Player Matchup

He Bo
He Bo
Black110ninja
He Bo
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 18L
1,665 Elo+
Party 3
Skadi
Skadi
ChayzRuan
Skadi
Level 147
God Stats
3W - 1L
1,492 SR
Queue Stats
29W - 39L
1,421 Elo+
Party 1
Olorun
Olorun
FailedAtSupport
Olorun
Level 68
God Stats
3W - 0L
1,853 SR
Queue Stats
61W - 36L
1,638 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Noivvek
Cu Chulainn
Level 153
God Stats
2W - 2L
1,576 SR
Queue Stats
172W - 129L
1,635 Elo+
Party 3
Yemoja
Yemoja
valeskita
Yemoja
Level 17
God Stats
7W - 4L
1,407 SR
Queue Stats
9W - 11L
1,462 Elo+
Party 1
Team Averages
Level 82
1,565 SR
1,564 Elo+

VS

Team Averages
Level 51
1,702 SR
1,488 Elo+
Maui
Maui
CeeKing101
Maui
Level 69
God Stats
5W - 1L
1,963 SR
Queue Stats
146W - 160L
1,485 Elo+
Party 2
Thanatos
Thanatos
Chantz101
Thanatos
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 29L
1,398 Elo+
Party 2
Heimdallr
Heimdallr
Mrt101
Heimdallr
Level 3
God Stats
1W - 1L
1,750 SR
Queue Stats
1W - 2L
1,700 Elo+
Party 2
Sol
Sol
RC51Girard_101
Sol
Level 64
God Stats
1W - 2L
1,750 SR
Queue Stats
16W - 27L
1,396 Elo+
Party 2
Mulan
Mulan
VenVokun94
Mulan
Level 94
God Stats
35W - 28L
1,550 SR
Queue Stats
414W - 439L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 1
10,423
579
7,727
11,094
3,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
ChayzRuan
Skadi
14
3 / 1 / 5
8,715
484
16,199
13,190
5,874
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
9 / 1 / 2
10,903
606
21,558
16,139
9,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
Noivvek
Cu Chulainn
15
1 / 1 / 4
9,363
520
12,673
13,550
11,391
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Yemoja
valeskita
Yemoja
14
0 / 0 / 9
8,982
499
5,461
12,053
10,534
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 2
8,128
452
5,747
20,109
24,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
Chantz101
Thanatos
13
2 / 4 / 0
8,356
464
6,006
17,019
7,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
Mrt101
Heimdallr
12
0 / 5 / 0
7,260
403
6,170
15,575
7,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 4 / 0
8,939
497
8,956
16,525
8,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mulan
14
1 / 4 / 0
8,713
484
7,626
19,169
16,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
19
Kills
4
4
Deaths
19
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
6
1
1
6.5
L
0
2
2
0.5
L
Thanatos
Chantz101
Thanatos
2
4
0
0.5
W
Skadi
ChayzRuan
Skadi
3
1
5
5.5
W
9
1
2
10
L
Heimdallr
Mrt101
Heimdallr
0
5
0
0
W
Cu Chulainn
Noivvek
Cu Chulainn
1
1
4
3
L
1
4
0
0.25
L
Mulan
1
4
0
0.25
W
Yemoja
valeskita
Yemoja
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,618
Damage
34,505
66,026
Taken
88,397
40,651
Mitigated
63,897
26,819
Healing
35,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,727
892
0
4,834
11,094
3,518
537
561
10,485
87,253
0
L
5,747
1,227
571
5,104
20,109
24,258
0
7,288
12,821
42,074
0
L
Thanatos
Chantz101
Thanatos
6,006
962
0
13,124
17,019
7,519
0
6,362
10,657
0
56,068
W
Skadi
ChayzRuan
Skadi
16,199
8,214
0
221
13,190
5,874
1,713
2,359
10,831
0
75,433
W
21,558
14,832
462
10,800
16,139
9,334
2,257
9,182
6,957
87,965
11,555
L
Heimdallr
Mrt101
Heimdallr
6,170
3,243
0
3,655
15,575
7,170
0
5,202
10,373
0
40,947
W
Cu Chulainn
Noivvek
Cu Chulainn
12,673
2,615
118
2,893
13,550
11,391
514
606
12,036
9,827
62,432
L
8,956
3,305
0
8,235
16,525
8,592
852
11,210
5,315
75,368
0
L
Mulan
7,626
1,913
0
4,458
19,169
16,358
130
4,969
14,200
0
52,834
W
Yemoja
valeskita
Yemoja
5,461
1,190
5,831
1,660
12,053
10,534
553
2,485
9,568
27,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,386
Gold Earned
41,396
552
Minions Killed
443
0
Camps Cleared
0
1,810,390
Distance Traveled
1,639,668
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,423
579
138
8
0
384,335
7
L
Maui
8,128
452
30
2
0
342,339
1
L
Thanatos
8,356
464
87
5
0
372,973
1
W
Skadi
8,715
484
113
6
0
325,436
2
W
Olorun
10,903
606
153
9
0
346,466
3
L
Heimdallr
7,260
403
75
4
0
291,844
0
W
Cu Chulainn
9,363
520
110
6
0
388,541
5
L
Sol
8,939
497
134
7
0
310,993
2
L
Mulan
8,713
484
117
7
0
321,519
3
W
Yemoja
8,982
499
38
2
0
365,612
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role