Player Matchup

Sobek
Sobek
Bohn7552
Sobek
Level 85
God Stats
2W - 2L
1,656 SR
Queue Stats
24W - 22L
1,546 Elo+
Party 1
Persephone
Persephone
Charp Cheddar
Persephone
Level 125
God Stats
2W - 1L
1,465 SR
Queue Stats
63W - 38L
1,647 Elo+
Party 1
Osiris
Osiris
Chef Grinta
Osiris
Level 129
God Stats
2W - 1L
1,504 SR
Queue Stats
80W - 60L
1,612 Elo+
Party 1
Neith
Neith
bonjoubiz
Neith
Level 27
God Stats
5W - 3L
1,567 SR
Queue Stats
14W - 5L
1,614 Elo+
Party 1
Ra
Ra
scenicccc
Ra
Level 129
God Stats
3W - 0L
1,771 SR
Queue Stats
138W - 106L
1,637 Elo+
Party 1
Team Averages
Level 99
1,593 SR
1,611 Elo+

VS

Team Averages
Level 44
1,511 SR
1,501 Elo+
Scylla
Scylla
DurpleMcJoker
Scylla
Level 52
God Stats
1W - 4L
1,397 SR
Queue Stats
111W - 119L
1,503 Elo+
Party 2
Tyr
Tyr
GlizzyRanger835
Tyr
Level 43
God Stats
0W - 2L
1,324 SR
Queue Stats
80W - 80L
1,525 Elo+
Party 2
Baron Samedi
Baron Samedi
Starnes973
Baron Samedi
Level 8
God Stats
2W - 2L
1,645 SR
Queue Stats
4W - 7L
1,443 Elo+
Party 2
Nike
Nike
ToadMode9900
Nike
Level 81
God Stats
8W - 6L
1,575 SR
Queue Stats
133W - 122L
1,518 Elo+
Party 3
Ullr
Ullr
talion101
Ullr
Level 38
God Stats
3W - 3L
1,616 SR
Queue Stats
105W - 98L
1,519 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Bohn7552
Sobek
7
0 / 1 / 7
5,693
518
3,442
8,547
5,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Persephone
Charp Cheddar
Persephone
11
5 / 1 / 1
6,976
634
5,408
3,825
1,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
12
2 / 0 / 0
7,047
641
4,368
8,804
6,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
bonjoubiz
Neith
8
1 / 3 / 3
5,454
496
4,789
5,922
2,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 0 / 3
6,779
616
5,082
5,525
2,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 1
6,548
595
2,026
4,805
2,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
2 / 1 / 1
5,883
535
2,853
8,119
3,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Starnes973
Baron Samedi
11
0 / 2 / 0
6,001
546
3,701
6,449
3,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
1 / 3 / 1
4,996
454
3,009
10,125
5,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ullr
9
0 / 3 / 2
5,189
472
4,337
6,151
2,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
11
Kills
5
5
Deaths
11
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sobek
Bohn7552
Sobek
0
1
7
3.5
W
Persephone
Charp Cheddar
Persephone
5
1
1
5.5
W
Osiris
2
0
0
2
L
2
2
1
1.25
L
2
1
1
2.5
L
Baron Samedi
Starnes973
Baron Samedi
0
2
0
0
L
1
3
1
0.5
W
Neith
bonjoubiz
Neith
1
3
3
0.83
W
3
0
3
4.5
L
Ullr
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,089
Damage
15,926
32,623
Taken
35,649
17,816
Mitigated
16,495
14,831
Healing
6,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Bohn7552
Sobek
3,442
564
0
3,324
8,547
5,460
0
419
8,118
12,046
0
W
Persephone
Charp Cheddar
Persephone
5,408
638
0
1,125
3,825
1,200
174
527
3,209
48,101
0
W
Osiris
4,368
1,136
0
5,087
8,804
6,630
180
3,425
5,103
0
49,284
L
2,026
122
0
714
4,805
2,083
0
3,148
1,657
44,993
0
L
2,853
224
0
1,890
8,119
3,480
0
3,038
5,081
0
37,477
L
Baron Samedi
Starnes973
Baron Samedi
3,701
519
51
1,325
6,449
3,652
0
0
6,449
36,217
0
L
3,009
84
443
1,118
10,125
5,265
0
5,289
4,836
0
15,525
W
Neith
bonjoubiz
Neith
4,789
1,751
0
1,527
5,922
2,518
0
615
5,267
0
27,060
W
5,082
714
431
3,337
5,525
2,008
0
301
5,198
46,005
2,129
L
Ullr
4,337
2,566
0
1,059
6,151
2,015
1,034
2,448
3,703
0
25,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,949
Gold Earned
28,617
331
Minions Killed
317
0
Camps Cleared
0
1,127,729
Distance Traveled
1,086,393
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,693
518
16
1
0
222,958
1
W
Persephone
6,976
634
98
9
0
233,457
3
W
Osiris
7,047
641
87
8
0
209,608
4
L
Scylla
6,548
595
101
9
0
207,459
2
L
Tyr
5,883
535
67
6
0
257,304
0
L
Baron Samedi
6,001
546
84
8
0
186,453
1
L
Nike
4,996
454
19
2
0
238,552
1
W
Neith
5,454
496
45
4
0
208,250
2
W
Ra
6,779
616
85
8
0
253,456
1
L
Ullr
5,189
472
46
4
0
196,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role