10,952
576
14,554
8,444
3,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

14
2 / 3 / 7
9,600
505
6,686
20,472
20,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
33
13
Kills
17
17
Deaths
13
17
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
3
2
1
1.75
L
Fenrir
4
3
2
1.67
W
Cernunnos
AllFall97
Cernunnos
6
4
2
1.75
W
Arachne
Hockeylax24
Arachne
3
1
4
5
L
Danzaburou
Joshgc
Danzaburou
4
4
1
1.13
W
3
3
2
1.33
W
2
3
7
1.83
L
Janus
2
2
4
2
L
Pele
3
5
2
0.8
L
Ganesha
exvlusive
Ganesha
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,328
Damage
57,042
86,562
Taken
82,175
58,297
Mitigated
46,522
23,409
Healing
34,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
9,113
596
0
5,235
11,447
5,121
79
4,436
7,011
65,352
0
L
Fenrir
10,702
2,262
0
5,253
19,390
15,685
169
8,037
11,353
0
56,397
W
Cernunnos
AllFall97
Cernunnos
17,514
8,834
0
12,863
21,307
9,274
4,080
1,964
19,343
0
96,532
W
Arachne
Hockeylax24
Arachne
9,175
4,991
0
7,518
20,505
8,386
0
3,566
15,867
0
80,807
L
Danzaburou
Joshgc
Danzaburou
14,432
6,030
0
10,978
21,116
8,584
0
3,154
17,962
0
89,934
W
14,554
2,649
386
1,536
8,444
3,356
731
704
7,740
93,777
0
W
6,686
2,030
0
6,887
20,472
20,385
296
5,963
14,509
20,711
0
L
Janus
10,269
439
0
1,591
9,208
3,990
0
5,293
3,915
76,348
0
L
Pele
10,394
2,284
0
2,693
18,187
8,473
0
6,854
11,333
0
90,460
L
Ganesha
exvlusive
Ganesha
6,531
1,225
0
2,894
18,661
21,565
0
7,654
11,007
26,920
1,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,152
Gold Earned
50,657
516
Minions Killed
586
0
Camps Cleared
0
1,699,029
Distance Traveled
1,757,137
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,975
472
125
7
0
344,273
5
L
Fenrir
9,271
488
91
5
0
319,828
2
W
Cernunnos
11,193
589
160
8
0
297,686
6
W
Arachne
9,937
523
107
6
0
401,492
2
L
Danzaburou
10,507
553
151
8
0
311,424
3
W
Nu Wa
10,952
576
178
9
0
334,451
1
W
Athena
9,600
505
16
1
0
379,235
7
L
Janus
9,026
475
141
7
0
347,900
4
L
Pele
8,871
467
124
7
0
387,758
0
L
Ganesha
8,477
446
9
0
0
332,119
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role